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WOF from end gamer’s POV

startropicsstartropics Member Posts: 1,504 ★★★★★
i’ve played at the end game, t1, competitive AQ level for a very long time and i’ve spent more $$ than i'd like to admit, so i have the type of roster for this.

money and time weren't the only factors, i've been extra lucky to hit the right champs from the titan crystals relative to the amount of shards that were saved (like okoye and others).

i'm not a great player and can't keep up with matchups lately but some of these fights are rough.

not only is it restricted to only 7*s, but the tags are very limited too. in quest 2, the thanos pool was BRB (cash only with the plat track then the titan pool), gamora, mantis, moondragon, and rocket. it's not a good list, and you're just dumping revives into it.

in quest 1 thanos i didn't have a jean for the reverse controls so i used my next best (deadpool xforce, another limited champ from the december key event). i know the others could do it and that it’s also a skill ask but still.

quest 2 bullseye...evade counters are iceman (limited availability champion from last december’s box key sale), dazzler (titan pool and needs high sig), and cyclops (plat track, titan).

gorr is awful in general. who do you use without a juggernaut or og hulk (with despair)? what if you don’t have a wong for the other quest?

there's more champ issues already brought up on the board but in general how are most players able to do this? it’s ok for me because my roster is diverse and worst case i’ll drop 10 revives on a fight. i also have all the OP champs that help in this (onslaught, serpent, okoye, photon, chavez, kushala etc.), and many solid but more niche champs that are good enough for it, and it's still a long fight.

this content is clearly a roster test but if players can't meet it they’re either doing very long fights and or dumping lots of revives. i don't see many willing to do this and by the time their rosters catch up the rewards will be very outdated. how much will this mean in 6-8 months? maybe i’m just cynical but i don’t think the tuning level stays the same long term. WOF feels like an aggressive shove into getting progressing players to finally ditch 6*s (totally understandable) and to incentivize spending at the end of the month. there's nothing wrong with that but i can see how this rubs players the wrong way.

i admit that i don't understand game design, so this is just ignorant speculation and i'm sure there's great intent and reasoning behind the quest but i'm also wondering if the main point, specifically the aggressive tuning of the pools and the tags, are there to help push july sales from the progressing players.

Comments

  • startropicsstartropics Member Posts: 1,504 ★★★★★
    edited June 13
    quick note, i know that kabam doesn't just design stuff to make a quick buck, so pressuring progressing players to catch up is probably game design goals more than anything sinister, but it might feel that way to some.
  • BigBlueOxBigBlueOx Member Posts: 3,047 ★★★★★
    The rewards will be outta date in about 14 days too. After the 4th most will decide this ain’t worth it any more
  • FlavyjayFlavyjay Member Posts: 103
    edited June 13

    quick note, i know that kabam doesn't just design stuff to make a quick buck, so pressuring progressing players to catch up is probably game design goals more than anything sinister, but it might feel that way to some.

    The problem is that this isn't for progressing players, it's for endgame players and whales, but the rewards doesn't even justify the effort for both types of players (it looks enticing to progressing players now but the rewards will be outdated by the time they get there, high tier endgame players and whales have almost everything there so the only thing will be more R4 to them so they can bully more BG players).
    I for one I'm pissed because there was no refined exp, gold or R1-2 and R2-3 gems.

  • SirGamesBondSirGamesBond Member Posts: 7,975 ★★★★★
    Flavyjay said:

    quick note, i know that kabam doesn't just design stuff to make a quick buck, so pressuring progressing players to catch up is probably game design goals more than anything sinister, but it might feel that way to some.

    I for one I'm pissed because there was no refined exp, gold or R1-2 and R2-3 gems.
    I would agree to that...

    Hence Buff the rewards!!
  • JESUSCHRISTJESUSCHRIST Member Posts: 2,281 ★★★★
    No XP from doing difficult content is illogical

    Meaning you can skip it first, come back later when you have the roster and rank up
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