MCOC Star-Lord rework(my opinion)

OnyxxOnyxx Member Posts: 70
This is my version of Star-lord buff, i want to make him better than decent, no more rng, can protect combo and much more. I also make his new animation just for fun.

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Star-Lord Reworked
Class: Tech

Passive
-Immune to Ability Accuracy Reduction (AAR).

Heavy Attack while performing a non-combo ending basic attack
-Inflict a Passive Stun for 2 seconds. The Stun remains even if the opponent is struck.
-This effect does not trigger if Star-Lord has a Combo Shield Passive.

End Combo with Light Attack
-Gains a Passive Fury Buff for 0.7 seconds.
-This Fury is paused during Special Attacks.

Heavy Attack
-Landing a Heavy Attack grants 1 Combo Shield Passive.
-If Star-Lord takes a hit while Combo Shield is active, it is consumed instead of losing his Combo Meter and grants him X seconds of protection from further Combo loss.

Pre-Fight Ability – DoT Damage
-Before the fight, Star-Lord can choose one type of Damage over Time (DoT) effect to apply with his attacks:

-Shock: Apply shock, deals Energy Damage over X seconds.

-Coldsnap: Apply coldsnap, prevents Evade and deals Energy Damage over X seconds.

-Incinerate: Apply incinerate, prevents Perfect Block and deals Energy Damage over X seconds.

-Shock will be chosen by default.

*I will be use for his 2nd Special.
*Can be re-selected before each fight.

Passive – Element Gun
-Star-Lord's Element Gun cycles through four different elemental effects.
-Whenever an Element effect is triggered, the next shot will use the next element.
-Double-Tap Block to manually cycle to the next Element at any time.

-Element Gun Effects:
-FIRE: Inflicts Armor Break, reducing the opponent's Armor by 40% for 9 seconds.
-AIR: Inflicts Power Lock for 6 seconds, preventing all Power Gain.
-WATER: Drains 50% of the opponent's max Power.
-EARTH: Inflicts a Heal Block Debuff, preventing healing for 9 seconds.

Signature Ability – Tactician
All Attacks:

-As blows are exchanged, Star-Lord familiarizes himself with his opponent’s techniques, gaining the following bonuses per hit in his Combo Meter (up to 400 hits):
+X Attack Rating
+X Block Proficiency
+X Combat Power Rate

Special Attacks

Special 1
-Last hit inflicts a Slow Debuff for 10 seconds..

Special 2
-Last hit triggers Element Gun, applying the currently selected elemental effect.
-If Fury is active, also inflicts the chosen Damage over Time (DoT) effect from Pre-Fight Ability.
-Damage over Time effects increase in potency based on the Combo Meter, reaching maximum effectiveness at 400 hits.
-Gains +X Critical Rating based on the Combo Meter, scaling up to 80% Critical Chance at 400 hits.

Special 3
-Gains a Regeneration Buff, healing 0.05% of missing health over 20 seconds.
-The Regeneration potency increases by 0.05% based on the Combo Meter, reaching maximum effectiveness at 400 hits(20%).

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Star lord new animation reworked:

Entering the Fight:
Descends from above using his jetpack, landing smoothly.
Once he touches the ground, his jetpack powers down, and he gets into his fighting stance.

Walking Animation:
Instead of walking normally, Star-Lord hovers slightly above the ground using his jetpack.

Dash Backward:
Dashes backward as usual, but with a small burst from his jetpack for extra style.

Idle Animation:
Star-Lord turns off his jetpack and stands normally.

Blocking Animation:
Star-Lord raises both of his Quad Blasters in front of him, crossing them to form a defensive stance.

Dash Attack:
Uses his jetpack to dash forward, slamming into his opponent, seamlessly transitioning into Medium 1.

Medium Attacks:
Medium 1: Jetpack-powered kick straight to the opponent’s chest using left leg.
Medium 2: Spinning double kick while using his jetpack, hitting the opponent twice(good for adding 2 hit on his combo).

Light Attacks:
Light 1: Uses his right leg to kick the opponent.
Light 2: Pistol whips the opponent with his Quad Blaster.
Light 3: Drives his knee into the opponent’s gut.
Light 4: Fires a close-range melee blast from his Quad Blaster(represents when fury buff triggers).

