Mr Knight Abilities Concept!
![M2tthew_B](https://us.v-cdn.net/6029252/uploads/defaultavatar/n1NX1KZ6AC8ZT.jpg)
Hi, all!
Thought it would be fun to make a champion abilities concept for the newly announced Summoners' Choice winner: Mr Knight! Made this on YouTube livestream earlier today, and I made a video on this concept too all on the channel MattyMCOC so go check that out! Some of the numbers from the video have been altered slightly just to try and get the tuning right. Let's get into it!
ALL ABILITIES FOR A 7* RANK 2
Always Active
On fight start, Mr Knight's ceremonial armour from Khonshu protects him granting an indefinite 3000 resist up passive. This can be removed if Mr Knight is interrupted while charging a heavy attack, and returns after 30 seconds.
Marc Spector's multiple personalities give him resistance to telepathic attacks granting immunity to reverse controls.
Tasks from Khonshu
Once per fight, Mr Knight can perform 'Tasks From Khonshu'. He starts the fight having completed none, and he can only complete each task and gain benefit once per fight.
1. Knock the opponent down with a heavy attack against a wall
2. Dodge 5 attacks with the dexterity mastery
3. Use a special attack
4. Interrupt the opponent's dash attack with a light attack
5. Parry the opponent 5 times
6. Strike the opponent's block 8 times
Each completed task grants an 'Appreciation Of Khonshu' passive that grant the following benefits -
For each task performed: Mr Knight gains 750 attack rating, 400 block proficiency and reduces the opponent's defensive ability accuracy by 20%.
After 3 tasks completed: place an indefinite slow debuff on the opponent.
After 5 tasks completed: the next time Mr Knight is struck, he goes unstoppable for 0.5 seconds and regenerates 8% max health over 5 seconds. Cooldown: 20 seconds.
As a defender, Mr Knight gains none of the above benefits, but gains 'Appreciation Of Khonshu' passives by the actions of the attacker. Instead of the above benefits, he gains 1000 armour rating for each task completed.
Persistent Tasks
After winning a fight, 2 completed tasks are converted into persistent tasks for the rest of the quest up to a max of 10. Each persistent task grants an additional 500 attack rating and 250 block proficiency.
Start a fight in Battlegrounds with 4 persistent tasks.
Special Attack 1
On activation, for each 'Task From Khonshu' completed in the fight and Persistent Task on Mr Knight, reduce the duration of all current or future debuffs on Mr Knight by 5.625% for the rest of the fight.
As a defender, instead place a 60% tranquillise on the attacker or 95% against Science champions. If a debuff fails due to this tranquillise, Mr Knight deals a burst of 350 physical damage to the attacker scaling with modified attack.
Swiping forwards, backwards, and forwards in between the first and second, second and third, and third and fourth attacks of this attack respectively grants a 'Favour From Khonshu' passive for 20 seconds. This is paused during special attacks.
Special Attack 2
Mastery of martial arts allows this attack to deal true damage.
Tapping block at the exact moment Mr Knight lands the first three attacks of this attack consumes any 'Favour From Khonshu' passive on him to make the final blow a guaranteed critical hit.
Special Attack 3
This attack can only be activated once per fight.
Khonshu intervenes to assist his avatar and doubles the number of 'Appreciation of Khonshu' passives on Mr Knight for 30 seconds.
(5* RARITY AND ABOVE): getting the full 20% attack bonus from the SP3 mini game grants a 'Favour From Khonshu' passive that is immediately consumed to triple the number of 'Appreciation of Khonshu' passives on Mr Knight for 30 seconds instead.
Signature Ability
Increases the potency of the benefits gained from 'Appreciation Of Khonshu' passives by 5%-25%.
Unlocks a unique synergy - for every Hero champion on the team, every champion gains 50-200 additional block proficiency.
Synergies
With Moon Knight:
Mr Knight - After completing three Tasks From Khonshu, replace the slow debuff on the opponent with a true sense buff on Mr Knight bypassing miss and evade.
Moon Knight: Every time a bleed debuff is applied to the opponent or fails due to an immunity, gain an indefinite 5% fury buff (max: 20).
With Werewolf by Night:
Mr Knight - During a full moon, gain 10% additional combat power rate.
Werewolf by Night - During a full moon, gain 10% additional rupture duration and 20% additional rupture potency.
With Spider Man (Classic), Daredevil (Classic) or Doctor Strange: All champions gain 5% armour rating.
Had a lot of fun on stream today teasing my brain with this concept. This concept should be a great option against a number of science threats or debuff-based threats across the contest, and I tried to honour Kabam's vision for this champion in finding a new way to deal with debuffs and making his teammates more powerful. Mr Knight will be a powerful attacker in short form and long form content as well as a stalling defender (but not Serpent *wink*).
Let me know what you guys want to see from Mr Knight and any ideas you may have! If you have made it this far... thank you very much for reading... and bye bye!
