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Spinning the Wheel of Fate: a Quest 1 guide

Man, I really shouldn't have said anything about "aspirational content", huh? Time for the first of my guides for the Wheel of Fate! Keep in mind we will ONLY BE COVERING QUEST 1 today since I need to do some rank ups before taking on quest 2.
The Stash:
5728 units
27 L2 revives (got 1 from daily super event mid run)
21 L1 revives
3 L3 revives
2 L2 team revives (do NOT use these btw)
Loads of L3 and L5 potions farmed from ROL and daily super event
892 free crystals
Bunch of boosts which went unused (again).
Masteries:
Same as nearly all my other challenge runs, no suicides with some points in willpower and deep wounds. Max despair is STRONGLY recommended for Gorr.
Journey to Thanos:
Fight: Gorr
My pick: 7* R3 sig 40 Nefaria with 5* ant man relic
Deaths: 0
We got a steamer of a fight right out the gate. There are two major things to keep an eye on for this one:
1. Gorr will be forced to use his sp2 after using 4 sp1s. Make sure you practice the full evade before going in.
2. The regen on this man is absolutely RIDICULOUS, someone who can stop or reverse the healing will be essential for this run.
Nefaria can clap this fight since the healing fuels your energy debuffs like crazy. Additionally, you can easily stop the healing and steal a huge chunk back if you have the dupe. On top of all that, Nefaria is bleed immune and takes virtually no damage from Gorr's shocks, so just mind the poison damage and you'll be okay here.
Fight: Dazzler
My pick: 7* R3 unduped Chavez with 6* iron fist relic
Deaths: 1
Chavez's purple dimension completely turns off the power gain, try to maintain at least 2 stacks of it at all times. Mind the dazzling dash every once in a while and bait sp1 only. Died due to poor AI, should've been a solo here.
Fight: Lady Deathstrike
My pick: 7* R3 sig 200 Guardian with 6* hulkbuster relic
Deaths: 0
Not a hard fight but a long one. In theory, any character with a decently hard hitting sp3 can do this fight, just make sure you time your dashes to prevent the power loss. During ferocity, deathstrike inflicts a torment debuff on sp1 activation so it can provide some good healing via willpower. Spent 20 minutes on a solo for this one.
Fight: Enchantress
My pick: 7* R4 sig 190 Onslaught with 6* sinister relic
Deaths: 0
Onslaught's neuroshocks completely counter miss, so that takes Enchantress' most annoying spell out of the equation. Nothing too special node-wise, just play around the spells and make sure you know how to fully evade the sp1. Revive counter will greatly vary here depending on AI results, so make sure you are prepared.
Fight: Thor Ragnarok
My pick: 7* R3 unduped Vox with 5* venom relic
Deaths: 0
Gotta pay attention here. Thor's combo rises quite swiftly unless you intercept him, and combined with his normal 20 hit timer he gets his power gain constantly. However, if you intercept him there is a 30% chance he'll auto block and stun you. Bait heavies to remove the brace buff so you can throw specials and remove the power gain. Vox's undermine lets you counter the auto block, however any character who is reliant on throwing sp1s will work here.
Fight: Arcade
My pick: 7* R3 unduped Shathra with 5* switch relic
Deaths: 0
Basically just a stun immune Arcade, don't throw heavies too often or you'll get faltered. If you know the proper spacing for the sp1 this should be quite easy.
Fight: Leader
My pick: 7* R2 sig 20 Mantis, no relic
Deaths: 0
Was very worried about this fight, took Mantis up mid run and learned to play her on the fly. Bait sp1 since the sp2 has loads of block damage, and stay aggressive due to close encounters.
Fight: Bullseye
My pick: 7* R3 sig 80 Sinister with 5* sinister relic
Deaths: 0
Nothing special node-wise, however this is Bullseye so unless you have Sinister be ready to die a lot. If you do have Sinister you are basically god mode here and this will be easy.
