Wof is not as hard as it seems
Wof is not as hard as it seems
I completed 100% of Wof yesterday.
When the event came out, I thought the difficulty was ridiculous for the amount of rewards.
Now that I've completed 100%, my opinion has changed a bit.
I can safely say that 80% of the fights are extremely easy. It's far from the hardest content ever made.
The problem is that the other 20% aren't hard either, they're just broken.
Lady Deathstrike on the first map has a terrible design. All the available options are terrible. It took me 35 minutes and five revives to play as Red Skull.
On the second map, I played as Medusa in five minutes.
On the third, I played as Knull in 3 minutes.
The reality is that there are very few really hard fights.
Spiral is hard, Dust is hard, Thanos is hard.
The Human Torch fight has a creative design, but the champion options available don't match the fight's purpose.
In the end, this event is far from being difficult or challenging; I managed to do most of the fights without any difficulty.
The real difficulty of some fights is that the pool available is small and within this small pool, only two or three champions are minimally viable. The rest are revive spam.
I don't see a problem in doing a Bullseye with Gambit and spending one or two revives, it's a possible fight.
But if you don't have a Chee'ilth for Thor Ragnarok, well, you're cooked.
If you play Venom on Human Torch who is immune to bleed, you're cooked. The node requires you to put debuffs. Why offer a champion that only causes bleed as an option if the defender is immune to bleed?
Going with the appropriate answer, every fight is possible to solo. The problem is that you can't restrict the fight to 10 champions and only one or two are able to solo. It doesn't mean that all 10 are needed, but that only 20% of what was made available can be done without spending money shows that either there was a lack of care and testing in some fights or the proposal is bad.
I think there was a lack of care and you may have forgotten to test some fights. Serpente has his main counters available in all quests, Bullseye too (You may suffer a lot if you don't have Okoye or Gentle). Leader too, Gorr too. Even Enchantress.
I see that you were very careful not to do revive grabs in most fights, but a few seem to have been forgotten.
Maybe adding two or three more champions as options in other fights would be a good addition, especially in the first map, which I consider the hardest.
The third map was the easiest for me.
The second is easier than the first.