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Guide: necro path 5 (red goblin) with the deathless
ChrisPowell
Member Posts: 150 ★
Necropolis lane 5 with the deathless
Red Goblin - Guillotine
Kraven - Guillotine
Nimrod - Guillotine
Squirrel Girl - Guillotine
Silver Centurion - Vision
Spider-Man 2099 - shehulk?
Sunspot - Thanos
Elsa Bloodstone - Vision
Purgatory - Shehulk
Quicksilver - king groot?
Sandman - shehulk
Spidy supreme - shehulk?
Knull - Vision
Shocker - King Groot
Tips
Red goblin was a very easy and straight forward fight using guillotine. Just spam her sp1 and he'll go down. Very easy solo with a r3 guillotine, r2 could do it but you'll likely be dexing while rooted before the fight is over.
Kraven was just a beefy kraven, be sparing with your specials as you might need to use one to get out of his traps every so often. Try not to perry, punish his heavies and specials to find you're opening.
This nimrod is very easy with guillotine. Just spam your sp1. The neutralize will take care of most of his buffs, the nullify will take care of the rest.
Squirrel Girl isn't much trouble, as guillotine you just want to save your specials to get tippy off of you asap as you can't perry heavy in this fight. Occasionally you'll also need a special to remove a power detonation. If your good with Thanos he is just as good of an option if not better than guillotine. If you choose Thanos I found the best way to get around power detonation was to immediately build to an sp3. Pause your assault just before getting SG to one bar of power, with a new combo bring her across the sp1 line and race to get her to two bars of power before the power detonation pops. Bait her sp2, then take yourself to your own sp3. Along the way use Thanos unstoppable to land heavies to remove tippy. Once your the the corrode for the sp3 up the power detonation node is shut off and you'll only need to worry about brushing tippy asap. Solo possible with both, though small mistakes can cost you some revives.
Vision was amazing for silver centurion. Mostly just play vision as normal, throw your sp1 as soon as SC crosses a bar of power. If possible bait SC specials just before he gets to the next bar of power to maximum the power burn damage and your phase charges. You will need to pay attention to the power detonation for the first time in this fight, just make sure you throw your special before it expires.
Spider-Man 2099 was a slog of a fight. I believe shehulk is designed for this fight but you'll have to be able to interrupt spidy heavy attack to remove his damage reduction charges. I did this exactly zero times successfully. I ended up using Thanos for most of this fight as I found him able to output more damage quicker. Shehulks damage really suffers from the damage reduction, if you can remove those charges I think she could manhandle this fight.
Sunspot was the first fight to make the power detonation difficult. As once sunspot is out of charges touching him will give you a big power sting. So you're going to either take large delays or not use specials but have a DOT effect up permanently. Guillotine can handle this fight but I found Thanos with the passive indefinite corrode from his sp3 a little easier to manage.
Elsa was tricky, you're going to need to practice parrying her sp1 projectile strikes before going into this one. If you're able to successfully perry all the projectile strikes then anyone except shehulk can do this fight. I found vision to have a nice safety net with his phase mechanic plus his power control limited the need to perfect perry as many special and made it easy to keep her from using her sp2.
Shehulk absolutely destroyed purgatory. Fire off two sp3s to start the fight. Then just use sp2 or sp1 as needed. The sp2 will slow the fight down a little bit, but that's not a bad thing as dexing purgatory sp1 after every combo makes it difficult to get strikers or heavies in.
Quicksilver sucked. I didn't feel like this team has a great answer for his. I used kg as he can shrug some of the whiplash debuffs and he gains extra furies when we evade. But overall the fight felt like a revive fest.
Sandman gets destroyed by shehulk. Just remember to punish sandman's specials, even if he's unstoppable. She-Hulk gains the grit buff when she punishes specials. If you don't punish your going to have to wait out the unstoppable and you're going to loss all your tramas.
Spidy supreme was kinda slow going. Any of your champions will work here, personally, I'd like to She-Hulk because she can't miss when the fear is up. I think it's easier to be able to use your medium. Just dex and hit and dex again.
Knull is kinda annoying. Visions phase and reverse control immunity make it a lot more manageable though. The different part is getting set up without blocking.
Shocker was pretty easy with king groot. KG was able to get around the auto block due to the deathless teams synergies. Made the fight pretty smooth. Just don't allow for a lot of distance between the two of you, he won't go unblockable if her doesn't dash. Of course you'll still need to dex the first hit of his specials as those will all be unblockable.
