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This side quest design sucks

Who agrees? Needing to grind to get keys and items to then open paths and complete the side quest is a needlessly convoluted element of the game, Kabam, sometimes you need to realise that less is often more.
The last month side quest is proof of that, nobody wants these side quests to be more complicated than they have to be, especially when tough end game content has been released simultaneously.
Keeping things simple is often the best approach.
The last month side quest is proof of that, nobody wants these side quests to be more complicated than they have to be, especially when tough end game content has been released simultaneously.
Keeping things simple is often the best approach.
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