Apothecary....

Back in 2011 when this was introduced, it was fine... What? It was released only 2 years ago? Oh, well I guess its been outdated from the start.
In all seriousness though.. The potion levels and one sure chance at a (level 1!!) revive per day is silly and terrible. Both paths on both difficulties should have potions that actually matter to people. We are getting into 7*R4's now. A level 2 health potion is just a waste of peoples time and energy even putting it into their champions. All 4 paths should have a potion that actually does something.
Then each level should have at least a guaranteed revive. A level 1 for "easy" and a level 2 for "hard", and then a "rare" chance for a level 3 to pop up on a path. There is no way that this will break the economy of the game. This quest is almost a waste of time now.
I know that about 50% of the game or more is out of date now so this is probably a scream into a void, but these things should be updated regularly with the progress of the game and its players.
In all seriousness though.. The potion levels and one sure chance at a (level 1!!) revive per day is silly and terrible. Both paths on both difficulties should have potions that actually matter to people. We are getting into 7*R4's now. A level 2 health potion is just a waste of peoples time and energy even putting it into their champions. All 4 paths should have a potion that actually does something.
Then each level should have at least a guaranteed revive. A level 1 for "easy" and a level 2 for "hard", and then a "rare" chance for a level 3 to pop up on a path. There is no way that this will break the economy of the game. This quest is almost a waste of time now.
I know that about 50% of the game or more is out of date now so this is probably a scream into a void, but these things should be updated regularly with the progress of the game and its players.
16
Comments
The daily super event is quite easy to complete everyday, offering both a level 5 health potion and a L2 revive. It only takes 20 days(assuming you don't have the sigil) to max out your stash, and 59 if you want the maximum before they start overflowing. Having the L1 revive is a good option not only to maintain a separate stash, effectively doubling the amount of revives you can hold but also because some champions don't require the health/ benefit from lower health thresholds, so I think it's a welcome diversity.
Is there an argument to increase the number of L5 health potions, or introduce L6? Possibly, but it's much easier to obtain a decent number of L4 potions at the very least through the free crystals most people generally hold, so I don't personally believe there's an immediate need to change or improve this system
ISO/Gold/potion wise; I think the game is in a pretty good spot right now, at least when you look at it from a questing perspective. The lack of challenging side quests is an issue for sure, but not what we're discussing currently and there are many threads on this already
TL;DR - Naw, we good
This post is way too rational & level headed to be on the forums. Makes a slight topic shift, yet realized a possibe derailment, so stops immediately. We need more of this. Well done...
P.s- I agree
I wouldn't say we are "good" by any means. With the rate of endgame content that is coming out that, unless you are msd or the like, demands a good chunk of items.
29 days to max out, but new, item draining content every patch there is a deficit. The game needs to make money sure, and I get the EQ packages every now and then. The monetization is everywhere in this game though.
It hasn't happened to me, but I would be mad to run out of items and units in one of these quests and have to spend or grind while my champs were stuck.
I in no way meant that revives should be raining down like mana from heaven, but what is there is not where the game is currently. A revive and potion source that was released two years ago and not updated at all, while the game abd ranks continued to evolve creates an imbalance was all i meant.
I know that I will not convince you, and you will not convince me. I do enjoy the discussion though.
We have apothecary for revives, Goldpool for gold, I know it sounds redundant, but how about a daily for energy refills? Low energy but gives full refills?
Dumb thought, but i throw those dumb thoughts out all the time.
I realize this was all disclosed by the team when it began. But it’s silly to have a quest that’s as super low yield as that one.
Dr. Zola
But if you have the energy, you could repeatedly try to make three arachnid friends in two classic friendly neighborhoods.
This is me, without farming unfriendly neighbourhood quest.
Just apopocurry and sde + about 100 free crystals.
It's not like you can get one anyways lol.