Epoch of Pain: Planning Spreadsheet

DinoHop05DinoHop05 Member Posts: 49
If you're going to tackel Epoch of Pain when it drops on Wednesday, Feb. 12, you need to plan your teams now. Here's a spreadsheet to help you do just that: https://docs.google.com/spreadsheets/d/1dV76_SgaiybRA0apPrm0UexG9kExpZ2zGWOkZYBTMzQ/edit?usp=sharing. Make a copy for yourself if you want to edit and change anything.

A few notes:

1. Follow the instructions on the Paths sheet to pick your path and team. The sheet will populate the opponents, quick summary of the fight strategy, and suggested counters. If you want to read the exact nodes, you can find all of those (with small edits to keep it readable) in the "Path Nodes and Ref" tab.
2. We don't have all information yet, so this sheet will be updated when the content drops. This is especially true of any path nodes (Kabam mentioned them during the Livestream) and Ares' abilities, which are based on what's available on X and YouTube. None of that is known yet, it's just guesswork right now.
3. Don't change the "Path Nodes and Ref" tab unless you know what you're doing.

Please leave any feedback on how this could be improved. If you like it, please share with your alliancemates so more people can plan their Epoch journeys.


Comments

  • captain_rogerscaptain_rogers Member Posts: 11,463 ★★★★★
    Make the boss and node abilities view only.
  • DinoHop05DinoHop05 Member Posts: 49

    Make the boss and node abilities view only.

    Why should that happen? People should be allowed to change the info if they want to add their own notes and thoughts.
  • captain_rogerscaptain_rogers Member Posts: 11,463 ★★★★★
    DinoHop05 said:

    Make the boss and node abilities view only.

    Why should that happen? People should be allowed to change the info if they want to add their own notes and thoughts.
    Is the change global or only reflect on local copy? Either way it prevents players messing up with boss abilities and getting confused.
  • DinoHop05DinoHop05 Member Posts: 49

    DinoHop05 said:

    Make the boss and node abilities view only.

    Why should that happen? People should be allowed to change the info if they want to add their own notes and thoughts.
    Is the change global or only reflect on local copy? Either way it prevents players messing up with boss abilities and getting confused.
    Any change can only be made on a local copy. No user has access to the master copy.

    I see the point about preventing mess-ups with the sheet, only problem is locking those prevents everyone from customizing it for their own use. If someone makes a mistake and becomes confused, they can always re-download the global sheet and start anew.
  • DinoHop05DinoHop05 Member Posts: 49
    The sheet has been updated to Version 2.0. It now includes path nodes and confirms Ares' abilities.
  • TotemCorruptionTotemCorruption Member Posts: 1,146 ★★★
    This is great, thanks so much OP!
  • DinoHop05DinoHop05 Member Posts: 49
    Belori said:

    when it comes to this content all I have to say is:
    if the only exciting part about content is rewards — then content is ****.
    And that's what it is. Design of this quest is just atrocious.

    Okay, but what do you think about the spreadsheet design?
  • DerpyEagleDerpyEagle Member Posts: 772 ★★★★
    Belori said:

    when it comes to this content all I have to say is:
    if the only exciting part about content is rewards — then content is ****.
    And that's what it is. Design of this quest is just atrocious.

    Facts. Imagine a straight line with all the bosses and occasional swap nodules and heal nodules. I can’t tell if I I’d prefer this design or despise it
  • DinoHop05DinoHop05 Member Posts: 49
    The sheet has been updated to correct a broken function. It will likely be updated a couple more times to account for new information regarding path fights, but overall is roughly in final form. Please share any questions you might have.
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