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Suggestion for Gentle possible rework,just 2 changes

GilbertoJuniorGilbertoJunior Member Posts: 342


Make the S2 guareented crit with 10 or more daunted and reduce the critical damage nerf to 30% instead of 50%

People would think the recoil would need a change but is more about getting used to Light ending combo before S2 if you think it won't kill, believe me is very easy to get around and the guareented Crit will make it easier

Comments

  • GilbertoJuniorGilbertoJunior Member Posts: 342


    Realy hope they buff him and Falcon and don't simply ignore like they did with other characters
  • GilbertoJuniorGilbertoJunior Member Posts: 342
    PT_99 said:

    I think if indestructible pause during gentle special attacks, it will solve everything, plus make for insane plays when node timers are going off for funny damage but he just bring up indestructible then immediately use special,

    High skill demand.

    That would give him extra ultility in hazard shift and the self damage but would not help with his S2 not doing enough damage, would mean you could risk more but is only when you trigger a Immunity and has 5 seconds cooldown
  • PT_99PT_99 Member Posts: 6,344 ★★★★★

    PT_99 said:

    I think if indestructible pause during gentle special attacks, it will solve everything, plus make for insane plays when node timers are going off for funny damage but he just bring up indestructible then immediately use special,

    High skill demand.

    That would give him extra ultility in hazard shift and the self damage but would not help with his S2 not doing enough damage, would mean you could risk more but is only when you trigger a Immunity and has 5 seconds cooldown
    His sp2 already does insane damage at 12 charges.
  • GilbertoJuniorGilbertoJunior Member Posts: 342
    PT_99 said:

    PT_99 said:

    I think if indestructible pause during gentle special attacks, it will solve everything, plus make for insane plays when node timers are going off for funny damage but he just bring up indestructible then immediately use special,

    High skill demand.

    That would give him extra ultility in hazard shift and the self damage but would not help with his S2 not doing enough damage, would mean you could risk more but is only when you trigger a Immunity and has 5 seconds cooldown
    His sp2 already does insane damage at 12 charges.
    It does good damage,it does insane damage when it crits like any mutant character and when you have 12 charges you also have 13 daunted and that takes out 10% of your HP for a damage that may or not was worth it

    RNG plays a much bigger role here than people give credit for
  • WednesdayLengthWednesdayLength Member Posts: 3,247 ★★★★★
    Personally I find the biggest issue is his unstoppable. Trying to line up the unstoppable at every 15th combo hit with both an sp1 and sp2 is really janky and if you get hit once by trying to play into the unstoppable or even just taking a hit it throws off the whole rotation. I don't know exactly how I would change it but that's the main thing for me. His damage is solid, I could maybe do with a slight reduction in the recoil like 2% maybe, but the main issue is just lining up that unstoppable imo
  • GilbertoJuniorGilbertoJunior Member Posts: 342

    Personally I find the biggest issue is his unstoppable. Trying to line up the unstoppable at every 15th combo hit with both an sp1 and sp2 is really janky and if you get hit once by trying to play into the unstoppable or even just taking a hit it throws off the whole rotation. I don't know exactly how I would change it but that's the main thing for me. His damage is solid, I could maybe do with a slight reduction in the recoil like 2% maybe, but the main issue is just lining up that unstoppable imo

    I think increasing the Unstoppable duration would help more in that case, 5 or 6 seconds Unstoppable

    Its enough soo you can get at his specials more easily and may help him with in Unstoppable focused nodes without needing to Intercept

  • dr2wsdr2ws Member Posts: 1,281 ★★★★
    edited March 30
    I don’t think I really want to wait a year for a Gentle Buff only to be left dissapointed.

    I don’t think he needs a buff, that’s my opinion.

    As for Falcon he feels like Patriot with maybe a little bit more utility.
  • GilbertoJuniorGilbertoJunior Member Posts: 342
    dr2ws said:

    I don’t think I really want to wait a year for a Gentle Buff only to be left dissapointed.

    I don’t think he needs a buff, that’s my opinion.

