New format was boring most fights were just 1-2 min braindead fights except for like 2 nodes. Old format has many fights that you actually have something you have to fight around not just nuke the fight and also bring in the fact of you have to play well in all fights or things get expensive. If the new format comes back then every fight should be difficult no easy fights make every fight last over a minute guaranteed and make them actually challenging
Did you lose any bonus at all during the season? What tier are you in? Did you take any of the non brain dead fights?
Players in Masters were timing out.. including well known content creators Where are you getting "nuke" from? If anything.. I nuke traditional war fights usually.. almost always under 1 minute.. but sometimes under 30 seconds
Dark Phoenix on tile 2 was a nightmare, while some fights were pretty easy there were some very nasty placements I don't get why people are acting like these fights were completely brain dead and very easy cause they weren't.
Dark Phoenix on tile 2.
I'm aware, unfortunately it was last war so we didn't get to try it.
New format was boring most fights were just 1-2 min braindead fights except for like 2 nodes. Old format has many fights that you actually have something you have to fight around not just nuke the fight and also bring in the fact of you have to play well in all fights or things get expensive. If the new format comes back then every fight should be difficult no easy fights make every fight last over a minute guaranteed and make them actually challenging
Did you lose any bonus at all during the season? What tier are you in? Did you take any of the non brain dead fights?
Players in Masters were timing out.. including well known content creators Where are you getting "nuke" from? If anything.. I nuke traditional war fights usually.. almost always under 1 minute.. but sometimes under 30 seconds
Dark Phoenix on tile 2 was a nightmare, while some fights were pretty easy there were some very nasty placements I don't get why people are acting like these fights were completely brain dead and very easy cause they weren't.
Had a guy in our group with a rank 4 Wigra haha.. worked for him Who did you guys use btw?
We plowed through with sig 200 Overseer but that last nova and the block damage after every sp2 she threw was brutal, took only two revives surprisingly tho.
It's unbelievable that you liked the TikTok version of Alliance War. You can't call 3 fights per week a competition. And the worst thing of all is that I've been playing Alliance War since the time when seasons didn't even exist, that is, in addition to the 57 seasons that I've played practically all of them. Seeing the game mode that I like the most and that is the only reason I still play after 9 years have the possibility of being lost and giving way to something like this is sad. And the worst of all: From the opinion of people who have never played Alliance War because they don't want to invest time or don't have the ability to play. Just bring it back with another name and let it happen in parallel to Alliance War. This shouldn't replace Alliance War in any way, not even sporadically. It's the equivalent of ending Football and forcing people to consume and watch Kings League. If it wasn't clear, if you liked it, great. My opinion is that I want Alliance War to continue as it always has. Put this as another Alliance game mode, with another name, so that those who liked it can play it.
I played old alliance war and spending three hours every single war assigning paths wasn't fun, for me or any of the other officers in my alliance. Don't be mad just because some have a different opinion lol
It's not fun to spend three hours setting up an attack, but it's also not fun to do 3 fights a week or to see someone die three times in the same fight because they're not capable of playing a long fight and losing the war because of it. This must be a lot of fun for those who can die thirty times and win the war. For those who play and need to die less than ten times, doing your part and watching others die is not fun at all. For those who are one of the only ones to die, it's not fun either. You only have one fight and you die, the weight of that must be terrible. It's not fun when there's an entire ecosystem of organization and when 30 people planned their rankups to have a solid defense and suddenly, the map has only 10 defenders. And as you can imagine, it's not fun when you face an alliance that spends a lot and they have a champion that was released this week and you have to face him in every group. Instead of losing a maximum of 9 attack bonuses, you can lose up to 30. This map even kills content creation. I have a Sentry fight that lasted thirty seconds. How am I supposed to make a video out of that? And I haven't even talked about attackers. I have over 60 champions above 7 star rank 3. Most of them are Alliance War specific. Designed for different scenarios. Most of them have no use in Battlegrounds. There needs to be room for all people and all types of players in this game. Alliance War is the only space that accommodates me and works for me, as well as for many of my friends. Just create another game mode with this thing and leave Alliance War alone. If you can't commit to it, if you don't have time for it, it's not for you, there are plenty of other things for you to do in the game.
i have a feeling most of the players liking this don't do tier 1. hopefully kabam doesn't let them speak for everyone.
But why should Tier 1 people speak for everyone? Yes, the competitive alliances might spend more, but the others play the game as well Rather than coming to a middle ground or having both, the only solution that T1 players give is that do it our way.
I think that those who have played over fifty seasons of Alliance War have a much better say in Alliance War and should have a greater say in any change process than people who don't play, but have played an alternative mode and enjoyed it. I have no problem with this mode, I just want Alliance War to stay the way it has always been. If I can play both at the same time, even better. I don't want to lose the only reason I play the game, it's as simple as that.
Not a comment on your age since I don't know it, but this is the ultimate boomer statement. "Well it's the way we've always done it, so the young folks should just learn to like it our way". And we see where that attitude gets us - the people that like things the way they have been are living the dream and making it harder for everyone else to achieve.
While there is something to be said for the opinions of the OGs holding a greater weight, and I do believe to some degree their thoughts on the subject should be considered more than some (definitely not all), it is incredibly foolish to say that newer players, or even players that have been playing for a few less seasons, should hardly have any say at all. New thoughts and ideas move things forward. Some things are good staying the same, but that doesn't mean that everyone shouldn't have a voice that can be heard and bring differing ideas to the table. Are the newer players gonna have some dumb ideas? Absolutely. But sometimes the old people are holding onto dumb ideas just because they like them.
