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Wheel of Fate Minority it Seems

Forgotten2Forgotten2 Member Posts: 219 ★★
Wheel of Fate is definitely challenging end-game content. I know many players feel that the difficulty outweighs the rewards and have been calling it garbage, but for me, it's a different story.

I might be in the minority here, but I actually enjoy content like this. It provides a clear goal and a sense of purpose, giving us something to strive for beyond the usual arena grinding or questing. In a way, it adds a layer of excitement and strategic depth—pushing us to optimize our team composition, mastery setups, and skill usage.

Much like the earlier variants and pre-nerf Act 6, this kind of content reminds me of the good old days, where the challenge was tough but rewarding if you could conquer it. It’s a taste of true end-game difficulty that keeps the game fresh and engaging, preventing it from feeling too easy or repetitive.

Of course, rewards need to be balanced to justify the effort, and I agree that some improvements could be made. But I appreciate that Kabam is experimenting with more demanding content, as it encourages growth and not always relying on the same old champions



Comments

  • Forgotten2Forgotten2 Member Posts: 219 ★★
    Jason_32 said:

    How much kabam paid you for this thread ?

    $0.00 tell them cut me a check

  • FaustOutLoudFaustOutLoud Member Posts: 38

    Jason_32 said:

    How much kabam paid you for this thread ?

    $0.00 tell them cut me a check

    Forgotten is that Guy.
  • Joker1976Joker1976 Member Posts: 987 ★★★★
    Void cheque.
    ✅ 😆
  • hungryhungrybbqhungryhungrybbq Member Posts: 2,702 ★★★★★
    edited June 11
    I think a major difference between previous Champion filtered fights and this piece of content is the sheer volume of fights needed to be done in a row with filters in place

    In the past, we did (Season) of (a synonym for pain) content with filters.. and that was actually kind of cool and we usually had a choice to use an under leveled champ or rank a champ, but once in a while we'd be lucky enough to have an option ranked already.. but it was one fight every 2 weeks (meaning players could have a break in-between these fights)

    This is a 13 fight quest, with each fight having a different filter.. that we need to repeat 3 times (with a different filter each time) for a total of 39 filtered fights for full rewards.. this is markedly different

    And it just feels like way to make people rank up an unheard of amount of champs that they simply weren't interested in ranking or playing previously.. it's just so much, the volume of it

    Edit: another huge difference is you were not locked to a champion in a one fight format.. if you chose poorly, you could back out and try something else.. here, if you make a miscalculation, you're just cooked probably
  • Kingering_KingKingering_King Member Posts: 1,746 ★★★★

    What's fun in doing a minimum wage job lol.

    None! 🗣️🔥🔥
  • Phantøm_EchøPhantøm_Echø Member Posts: 240 ★★★
    edited June 11
    Congrats on valuing time spent and RNG behind roster growth as attributes that make "endgame" content instead of what it should be, pure raw skill. I don't think you see the issue if you have the skill and game knowledge to beat all the fight but are missing that one character, and since this is the newest content with the newest rewards it will be a while before there is other content with rewards that can actually give you the characters you are missing. This is pure lazy "hard" game design
  • Average_DesiAverage_Desi Member Posts: 2,734 ★★★★★

    What's fun in doing a minimum wage job lol.

    Good thing it's not a job.
  • Average_DesiAverage_Desi Member Posts: 2,734 ★★★★★
    Agreed op, I'm gonna enjoy having to figure out which champions to use. I guess I'll finally learn how to play enchantress so that I can fight Gorr.
  • SyndicatedSyndicated Member Posts: 802 ★★★★
    Is not a Challenge when Kabam literrally stuck you because you don't have champs to fight.
  • hungryhungrybbqhungryhungrybbq Member Posts: 2,702 ★★★★★

    Congrats on valuing time spent and RNG behind roster growth as attributes that make "endgame" content instead of what it should be, pure raw skill. I don't think you see the issue if you have the skill and game knowledge to beat all the fight but are missing that one character, and since this is the newest content with the newest rewards it will be a while before there is other content with rewards that can actually give you the characters you are missing. This is pure lazy "hard" game design

    Well, often what happens in this game is that there are two routes: use a hard counter that just removes some, if not all of the challenges in a fight or use someone else who removes none of the challenges and literally play around all of them with skill.. but usually it's a spectrum with several options in-between these two extremes and split the difference (removing some challenges, but playing around others)

    Now, there are examples of fights that may be virtually unwinnable without certain criteria.. idk exactly how many are contained in here.. or where exactly I stand yet on this particular piece of content, but my initial impression is that.. it's a lot - the 39 fights and the roster and skill ask is a lot (whatever combination of the two we use) .. is worth the rewards is the ultimate question

    Many are saying no atm:)
  • hungryhungrybbqhungryhungrybbq Member Posts: 2,702 ★★★★★

    Agreed op, I'm gonna enjoy having to figure out which champions to use. I guess I'll finally learn how to play enchantress so that I can fight Gorr.

    That sounds painful 😅
  • willrun4adonutwillrun4adonut Member Posts: 6,885 ★★★★★
    I'm actually in the minority as well if they made two changes - letting us run other quests like crucible, and the lack of refined XP. I just planned, jumped right in, and then realized I was stuck after five fights as I couldn't go and do other quests. Completely my fault, I know.

    We'll see if I still feel the same after quest 1 is completed though.
  • Herbal_TaxmanHerbal_Taxman Member Posts: 2,601 ★★★★★
    edited June 12
    OP, I’m glad you’re enjoying it. I’m not really enjoying it, but I’ll do it anyway.

    Where I disagree with your take is crediting WoF as an experiment. To me, there’s nothing experimental about it and that’s the problem. It’s just well-worn quest concepts put together in a slightly new way. Nothing feels fresh or new, at all.

    It’s kind of like when I pull out three different kinds of leftovers from the fridge, roll them all up in a tortilla and try to front like I cooked “dinner.”
  • LokxLokx Member Posts: 1,800 ★★★★★
    There are varying negative opinions about the content, some say it’s too hard and other saying it’s not worth the time + effort for the reward.

    You are the latter, except you said it in a more positive way.

    It’s not bad that they’re making difficult content, while it’s not the most fun thing in the world having large restrictions on your champ pool, the main issue is that the rewards don’t reflect it. So all your left with is hardly no motivation.
  • TyEdgeTyEdge Member Posts: 3,278 ★★★★★
    edited June 12
    One complaint about Wheel of Fate:

    The random (but sometimes overlapping) pools for the fight.

    I go into valiant EQ or the crucible, I can go at the beginning and see exactly who’s in play.

    If you use Vox for Lady D, then don’t have Vox for Arcade, you might wind up unhappy.
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