Red Goblin - Guillotine
Kraven - Guillotine
Nimrod - Guillotine
Squirrel Girl - Guillotine
Silver Centurion - Vision
Spider-Man 2099 - shehulk?
Sunspot - Thanos
Elsa Bloodstone - Vision
Purgatory - Shehulk
Quicksilver - king groot?
Sandman - shehulk
Spidy supreme - shehulk?
Knull - Vision
Shocker - King Groot
Tips
Red goblin was a very easy and straight forward fight using guillotine. Just spam her sp1 and he'll go down. Very easy solo with a r3 guillotine, r2 could do it but you'll likely be dexing while rooted before the fight is over.
Kraven was just a beefy kraven, be sparing with your specials as you might need to use one to get out of his traps every so often. Try not to perry, punish his heavies and specials to find you're opening.
This nimrod is very easy with guillotine. Just spam your sp1. The neutralize will take care of most of his buffs, the nullify will take care of the rest.
Squirrel Girl isn't much trouble, as guillotine you just want to save your specials to get tippy off of you asap as you can't perry heavy in this fight. Occasionally you'll also need a special to remove a power detonation. If your good with Thanos he is just as good of an option if not better than guillotine. If you choose Thanos I found the best way to get around power detonation was to immediately build to an sp3. Pause your assault just before getting SG to one bar of power, with a new combo bring her across the sp1 line and race to get her to two bars of power before the power detonation pops. Bait her sp2, then take yourself to your own sp3. Along the way use Thanos unstoppable to land heavies to remove tippy. Once your the the corrode for the sp3 up the power detonation node is shut off and you'll only need to worry about brushing tippy asap. Solo possible with both, though small mistakes can cost you some revives.
Vision was amazing for silver centurion. Mostly just play vision as normal, throw your sp1 as soon as SC crosses a bar of power. If possible bait SC specials just before he gets to the next bar of power to maximum the power burn damage and your phase charges. You will need to pay attention to the power detonation for the first time in this fight, just make sure you throw your special before it expires.
Spider-Man 2099 was a slog of a fight. I believe shehulk is designed for this fight but you'll have to be able to interrupt spidy heavy attack to remove his damage reduction charges. I did this exactly zero times successfully. I ended up using Thanos for most of this fight as I found him able to output more damage quicker. Shehulks damage really suffers from the damage reduction, if you can remove those charges I think she could manhandle this fight.
Sunspot was the first fight to make the power detonation difficult. As once sunspot is out of charges touching him will give you a big power sting. So you're going to either take large delays or not use specials but have a DOT effect up permanently. Guillotine can handle this fight but I found Thanos with the passive indefinite corrode from his sp3 a little easier to manage.
Elsa was tricky, you're going to need to practice parrying her sp1 projectile strikes before going into this one. If you're able to successfully perry all the projectile strikes then anyone except shehulk can do this fight. I found vision to have a nice safety net with his phase mechanic plus his power control limited the need to perfect perry as many special and made it easy to keep her from using her sp2.
Shehulk absolutely destroyed purgatory. Fire off two sp3s to start the fight. Then just use sp2 or sp1 as needed. The sp2 will slow the fight down a little bit, but that's not a bad thing as dexing purgatory sp1 after every combo makes it difficult to get strikers or heavies in.
Quicksilver sucked. I didn't feel like this team has a great answer for his. I used kg as he can shrug some of the whiplash debuffs and he gains extra furies when we evade. But overall the fight felt like a revive fest.
Sandman gets destroyed by shehulk. Just remember to punish sandman's specials, even if he's unstoppable. She-Hulk gains the grit buff when she punishes specials. If you don't punish your going to have to wait out the unstoppable and you're going to loss all your tramas.
Spidy supreme was kinda slow going. Any of your champions will work here, personally, I'd like to She-Hulk because she can't miss when the fear is up. I think it's easier to be able to use your medium. Just dex and hit and dex again.
Knull is kinda annoying. Visions phase and reverse control immunity make it a lot more manageable though. The different part is getting set up without blocking.
Shocker was pretty easy with king groot. KG was able to get around the auto block due to the deathless teams synergies. Made the fight pretty smooth. Just don't allow for a lot of distance between the two of you, he won't go unblockable if her doesn't dash. Of course you'll still need to dex the first hit of his specials as those will all be unblockable.
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