Fight: Torch
My pick: 7* R2 unduped Spam with 6* ant man relic
Deaths: 0
Not a hard fight, if you need to heavy attack to remove the protection just make sure you use another one immediately after to minimize the smoulder gain. Bring a character who can consistently apply 3 debuffs and you're set.
Fight: Serpent
My pick: 7* R3 sig 80 Spiral with 5* ghost rider relic
Deaths: 0
Nothing too crazy in terms of nodes, however if you don't have Spiral you will likely die because of Serpent and his perfectly balanced mechanics. If you don't have Spiral or Wiccan you will ABSOLUTELY die a LOT, make sure you have a good counter before going in.
Fight: Spiral
My pick: 7* R3 sig 140 Prowler with 6* sentinel relic
Deaths: 2
Brought Prowler since he's falter immune, but I forgot that Spiral was also falter immune, so I lost quite a bit of damage from the sig ability, whoops! Play around combat deja vu and make sure you block the first hit of a special attack if her dancing blades are active since they will be fired automatically. Mind the blades and reparry a lot. Died twice due to dumb mistakes and block damage, could probably cut it down to 1 or maybe 0 with some good intercepts.
Fight: Dust
My pick: 7* R2 sig 40 Ironheart with no relic
Deaths: 1
Ironheart's incinerates completely turn Dust off, and once you get 5 or more debuffs you can safely parry any basic attack without worrying about the unblockable. Messed up right at the end so one death here.
Fight: Thanos
My pick: 7* R3 sig 160 Sunspot with 6* gambit relic
Deaths: 5
It was going so smooth man... oh well. Mind the inverted controls and make sure you can consistently evade the sp1. If you push Thanos to sp2 you are in big trouble. Watch the unstoppable and play it slow (ie. just use heavies for the most part with the occasional special punish). With Sunspot, get about 4 stacks of flare state (you could potentially go for more depending on AI and sig level), then spam sp3s to keep them up at all times for max damage. Once you've passed the final protection threshold at 25%, go for a sp2 nuke. Played really badly here so I died a lot, definitely could've been cheaper but not a solo.
The Final Cost:
1 L3 revive
8 L2 revives
Bunch of L5 and L3 potions
Not a single unit (though that might change with the next 2 quests)
The Rewards:
Didn't form anything so nothing to open today. We'll have some next time though.
Final Thoughts and Tips:
1. A lot of these fights are very niche and require very specific counters or else you'll get clapped (ie. Serpent). If you don't want to tear your hair out at the roots, I would recommend waiting for those counters if you don't have them already
2. The choice nodes will bring in your new champion at full health, so no need to worry about healing up before switching champs
3. Boost up. Pretty self explanatory.
4. Gotta rank up Beta Ray Bill and potentially some other characters before starting quest 2, I'm bone dry out of T6 cosmic so expect a while before the next guide.
5. No more hibernation for ol' Grootman. And absolutely no more arrogance regarding content difficulty (check my comment here for context: https://forums.playcontestofchampions.com/en/discussion/comment/2815860#Comment_2815860)
Thanks for reading, and as always, hope this helped y'all!
The Stash:
5728 units
27 L2 revives (got 1 from daily super event mid run)
21 L1 revives
3 L3 revives
2 L2 team revives (do NOT use these btw)
Loads of L3 and L5 potions farmed from ROL and daily super event
892 free crystals
Bunch of boosts which went unused (again).
Masteries:
Same as nearly all my other challenge runs, no suicides with some points in willpower and deep wounds. Max despair is STRONGLY recommended for Gorr.
Journey to Thanos:
Fight: Gorr
My pick: 7* R3 sig 40 Nefaria with 5* ant man relic
Deaths: 0
We got a steamer of a fight right out the gate. There are two major things to keep an eye on for this one:
1. Gorr will be forced to use his sp2 after using 4 sp1s. Make sure you practice the full evade before going in.
2. The regen on this man is absolutely RIDICULOUS, someone who can stop or reverse the healing will be essential for this run.
