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A few quirks about Strikers

I've been keeping track of a few weird things I've noted about Strikers. Some might be entirely predictable. Some might be unintended/bugs.
Either way, I was finally inspired to write them down, by a recent thread (below), because I thought that these things might be worth being aware of, now that Kabam is working on new Relics (although I missed the Livestream, and I guess it's possible that the new relics might have a different mechanic instead of Strikers...).
Hopefully some of these things might be useful for players who haven't spotted them; so please feel free to add any other 'Striker abilities', interactions or possible bugs that you've noted.
First, a couple of easy and obvious ones, which are almost certainly intentional:
Anyone else have any more?
Either way, I was finally inspired to write them down, by a recent thread (below), because I thought that these things might be worth being aware of, now that Kabam is working on new Relics (although I missed the Livestream, and I guess it's possible that the new relics might have a different mechanic instead of Strikers...).
Hopefully some of these things might be useful for players who haven't spotted them; so please feel free to add any other 'Striker abilities', interactions or possible bugs that you've noted.
First, a couple of easy and obvious ones, which are almost certainly intentional:
- Striker hits don't add to your combo meter. But they do add to the defender's, if they have an ability that activates on hits received.
- Striker hits don't generate you any combat power (this can be helpful, sometimes; say, if you're waiting out an Indestructible before launching an SP2)
- This may seem obvious, but Strikers bypass a lot of abilities that trigger against basic attacks (Bullseye's Evade, or Red Skull's Autoblock for example) or that trigger against Special attacks, since they're neither.
- If you have a proximity-based power (like Omega Red's death spores, or or Mephisto's Aura) it disappears when the striker is active. If the Defender has a proximity-based power, it keeps working whilst the striker is active. That seems a bit unfair, but whatever...
- In this thread (here) it's described that a Striker can be parried. It's never happened to me, but it's interesting that it's possible - should it be?
- Power Shield - Striker hits do normal damage; I guess because they're neither basics nor specials
- Safeguard - they can bypass the damage cap, as if they were DoT effects
- Mr Sinister's Crit Healing - they don't trigger this at all. Which is a bit odd.
- Strikers don't Miss. At all. It's easy to test: Duel Photon with a champ who can't bypass Miss. Parry her, then activate your striker. Good, eh?
- I'm less confident this is a universal thing, but Strikers don't seem to get Autoblocked either, even by opponents who should block any attacks. At least, not when I've tested it tonight, dueling IMIW and Arcade...
Anyone else have any more?
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Next time I'm planning to write a post about something I've noticed that I think is a bit interesting/noteworthy, I'll check my calendar, and make sure that there's no Endgame content coming out...
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I think this is worth adding to the list
Two more observations:
Although you still take damage from any debuffs you may be carrying, Willpower gets shut down whilst your Striker is active. If you're very low on health, you might drop dead during your Striker phase.
Strikers can kind of break you out of Root; in that your Striker will move as usual. However, when the striker ends, you'll flash back across the screen to where you were Rooted. Still, it's useful if you've been Rooted by someone like Zemo, and need some breathing space.