Heavy Attack:
Kneels slightly, preparing to launch forward.
Activates his jetpack, delivering a powerful charging kick straight into the opponent.
Backflips in mid-air before landing smoothly.

Special 1 –
Star-Lord activates his jetpack, hovering slightly as he unleashes a rapid 10-hit barrage from his Quad Blasters.
Final Hit: He throws a Gravity Mine at the opponent, causing a small explosion.

Special 2 –
Star-Lord delivers a powerful jet-assisted kick to the opponent.
As he spins mid-air, he charges a massive energy blast between his Quad Blasters.
Final Hit: He stabilizes mid-spin and fires the fully charged energy blast forward with both hands, dealing massive damage.

Special 3 –
Star-Lord ascends high into the air using his jetpack.
While hovering, he rapid-fires 3 bursts of 5 shots each (total of 15 hits) at the opponent.
He then descends back down, preparing to fire a final shot.
Just as he’s about to shoot, he notices his Quad Blaster isn't working!
Quickly smacks and fixes his gun, shaking it a bit.
At this moment, the opponent sees an opening and starts charging toward him.
Star-Lord suddenly fires a perfectly timed shot, stopping the opponent in their tracks.
He casually blows the smoke off his Quad Blaster(same like the classic one).

Victory Animation –
Star-Lord puts on his headphones, nodding his head to the beat.
He starts dancing, doing some smooth, goofy moves while clearly enjoying his music.
Occasionally, he spins around and air-guitars with his Quad Blaster before holstering it.
Finishes with a signature pose pointing both fingers like blasters at the screen.

_________________________________

What do you guys think abt this buff?

Comments

  • CandyCane2CandyCane2 Member Posts: 684 ★★★
    No
  • smdam38smdam38 Member Posts: 1,846 ★★★★
    I don’t get how people put so much thought into this game.
  • Darthbane3141Darthbane3141 Member Posts: 963 ★★★★
    It would be cool, but we already have Aegon who basically does all this but better
  • CallMeApanCallMeApan Member Posts: 3

    No

    Noone ask for your opinion dawg
  • CandyCane2CandyCane2 Member Posts: 684 ★★★

    No

    Noone ask for your opinion dawg
    I’m not your dog
  • kvirrkvirr Member Posts: 1,792 ★★★★★

    No

    Noone ask for your opinion dawg
    I’m not your dog
    well of course not, your a human

    Don’t be silly
  • Wolf911Wolf911 Member Posts: 874 ★★★★
    why would a guy with some tech be immune to AAR?

    not every tech needs to be Domino counter

    why the slow on sp1

    +x combat power rate per combo is too overpowered

    why would he regen on sp3?
  • Ragnaruk5178Ragnaruk5178 Member Posts: 332 ★★
    Bookmarked
  • Ragnaruk5178Ragnaruk5178 Member Posts: 332 ★★
    Shuri is immune to aa reduction btw @Wolf911
  • OnyxxOnyxx Member Posts: 70
    edited March 2
    Wolf911 said:

    why would a guy with some tech be immune to AAR?

    not every tech needs to be Domino counter

    why the slow on sp1

    +x combat power rate per combo is too overpowered

    why would he regen on sp3?

    because, why not? and the combat power rate one they can make it very low per like 0.01% additional cpr per hit, and regeneration buff would make him sustain when he tries to collect his combo, plus, its not very good at the start of the fight. and the slow one, i wanted to put stun, but he already have stun, so, i put slow instead, i want to represent his gravity mine
  • ShashankGuptaShashankGupta Member Posts: 620 ★★★
    he will still sucks because of 400 combo thingy it should be capped at 100-200 and he should gain extra hits on light and special attacks to make his ramp faster same as squirrel girl this will make him the better champ than he is now
  • winterthurwinterthur Member Posts: 8,320 ★★★★★
    ???


  • WednesdayLengthWednesdayLength Member Posts: 2,319 ★★★★
    Sounds like a recipe for very very easy permanent power lock
  • OnyxxOnyxx Member Posts: 70
    edited March 2

    he will still sucks because of 400 combo thingy it should be capped at 100-200 and he should gain extra hits on light and special attacks to make his ramp faster same as squirrel girl this will make him the better champ than he is now

    at least he could be better than before
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