Sentry’s Persistence Charge Mechanic Deserves a Second Look

Sentry’s Reality Warp persistence charge system needs another look, in my opinion. Currently, he gains one charge when he wins a fight and loses one when he loses a fight, aside from the charges he builds up during the fight itself. At first glance, this seems fair, but in practice, I believe it creates an unfair disadvantage.
For example:
• Fight 1: You start with zero charges, ramp up to four, win the fight, and enter the next fight with five charges.
• Fight 2: You start with five charges, gain one more, win the fight, and now have seven for the next fight.
• Fight 3: You now face a difficult opponent requiring revives. If you die seven consecutive times, you lose all your charges and are back to zero.
This doesn’t seem right. All the effort put into previous fights can be completely undone by just one difficult matchup, making the mechanic feel unnecessarily punishing.
I believe a fairer approach would be that Sentry cannot lose persistent charges below the number he started a fight with. Any charges gained during a fight could be lost, but not the ones he initially entered with. For example:
• If Sentry enters a fight with five charges, ramps up to eight, and dies three times, he should still retain at least five charges.
• A fourth death should still keep him at five, preventing him from being completely reset due to one challenging encounter.
I think Kabam should seriously consider this adjustment. I’m not sure if his balance update has already been decided or if he even qualifies for one, but this mechanic deserves a second look. What do you guys think?
For example:
• Fight 1: You start with zero charges, ramp up to four, win the fight, and enter the next fight with five charges.
• Fight 2: You start with five charges, gain one more, win the fight, and now have seven for the next fight.
• Fight 3: You now face a difficult opponent requiring revives. If you die seven consecutive times, you lose all your charges and are back to zero.
This doesn’t seem right. All the effort put into previous fights can be completely undone by just one difficult matchup, making the mechanic feel unnecessarily punishing.
I believe a fairer approach would be that Sentry cannot lose persistent charges below the number he started a fight with. Any charges gained during a fight could be lost, but not the ones he initially entered with. For example:
• If Sentry enters a fight with five charges, ramps up to eight, and dies three times, he should still retain at least five charges.
• A fourth death should still keep him at five, preventing him from being completely reset due to one challenging encounter.
I think Kabam should seriously consider this adjustment. I’m not sure if his balance update has already been decided or if he even qualifies for one, but this mechanic deserves a second look. What do you guys think?
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Comments
Maybe I'm being naive here, but I don't really see the problem.
OP, I get where you’re coming from with your suggestion, but the way your idea would work is that once Sentry hits his full ramp, he can’t lose it. An alternative suggestion would be to build a persistent charge floor into his sig ability. Say every 40 sig levels increases the floor that he can’t lose a charge at by 1, so that at sig 200 his floor becomes 5 charges. Any fights lost could not reduce his persistent charges below 5. I’m not sure such a change is necessary, but I think it’s a good middle ground between your suggestion and the current design.
Forever unsatisfied 🐸🐸
I think they want him to be used in the same type of content as Aegon. But not in the same way: As Wednesday length says, I think they've learned their lesson...
Aegon’s design is simple—work hard, endure, and be rewarded. He starts slow, but as you build his combo, you need fewer revives, so the payoff feels earned. If we compare him to Sentry, then the same logic should apply.
Sentry also ramps up over multiple fights, sometimes needing abilities that take time to unlock. But one bad matchup can erase all progress. If you’ve used him in tough content, you’ve probably had to consider using a less-than-ideal champ just to avoid losing his progress. Aegon banks combos—easy to gain, easy to lose if hit. Sentry, though, takes more effort to ramp, going through loops that aren’t always feasible in certain matchups, yet he can lose it all just as easily if KO’d.
On your second point, I’m all for a change that stops him from losing charges below a certain threshold. But on second thought, Kabam probably doesn’t care about this topic, if I’m being honest. Even if it’s something they’d consider, it’s not happening anytime soon—it took them a year just to fix Ironheart’s bug.
Different champions can gain charges within the match, some can only gain on completing the match. Some champions can't lose charges at all, some can lose charges within the match, some can only lose on completing the match. It’s simply a design choice where there are different trade offs.
G2099 loses all your work with one defeat. Spiderpunk loses all his Crowd with one loss. Mojo can lose five straight fights and start back at 0.
Heck, even Aegon can waste all your work - maintain a 300 hit combo all the way down to 1% health, get clipped, and lose all your work with nothing to show for it. Stryfe can lose all his carefully built up charges by getting clipped in the fight. Sentry has no way of losing his charge within the fight; only when he loses the match.