‘Til Deathless Do Us Part paths locked
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Besides a mention or 2 in the announcement, we havent been told if it was supposed to be locked at lower difficulties(it would be the first time it happens that im aware of)
I think if kabam wanted to limit our mysterium, either the fact that the cap is 50k(not really much) or have limited entries would have serve the same purpose
I dont think everyone here wants to always play the highest difficulities, i get some will say: "if you dont want to, dont play it", "git gud" or something similar and i get it, if its confirmed that we are locked to certain difficulty i will pass it and move on,but clarification would be nice to plan/play accordingly
I think if kabam wanted to limit our mysterium, either the fact that the cap is 50k(not really much) or have limited entries would have serve the same purpose
I dont think everyone here wants to always play the highest difficulities, i get some will say: "if you dont want to, dont play it", "git gud" or something similar and i get it, if its confirmed that we are locked to certain difficulty i will pass it and move on,but clarification would be nice to plan/play accordingly
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I also guess kabam has a lot more on their plate, so they wont reply in any manner to this, so i guess either this is gonna be the way from now on or will do something different the next, we'll see
The SQ is free entry and infinitely re-runnable, meaning if they made all of them available, then people would be able to run all of them if they chose and milk all of the rewards, so they'd have to change it so they can't do that and rework the entire thing. There have been other SQs where we can run all difficulties if we chose and get all of the rewards, and the rewards were tooled to take that into account. This SQ is designed for you to run 1 diffculty and 1 difficulty only, tooled to your progression. You can run it to get your mysterium on the paths, and then there's the objective for a little more. If you can't manage it, then that's a you problem. If you just don't want to do it, then that's also a you problem.
Also the "milking" of resources would be minimal given that mysterium is cap'd to 50k either way and any other possible resource is too small to be considered milkable(plus for lower progression levels it has been shown on reddit that they can access higher difficulties once the lower one was 100%'d)
Now, per your last two sentences, that are quite rude btw, from my initial post i did address and asked to kabam about this, bc if it is the model for this or future sqs im more than ok to not play them, or treat accordingly, but the lack of clarification is what i am mainly inquiring about
Nice day
As for the "Milking" of resources, yes it's not much, but being able to buy out the whole Trader's outpost for several weeks due to running multiple SQ difficulties (and let's face it, the lower difficulties can easily be auto-piloted), it outside of Kabam's preferences for in-game economy - so they restrict it.
As for the "model" - there are many different models, and people ALWAYS complain. Too easy, too difficult, don't like entry keys, don't like "complexity", don't like restrictions, etc etc etc.
More than a few people would only be happy if the "side quest" was: press a button and get rewards
I get where you’re coming from. maybe you’re new to your progression, you lack roster depth, or in your case really kinda just dislike the amount of effort YOU perceive for YOUR rewards. which is nobody’s call but yours, tbf. but you got no options this month.
personally, I would have ground out all five levels out of compulsion, but again because they never explicitly said you get access to ONLY one map. probably a blessing there.
add.to that, a LOT of folk are overflowing with Mysterium, and are disinclined to complete even if they felt it easy? in which case it don’t matter what’s unlocked for them, they’re really waiting for reduced timers or expanded/ improved rewards in the store.
honestly, we’ve been dog piling on Kabam for a while, especially SQ. keys/ gates are bad, needless complexity. no challenge. stupid difficulty for the rewards. a litany of near misses (and a few disasters)… I’d hate to be on the dev team? OR responsible for comma here or elsewhere. hella thankless job.
this month wound up being simple. decent yield if you’re interested in the Mysterium Store . impossible to lock yourself out of. they ticked off a lot of the right boxes, but not a100% win, which may be impossible.