Nefaria can clap this fight since the healing fuels your energy debuffs like crazy. Additionally, you can easily stop the healing and steal a huge chunk back if you have the dupe. On top of all that, Nefaria is bleed immune and takes virtually no damage from Gorr's shocks, so just mind the poison damage and you'll be okay here.
Fight: Dazzler
My pick: 7* R3 unduped Chavez with 6* iron fist relic
Deaths: 1
Chavez's purple dimension completely turns off the power gain, try to maintain at least 2 stacks of it at all times. Mind the dazzling dash every once in a while and bait sp1 only. Died due to poor AI, should've been a solo here.
Fight: Lady Deathstrike
My pick: 7* R3 sig 200 Guardian with 6* hulkbuster relic
Deaths: 0
Not a hard fight but a long one. In theory, any character with a decently hard hitting sp3 can do this fight, just make sure you time your dashes to prevent the power loss. During ferocity, deathstrike inflicts a torment debuff on sp1 activation so it can provide some good healing via willpower. Spent 20 minutes on a solo for this one.
Fight: Enchantress
My pick: 7* R4 sig 190 Onslaught with 6* sinister relic
Deaths: 0
Onslaught's neuroshocks completely counter miss, so that takes Enchantress' most annoying spell out of the equation. Nothing too special node-wise, just play around the spells and make sure you know how to fully evade the sp1. Revive counter will greatly vary here depending on AI results, so make sure you are prepared.
Fight: Thor Ragnarok
My pick: 7* R3 unduped Vox with 5* venom relic
Deaths: 0
Gotta pay attention here. Thor's combo rises quite swiftly unless you intercept him, and combined with his normal 20 hit timer he gets his power gain constantly. However, if you intercept him there is a 30% chance he'll auto block and stun you. Bait heavies to remove the brace buff so you can throw specials and remove the power gain. Vox's undermine lets you counter the auto block, however any character who is reliant on throwing sp1s will work here.
Fight: Arcade
My pick: 7* R3 unduped Shathra with 5* switch relic
Deaths: 0
Basically just a stun immune Arcade, don't throw heavies too often or you'll get faltered. If you know the proper spacing for the sp1 this should be quite easy.
Fight: Leader
My pick: 7* R2 sig 20 Mantis, no relic
Deaths: 0
Was very worried about this fight, took Mantis up mid run and learned to play her on the fly. Bait sp1 since the sp2 has loads of block damage, and stay aggressive due to close encounters.
Fight: Bullseye
My pick: 7* R3 sig 80 Sinister with 5* sinister relic
Deaths: 0
Nothing special node-wise, however this is Bullseye so unless you have Sinister be ready to die a lot. If you do have Sinister you are basically god mode here and this will be easy.
Fight: Torch
My pick: 7* R2 unduped Spam with 6* ant man relic
Deaths: 0
Not a hard fight, if you need to heavy attack to remove the protection just make sure you use another one immediately after to minimize the smoulder gain. Bring a character who can consistently apply 3 debuffs and you're set.
Fight: Serpent
My pick: 7* R3 sig 80 Spiral with 5* ghost rider relic
Deaths: 0
Nothing too crazy in terms of nodes, however if you don't have Spiral you will likely die because of Serpent and his perfectly balanced mechanics. If you don't have Spiral or Wiccan you will ABSOLUTELY die a LOT, make sure you have a good counter before going in.
Fight: Spiral
My pick: 7* R3 sig 140 Prowler with 6* sentinel relic
Deaths: 2
Brought Prowler since he's falter immune, but I forgot that Spiral was also falter immune, so I lost quite a bit of damage from the sig ability, whoops! Play around combat deja vu and make sure you block the first hit of a special attack if her dancing blades are active since they will be fired automatically. Mind the blades and reparry a lot. Died twice due to dumb mistakes and block damage, could probably cut it down to 1 or maybe 0 with some good intercepts.
Fight: Dust
My pick: 7* R2 sig 40 Ironheart with no relic
Deaths: 1
Ironheart's incinerates completely turn Dust off, and once you get 5 or more debuffs you can safely parry any basic attack without worrying about the unblockable. Messed up right at the end so one death here.
