Versus difficulty skewed in favor of MORE advanced players?
As I'm building a win streak I go from only laughably easy match-ups to only crazy-brutal ones. It gets to the point that even if I play flawlessly I still lose to just blocked specials.
The same isn't true for players who are at the end of progression. After all, if all your 2* heroes are 800+ power you can't exactly get "hard" match-ups anymore.
Thus, the players with the greatest capacity to overcome a deficit in power never get an opportunity to flex their muscles in Versus.
AND players with the greatest need for a little leeway get run over by sheer brute force.
The system clearly has player-determined difficulty in mind. Why not let players use it? Even after building a decent win streak, let low to mid level players in particular take (at worst) medium difficulty match-ups. Also, it wouldn't hurt to find a game mechanic to counter high level players who can still breeze through after 100+ streaks while barely even paying attention.