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MCOC on PC: disappointing

I find this port to PC to be a failure. It looks great on the big screen, almost a visual shock at first. The combat is good, but everything else is just not right. It makes no sense to release a game that was fundamentally designed for smartphones and tablets on PC as is. The entire interface should have been redesigned to be a true PC version. Navigating the menus is less convenient and faster, and completing arenas, for example, takes much longer, and I could cite other examples. All of this could already be improved on touchscreens, with animations and effects that are more of a nuisance than anything else, and poorly placed functions... in short, it needs to be revisited.
(Google Trad.)
(Google Trad.)
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However i still enjoy it on pc overall and find it fine most of the time. While there is a issue with dropped/unregistered inputs, which is a very important fix they need to work on, overall i was surprised how fairly decent the transition of the gameplay was from swipe to key inputs. It’s definitely not as smooth as a phone, but i think they’re all fixable issues.
(Google trad. sorry)
It must be a software issue because if I play in another room using steam link, the controls are actually more consistent. If it was a hardware issue, the opposite should be true because playing this way should add two layers of latency (network travel and rebroadcast of game on the link device).
I think it would make more sense to prove how it makes it longer. What part of the PC experience makes it harder to press buttons??