Battlegrounds has the most potential but......
JESUSCHRIST
Member Posts: 574 ★★★
New players have to spend a lot of time or a lot of money just to be competitive in battlegrounds if not they are just stuck at Diamond
The barrier to entry is really high for new players to get 30 champions for a competitive deck
Unlike other games where you can jump straight into the action, first you need to be uncollected den form a deck of 30 champions
Would battlegrounds fare better as a stand alone app for Kabam?
Would a stand alone new app attract millions more players than the current MCOC?
Kabam can just monetize by selling champions in the new app, no stars no ranks just selling a champion that can be used immediately
Once you have hundreds of millions of players, you can have E sports style competition with prize money for competitive players, sponsors will be willing to come onboard when the audience is hundreds of millions
If not just create a casual league for players within MCOC?
Which is a better direction for battlegrounds in the future?
The barrier to entry is really high for new players to get 30 champions for a competitive deck
Unlike other games where you can jump straight into the action, first you need to be uncollected den form a deck of 30 champions
Would battlegrounds fare better as a stand alone app for Kabam?
Would a stand alone new app attract millions more players than the current MCOC?
Kabam can just monetize by selling champions in the new app, no stars no ranks just selling a champion that can be used immediately
Once you have hundreds of millions of players, you can have E sports style competition with prize money for competitive players, sponsors will be willing to come onboard when the audience is hundreds of millions
If not just create a casual league for players within MCOC?
Which is a better direction for battlegrounds in the future?
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Comments
The captive audience for battlegrounds is limited by the number of players playing MCOC
This limits the rewards for the top players, look at celestial rewards, totally unattractive
The celestial players are just competing for fame, there's no real rewards for them
When they do youtube livestream, only a few hundreds are watching, they can't earn real money from such a small audience
Both were developed into independent games and are now popular genres for E sports competitions
There are billions of audiences and players for both games
There is millions in prize money for the top players
Everyone wins when there is economics of scale with billions of people watching and playing
There's only around 1 million players in the entire playerbase
Around 40,000 players should be valiant by now
Probably around 20,000+ players make it to GC every season
MCOC youtubers don't get a lot of audience for their videos bcos there's only this much players playing actively
Also that's a lot of statistics without any actual source?
I’m sure Kabam has one eye on Rivals, wondering “How can we get in on something like that?” My son is 16. He messed around with MCOC at one point in the past few years, but the long on ramp and general complexity turned him off. Rivals is another story. That has completely taken over his little gaming community.
I already have the champions to be competitive but I realised that I don't have any motivation to push beyond daily objectives bcos the rewards in celestial aren't worth the effort
I see the top players pushing either bcos they are youtubers and they want to livestream something interesting or they are pushing for the fame and title and bragging rights
The rewards they get in even Celestial 1 isn't attractive enough for them to further improve their deck or even open a new titan crystal
You need sponsors to provide the prize money and so you need a bigger audience and more eyeballs on the competition
If battlegrounds is a stand alone game and you let players compete on an even footing based on their skills, would more players want to play battlegrounds than what we have today?
A new player joining MCOC today would take a lot of money or a lot of time to reach my level today, essentially a high barrier to entry so what we have today is the small number of players playing in battlegrounds
You are not going to attract millions of players to play battlegrounds if they have to go through such a long journey just to play battlegrounds, they would just go straight to Marvel Rivals for instant action
That’s not what gacha games are. Gacha games sell power, something antithetical to a good esport. Think about how much people hate on professional sports teams that are seen as buying championships. Now imagine if that were how the entire league operated. Nobody would want to watch that, it’s why all those sports leagues implemented things like salary caps.
Battlegrounds appeals to the players that it does because it is one of the few places in the game that allows players to flex the extent of their rosters. Endgame players enjoy the fact that decks are 30 champions deep. That’s part of the draw of the mode. It, along with pick/ban, drafts, and the gacha nature of MCOC, is what allows diversity in deck creation rather than a stagnant meta.
Comparing Battlegrounds to Marvel Rivals is not a good comparison. These are wildly different styles of games, you really can’t draw a line between them other than the fact that they both have the word “Marvel” in the title. MCOC could be better compared to like Tekken or Mortal Kombat, which do have competitive scenes, but they are also not free to play or live-service, and so don’t need to be constantly selling something.
This isn’t all to say that there isn’t some bit of useful thought in your suggestion, but it definitely requires more thought. It would require an entirely different monetization style than MCOC has, and honestly I don’t know that Battlegrounds (in its current iteration) is viable as a standalone product. I think it only works in the greater context of MCOC.
As a side note, your sense of scale in this post is way off. The most popular games in the world don’t have audiences of over a billion people, let alone multiple billions, that’s an insane number. As of August, 2024, Minecraft held the #1 spot for highest concurrent player count at 11.9 million, which is an incredible number. Most games that are considered very successful have a concurrent player count in the hundreds of thousands range. As of late 2023, Fortnite had 350 million downloads over its life, although this should not be confused with active players counts. If any game ever hit a billion active players, it would be a cultural and economic force that overtook entire social media platforms.
Players compete in every monthly season and asking for better rewards from battlegrounds and Kabam said "No"
Den I saw ground up grassroots organised tournament among the top players, they gathered together a small monetary prize money and they carried out the tournament using the friendly matches function
They screenshot the results to a group chat that organised the tournament so they know who won and who lost and those who won proceed forward to the next round, quarter final, semi final, final
The winner gets the small monetary prize money
So maybe there's a great desire for bigger prize money and a Kabam sanctioned tournament that is on livestream maybe on twitch with live commentators
I would love to watch the top players compete live
Currently youtubers live stream their own battlegrounds matches and I always watch but the matchmaking takes a long time at the celestial level so it gets boring waiting for the matchmaking
The technology needed is possible for Kabam to create, essentially a spectator mode so Kabam can livestream on twitch
*NOTE: you might want to make sure there isn't anything illegal about this but I don't see why it would be. Kabam would get free promotion and no work would be needed from them. And it's a "Friendly" tournament so it wouldn't affect anything in game.
I did like the BGs realm event though…and meta that season