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Idea about battleground alliance event

The upcoming season of Battlegrounds looks exciting, especially with the recent changes to solo rewards. Kabam has removed the Solo Event point-based ranking system, which means players no longer need to farming. However, the Alliance points remains unchanged, and it seems Kabam hasn’t yet decided how to handle it going forward.
In the current system, total alliance points determine the final rewards. As a result, many alliances encourage members to “farm” by staying in lower brackets, avoiding stronger opponents and securing easier wins to accumulate points more efficiently.
But I’d like to propose an alternative approach:
What if Battlegrounds alliance rewards were calculated based on each member’s ranking value, rather than the raw points earned?
For example, suppose a Celestial 6 player is worth 100 ranking points. If 30 alliance members all reach Celestial 6, the alliance would have a total of 3000 points. (This is a hypothetical system—higher ranks could earn more.) Under this model, rewards would be based on the collective rank achievements of alliance members, not just repetitive wins in easier matches.
This system would bring two key benefits:
1. A more fair and accurate reflection of player performance – rewarding actual progress and skill over exploitative farming.
2. Encouragement for players to climb higher – rather than camping in lower brackets to exploit weaker players, which hurts the overall competitive balance.
I don't know if I'm the first person to have this idea, I don't think so, do you guys think this makes more sense? What are the problems? Let me know
In the current system, total alliance points determine the final rewards. As a result, many alliances encourage members to “farm” by staying in lower brackets, avoiding stronger opponents and securing easier wins to accumulate points more efficiently.
But I’d like to propose an alternative approach:
What if Battlegrounds alliance rewards were calculated based on each member’s ranking value, rather than the raw points earned?
For example, suppose a Celestial 6 player is worth 100 ranking points. If 30 alliance members all reach Celestial 6, the alliance would have a total of 3000 points. (This is a hypothetical system—higher ranks could earn more.) Under this model, rewards would be based on the collective rank achievements of alliance members, not just repetitive wins in easier matches.
This system would bring two key benefits:
1. A more fair and accurate reflection of player performance – rewarding actual progress and skill over exploitative farming.
2. Encouragement for players to climb higher – rather than camping in lower brackets to exploit weaker players, which hurts the overall competitive balance.
I don't know if I'm the first person to have this idea, I don't think so, do you guys think this makes more sense? What are the problems? Let me know
3
Comments
While I think that it would be a little cruelty to players who are unwilling to climb the Gladiator Track due to time or deck strength issue if the existing alliance event is totally replaced by the assumed one, how about adjusting alliance bg event which points counting based on rank as the replacement of solo bg event?
In this case, it would exist two alliance bg events (assume that they are called event I and event II)in the realm. One is the existing event of alliance event based on current points counting system while the other one has a points counting system based on rank which encourages players to play more in Gladiator Track. Well, you can also recognize this event as an extra source of rewards.