Thought it would be fun to make a champion abilities concept for the newly announced Summoners' Choice winner: Mr Knight! Made this on YouTube livestream earlier today, and I made a video on this concept too all on the channel MattyMCOC so go check that out! Some of the numbers from the video have been altered slightly just to try and get the tuning right. Let's get into it!
ALL ABILITIES FOR A 7* RANK 2
Always Active
On fight start, Mr Knight's ceremonial armour from Khonshu protects him granting an indefinite 3000 resist up passive. This can be removed if Mr Knight is interrupted while charging a heavy attack, and returns after 30 seconds.
Marc Spector's multiple personalities give him resistance to telepathic attacks granting immunity to reverse controls.
Tasks from Khonshu
Once per fight, Mr Knight can perform 'Tasks From Khonshu'. He starts the fight having completed none, and he can only complete each task and gain benefit once per fight.
1. Knock the opponent down with a heavy attack against a wall
2. Dodge 5 attacks with the dexterity mastery
3. Use a special attack
4. Interrupt the opponent's dash attack with a light attack
5. Parry the opponent 5 times
6. Strike the opponent's block 8 times
Each completed task grants an 'Appreciation Of Khonshu' passive that grant the following benefits -
For each task performed: Mr Knight gains 750 attack rating, 400 block proficiency and reduces the opponent's defensive ability accuracy by 20%.
After 3 tasks completed: place an indefinite slow debuff on the opponent.
After 5 tasks completed: the next time Mr Knight is struck, he goes unstoppable for 0.5 seconds and regenerates 8% max health over 5 seconds. Cooldown: 20 seconds.
As a defender, Mr Knight gains none of the above benefits, but gains 'Appreciation Of Khonshu' passives by the actions of the attacker. Instead of the above benefits, he gains 1000 armour rating for each task completed.
Persistent Tasks
After winning a fight, 2 completed tasks are converted into persistent tasks for the rest of the quest up to a max of 10. Each persistent task grants an additional 500 attack rating and 250 block proficiency.
Start a fight in Battlegrounds with 4 persistent tasks.
Special Attack 1
On activation, for each 'Task From Khonshu' completed in the fight and Persistent Task on Mr Knight, reduce the duration of all current or future debuffs on Mr Knight by 5.625% for the rest of the fight.
As a defender, instead place a 60% tranquillise on the attacker or 95% against Science champions. If a debuff fails due to this tranquillise, Mr Knight deals a burst of 350 physical damage to the attacker scaling with modified attack.
Swiping forwards, backwards, and forwards in between the first and second, second and third, and third and fourth attacks of this attack respectively grants a 'Favour From Khonshu' passive for 20 seconds. This is paused during special attacks.
Special Attack 2
Mastery of martial arts allows this attack to deal true damage.
Tapping block at the exact moment Mr Knight lands the first three attacks of this attack consumes any 'Favour From Khonshu' passive on him to make the final blow a guaranteed critical hit.
Special Attack 3
This attack can only be activated once per fight.
Khonshu intervenes to assist his avatar and doubles the number of 'Appreciation of Khonshu' passives on Mr Knight for 30 seconds.
(5* RARITY AND ABOVE): getting the full 20% attack bonus from the SP3 mini game grants a 'Favour From Khonshu' passive that is immediately consumed to triple the number of 'Appreciation of Khonshu' passives on Mr Knight for 30 seconds instead.
Signature Ability
Increases the potency of the benefits gained from 'Appreciation Of Khonshu' passives by 5%-25%.
Unlocks a unique synergy - for every Hero champion on the team, every champion gains 50-200 additional block proficiency.
Synergies
With Moon Knight:
Mr Knight - After completing three Tasks From Khonshu, replace the slow debuff on the opponent with a true sense buff on Mr Knight bypassing miss and evade.
Moon Knight: Every time a bleed debuff is applied to the opponent or fails due to an immunity, gain an indefinite 5% fury buff (max: 20).
With Werewolf by Night:
Mr Knight - During a full moon, gain 10% additional combat power rate.
Werewolf by Night - During a full moon, gain 10% additional rupture duration and 20% additional rupture potency.
With Spider Man (Classic), Daredevil (Classic) or Doctor Strange: All champions gain 5% armour rating.
Had a lot of fun on stream today teasing my brain with this concept. This concept should be a great option against a number of science threats or debuff-based threats across the contest, and I tried to honour Kabam's vision for this champion in finding a new way to deal with debuffs and making his teammates more powerful. Mr Knight will be a powerful attacker in short form and long form content as well as a stalling defender (but not Serpent *wink*).
Let me know what you guys want to see from Mr Knight and any ideas you may have! If you have made it this far... thank you very much for reading... and bye bye!
2
Comments
I like it. Honestly wish they just upgraded or buffed MoonKnight himself to cycle through personas instead but this sounds cool as well.