Fight: Thanos
My pick: 7* R3 sig 160 Sunspot with 6* gambit relic
Deaths: 5
It was going so smooth man... oh well. Mind the inverted controls and make sure you can consistently evade the sp1. If you push Thanos to sp2 you are in big trouble. Watch the unstoppable and play it slow (ie. just use heavies for the most part with the occasional special punish). With Sunspot, get about 4 stacks of flare state (you could potentially go for more depending on AI and sig level), then spam sp3s to keep them up at all times for max damage. Once you've passed the final protection threshold at 25%, go for a sp2 nuke. Played really badly here so I died a lot, definitely could've been cheaper but not a solo.
The Final Cost:
1 L3 revive
8 L2 revives
Bunch of L5 and L3 potions
Not a single unit (though that might change with the next 2 quests)
The Rewards:
Didn't form anything so nothing to open today. We'll have some next time though.
Final Thoughts and Tips:
1. A lot of these fights are very niche and require very specific counters or else you'll get clapped (ie. Serpent). If you don't want to tear your hair out at the roots, I would recommend waiting for those counters if you don't have them already
2. The choice nodes will bring in your new champion at full health, so no need to worry about healing up before switching champs
3. Boost up. Pretty self explanatory.
4. Gotta rank up Beta Ray Bill and potentially some other characters before starting quest 2, I'm bone dry out of T6 cosmic so expect a while before the next guide.
5. No more hibernation for ol' Grootman. And absolutely no more arrogance regarding content difficulty (check my comment here for context: https://forums.playcontestofchampions.com/en/discussion/comment/2815860#Comment_2815860)
Thanks for reading, and as always, hope this helped y'all!
28
Comments
Would Silk work for Torch
Would Wiccan work for Serpent
Would OG Storm work for DThanos
Is it worth spending all these revives and units for these rewards...
Wiccan and spiral are the only viable serpent options.
Storm could work assuming you just slow play with heavies.
the main issue with this content is it's just a massive grind and not a super incentive to do them. If I was I'd rather just Spam the revives through it and get it done faster
Also there's fights that take literally close to half an hour like the lady deathsrike
LDS - vox?
Arcade - Duped Gorr?
Thanos - Dani/Domino/storm?
Thanos I’d say Dani
It depends — what else are you going to do with them? For me, it’s just revives and pots that would otherwise expire from the stash.
There’s a node where he will go debuff immune if you don’t use a heavy within ten seconds after a heavy. Something like that. I just ignored it because I couldn’t keep track of it. There’s an icon somewhere in the hud, I guess. You want to be aggressive anyway, so just yolo it. You’ll probably be fine.
I silk locked him for the final 15% because I pushed him too close to three bars and just said f it. It worked just fine, you just don’t want to start it unless he has zero protections up.
that makes sense so I would save vox for Arcade
I was going to use him for LDS due to immunity to power drain and special lock.
I have Guardian Prowler and Mysterio all rank 3
who would be faster out for the 3?
Maybe somebody can confirm, but I seem to remember from epoch that no one is immune to the footwork power drain node.
Vox doesn’t work on the node for power drain, it drains anyone. It’s a special node
Seems like Intercept without worrying about autoblock, and potentially combat power rate control with darkness passives?
The attacker pool tags are diffrent from the previous quest for each fight.
Gets easy opening to intercept after sp2.
Unblockable specials controls power gain.
Petrify also helps with power gain.
Technically knull should work. But the power gain is ridiculously funny. Not many windows to intercept.
I thought wiger is perfect counters ut they made that bald idiot bleed immune. Don't have nefaria, who should I use? Shathra? Leader? All are at r1.
With Dulk, try to get one sp3, after that, spam sp1
Now who to use against dazzler? With Chavez I need not to intercept right? Just maintain 2 purple dimensions all the time.
This is the boring fight I've ever done in mcoc. Worst design lmao
Fight wise, you don't really *need* any specific utility. Just have to reparry consistently and not trigger the unblockable. Also remember to block or dex her blades