    As for Falcon he feels like Patriot with maybe a little bit more utility.

    It's easier they disappoint you by simply saying they won't make any changes on ther next balance notes than a single change buff that for some reason takes months to happen

    And for Falcon they could increase his Trauma and debilitate by 3% and durability by 3 seconds and would already make some difference,at least damage wise

    But there are more things to change on him that at this point i believe they don't do anything, simply to sell a stronger enchantress counter later
  • Average_DesiAverage_Desi Member Posts: 2,736 ★★★★★
    Off topic but, is there anyway to not trigger is unstoppable other than slow?
  • WednesdayLengthWednesdayLength Member Posts: 3,247 ★★★★★

    Personally I find the biggest issue is his unstoppable. Trying to line up the unstoppable at every 15th combo hit with both an sp1 and sp2 is really janky and if you get hit once by trying to play into the unstoppable or even just taking a hit it throws off the whole rotation. I don't know exactly how I would change it but that's the main thing for me. His damage is solid, I could maybe do with a slight reduction in the recoil like 2% maybe, but the main issue is just lining up that unstoppable imo

    I think increasing the Unstoppable duration would help more in that case, 5 or 6 seconds Unstoppable

    Its enough soo you can get at his specials more easily and may help him with in Unstoppable focused nodes without needing to Intercept

    Yeah that would probably do it. I also think it should be change to every 15th hit and not every 15th hit in the combo which makes it easier to lose track of. Maybe even having it give you a charge that you have to actually trigger instead of it just auto Activating though that has its own issues
  • GilbertoJuniorGilbertoJunior Member Posts: 342

    Off topic but, is there anyway to not trigger is unstoppable other than slow?

    Ability accuracy reduction in general and grift buff and git debuff that ignore Unstoppable
    and decelarate
  • GilbertoJuniorGilbertoJunior Member Posts: 342

    Personally I find the biggest issue is his unstoppable. Trying to line up the unstoppable at every 15th combo hit with both an sp1 and sp2 is really janky and if you get hit once by trying to play into the unstoppable or even just taking a hit it throws off the whole rotation. I don't know exactly how I would change it but that's the main thing for me. His damage is solid, I could maybe do with a slight reduction in the recoil like 2% maybe, but the main issue is just lining up that unstoppable imo

    I think increasing the Unstoppable duration would help more in that case, 5 or 6 seconds Unstoppable

    Its enough soo you can get at his specials more easily and may help him with in Unstoppable focused nodes without needing to Intercept

    Yeah that would probably do it. I also think it should be change to every 15th hit and not every 15th hit in the combo which makes it easier to lose track of. Maybe even having it give you a charge that you have to actually trigger instead of it just auto Activating though that has its own issues
    Counter block effects like Deathless Thanos and Killmonger? With that you would only need to block in specific times to get the effecy
  • WednesdayLengthWednesdayLength Member Posts: 3,247 ★★★★★

    Personally I find the biggest issue is his unstoppable. Trying to line up the unstoppable at every 15th combo hit with both an sp1 and sp2 is really janky and if you get hit once by trying to play into the unstoppable or even just taking a hit it throws off the whole rotation. I don't know exactly how I would change it but that's the main thing for me. His damage is solid, I could maybe do with a slight reduction in the recoil like 2% maybe, but the main issue is just lining up that unstoppable imo

    I think increasing the Unstoppable duration would help more in that case, 5 or 6 seconds Unstoppable

    Its enough soo you can get at his specials more easily and may help him with in Unstoppable focused nodes without needing to Intercept

    Yeah that would probably do it. I also think it should be change to every 15th hit and not every 15th hit in the combo which makes it easier to lose track of. Maybe even having it give you a charge that you have to actually trigger instead of it just auto Activating though that has its own issues
    Counter block effects like Deathless Thanos and Killmonger? With that you would only need to block in specific times to get the effecy
    I think that could work, given that his kit is focused on not parrying anyway. Have it so the unstoppable triggers for the same duration on block or perfect block maybe
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