**UPDATES TO ENLISTMENT GIFTING EVENT:**
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
**KNOWN ISSUE**
We have adjusted the node placement of the new AW maps to better allow path traversal. As a result, defender placements have been reset. Please, take a moment to re-place your defender setup. We will be pushing out a message in-game shortly.

Evade/Parry issue with evade champs

Hello, I don’t usually try to make suggestions of improvements for mods but I have a fairly good one for this issue. To start, the issue with passive evade champs (spideys, ultron, bw etc etc) is that when you are trying to parry they occasionally evade instead, messing up timing and allowing for big beat downs. I saw we were looking to change this and may I suggest switching evade from an all out dash back to instead something akin to the hoods and vultures ‘miss’. This doesn’t make your champ dash back but will instead have them holding their defensive position. Also, in comics and real life, these evades are not full on retreats but rather near misses anyway. So it fits with logic and cannon as well. Speaking of which, since vision phases wouldn’t a new vision with phase evade be cool?? Haha.
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