None of this means AW needs to change, but there's still a worthwhile conversation ahead that involves the entire player base, not just a few.
I personally enjoy the strategy and challenge of the old way, but I also enjoy the time investment of the new way. If they can balance the two, that'd be great. But if I have to pick one, I prefer the lower time investment.
No, I don't care what others like. I have my problems with the old format too, and I think it needs to be changed. There were many times when I and other officers stopped going out, spending time with my family, or having to solve problems while I was out on the streets.
As I said above, my point is that the solution is not to eliminate 80% of the map's defenders.
I am incisive in my point because the majority always has more weight and the majority most of the time doesn't know what they are talking about.
We should be thinking of ways to make planning less work.
Maybe even having tools to do this within the game, since today, you need to use external applications to do this organization.
Removing 80% of the map's defenders removes absolutely all complexity. I have the data here on how many deaths occurred in each alliance from the first to the last war, and there is an interesting fact: Deaths fell almost 80% in the last week. In fact, SSx-1, an alliance that some Kabam employees play for, beat us with only 2 deaths. They are a strong alliance, but their average on the old map was between 8 and 12 deaths. In this last war, several alliances died less than 3 times. Alliances that usually die more than 10 times on the old map have a top 3 performance. This is in just one season. If there were a second one like it, without changes, the tendency would be for wars to be decided by fight time. This would make the competitive experience extremely stressful and mind-blowing.
When I say that you can't take the opinion of people who don't play Master into account, it's because of this factor, not because of arrogance.
This won't happen in tier 2, tier 3, tier 4. You have a completely different experience.
So I'll tell you what would happen in this scenario: Launch a new champion, a whale gets him, ranks him up and puts him on defense. We'll waste hours trying to figure out how to face this with twelve million health, we won't have anywhere to test it and if it doesn't work, we'll lose a lot of bonuses. In an old scenario where alliances died 10-15 times, losing 2-3 bonuses per group in the most catastrophic scenario possible does not compromise the War. Being able to lose up to 10 attack bonuses per group in a scenario where alliances die less than 5 times compromises the entire season.
In your experience, what would you say were the troublesome placements (this includes time challenge)? Though, essentially what would happen is the natural progression where a clever placement is discovered, but then shortly afterwards a clever solution is discovered (with a few nerfs along the way which I personally think were unnecessary - nodes 1 and 3 for example).. and so on and so forth, but that's normal AW too
I happen to be someone who did enjoy the 50 fight format, but also enjoyed the 10 fight format far more than I thought I would initially
So, that's what I didn't know how to express. The natural strength curve of every season is that people learn the best responses over time and die less and less. Normally, with 150 fights, at the end of the second season everyone is dying much less than at the beginning of the first season, that's normal. What happens is that with 30 fights, this strength curve obviously decreases. Deaths dropped a lot in just one season, with another aggravating factor:
They changed some tiles two or three times. At the beginning of the season, nullify didn't work on N1. You had to have a champion that could give you cowardice or remove prowess. That made it impossible to kill Dark Phoenix there.
They also changed N3. Some champions are immune to healing block and power reversal, which made it impossible to gain charges with anything other than Warlock and Archangel.
Now that it's over, we know the solutions, but at the beginning of the season there was a lot of stress and burnout. The best way to explain it is:
Kabam launches Yelena Belova. On the old map, you'll either face her with 300,000, 500,000 or 1,000,000 HP.
You only care about her abilities and finding the right answer, even if you don't execute the fight well, you can deal without problems.
On this map, she'll have 15,000,000 HP. This means that you NEED to do what the node is asking you to gain the charges. The thing is, her main counters don't necessarily play well against the node's mechanics. This happens on a much larger scale on this new map than on the old map.
You can defeat Dark Phoenix on a Hazard Shift (EXAMPLE) with Hood. She only has half a million health. It's not ideal, but it's possible. You might miss out on a bonus. But you can't defeat a Dark Phoenix with a tech that applies cowardice. You couldn't defeat a Dark Phoenix with Hood. He's not going to do 15 million damage in a few minutes. Because of that, they changed the node, at the end of the season it was possible.
Now imagine every month with this map where they release a new defender, what happens? You condition all wars in tier 1 to be defined by who has the newest defender. It stops being just an advantage, as it should be, after all, whoever spends needs to have an advantage, to become a factor that determines the result. A good defender corresponds to 10% of the map's attack bonuses, instead of 2%. (5x increase) Again, in lower tiers where you can die 50, 60, 70 times, this will have less weight. Where you die less than 10 times, the 5x increase in the impact of a new defender breaks the map.
I believe the first change to 1 and 3 were probably necessary.. but I believe the second change to them was unnecessary
It became a meme in our alliance "jUsT uSe neFariA" lol.. the change to node 3 allowed him to be added to the list of the 147 placements he could take for example 😂 And of course if anyone placed Photon on node 1.. you can now just fight her with Crossbones 😂 And I do feel like Photon was the target by allowing Skills to take node 1
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It became a meme in our alliance "jUsT uSe neFariA" lol.. the change to node 3 allowed him to be added to the list of the 147 placements he could take for example 😂
And of course if anyone placed Photon on node 1.. you can now just fight her with Crossbones 😂
And I do feel like Photon was the target by allowing Skills to take node 1