Deadpool X force special 1 only inflicting 30 duodenum pokes as opposed to 35 against skill

HarryatomixHarryatomix Member Posts: 524 ★★★
Hey it's me ur Merc with the Mouth. I was senselessly poking on some skill champs (they deserve it) when I came to know that my special 1 is only inflicting 30 bleeds at the final hit as opposed to 35. So Kabam y'all got any explanation for this, u wanna tarnish my name by nerfing me (silently) (don't trash me for this).

Comments

  • HarryatomixHarryatomix Member Posts: 524 ★★★
    I know y’all will ask for proof (which I was not gonna provide), my lawyer matt said to provide them to strengthen my case. So here u go



  • HarryatomixHarryatomix Member Posts: 524 ★★★
    To those unaware of my abilities firstly shame on you, I provide a snippet of the ability in question here, apart from the 4 bleeds from the initial hits of sp1 the additional bleeds from the last hit of the special is only inflicting 30 bleeds for any class.


  • HarryatomixHarryatomix Member Posts: 524 ★★★
    edited April 30
    @Kabam Crashed @Karatemike415

    I am tagging u guys so this issue will get to ur notice. It seems quite significant bug that is somehow still not in most people’s radars. Please look into this.
  • SambobSambob Member Posts: 15
    I noticed this as well after testing which rotation was better for DPX (sp1 spam btw). The bleed is getting increased damage from class advantage, but still only applying 30.

    The reason it's always at 34 or 35 stacks after the attack is because each hit of the 4 hit SP1 is also applying a totally separate bleed. The final hit itself is supposed to inflict 35, so you should see it stacking up to 39 or 40 for skill champs.

    Since there are multiple separate bleeds occuring and the damage IS increasing (due to class advantage), I calculated everything out in excel. Sure enough, the extra 5 bleeds are not present for skill champs as described. I hope this gets acknowledged and fixed and they dont pull one of those “updated ability description to match intended functionality”.
  • ahmynutsahmynuts Member Posts: 8,484 ★★★★★
    Sambob said:

    I noticed this as well after testing which rotation was better for DPX (sp1 spam btw). The bleed is getting increased damage from class advantage, but still only applying 30.

    The reason it's always at 34 or 35 stacks after the attack is because each hit of the 4 hit SP1 is also applying a totally separate bleed. The final hit itself is supposed to inflict 35, so you should see it stacking up to 39 or 40 for skill champs.

    Since there are multiple separate bleeds occuring and the damage IS increasing (due to class advantage), I calculated everything out in excel. Sure enough, the extra 5 bleeds are not present for skill champs as described. I hope this gets acknowledged and fixed and they dont pull one of those “updated ability description to match intended functionality”.

    Brother wrote a thesis instead of looking at the post directly above
  • HarryatomixHarryatomix Member Posts: 524 ★★★

    Reported to the team for investigation. Thanks.

    Thanks Crashed.
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