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Alliance War item limit bumped to 30

startropicsstartropics Member Posts: 1,504 ★★★★★
is it permanent or temporary until potions are looked at? it makes sense if it's temporary cause you don't want players iteming out this season especially with more r4s in the game.




if it's permanent, i don't see many players being ok with this because it just doubles the cost-potential of the mode instead of addressing an underlying issue like outdated potions and it also masks the problem of outdated potions in the future.

if potions are outdated and the cap is 15, players item out quick and the backlash is fast.

if potions are outdated and the cap is 30, players item out slower and the pain is much worse but there's less backlash because "at least players finished their assignment and didn't disappoint their alliance" and so there's less pushback from players and less incentive to change.

it's been at 15 since 2016, why the change?



Comments

  • startropicsstartropics Member Posts: 1,504 ★★★★★
    i was hoping this would get traction. is it poorly worded?

    this issue could be similar to #potiongate from 2022.
  • hungryhungrybbqhungryhungrybbq Member Posts: 2,702 ★★★★★
    Nope, it's worded just fine.. the AW potion economy is downright insulting to players
    And by upping the item limit, it's Kabam actually acknowledging how bad it is
  • startropicsstartropics Member Posts: 1,504 ★★★★★

    Nope, it's worded just fine.. the AW potion economy is downright insulting to players
    And by upping the item limit, it's Kabam actually acknowledging how bad it is

    items = pain

    ...and the item limit is a hard cap on pain and punishment.

    when it's set to 15, kabam can only beat us within that space and after that we're "dead" and unable to continue.

    if players are "dying" sooner or coming close to it all the time, it signals to kabam that their potions aren't strong enough, and that they have to buff them.

    potions are the problem, not the limit, and they haven't addressed the underlying issue.

    even if they buffed potions and kept them up to date, 30 is a problem because it gives them design space to make the map as hard as they want.

    imagine you go to a restaurant and the restaurant sets your spending limit to $150. for 9 years you're able to buy all the items. over time it items gets so expensive that you only purchase half the stuff you used to, so instead of lowering the price to what it used to be, they just raise your spending limit to $300.

    more pain for the same stuff.

    if 30 is permanent it's a deeply anti-player move. if they want to make it 30, they also have to permanently lower the cost of potions and the number we're able to buy so it equalizes out. they haven't done that.
  • hungryhungrybbqhungryhungrybbq Member Posts: 2,702 ★★★★★

    Nope, it's worded just fine.. the AW potion economy is downright insulting to players
    And by upping the item limit, it's Kabam actually acknowledging how bad it is

    items = pain

    ...and the item limit is a hard cap on pain and punishment.

    when it's set to 15, kabam can only beat us within that space and after that we're "dead" and unable to continue.

    if players are "dying" sooner or coming close to it all the time, it signals to kabam that their potions aren't strong enough, and that they have to buff them.

    potions are the problem, not the limit, and they haven't addressed the underlying issue.

    even if they buffed potions and kept them up to date, 30 is a problem because it gives them design space to make the map as hard as they want.

    imagine you go to a restaurant and the restaurant sets your spending limit to $150. for 9 years you're able to buy all the items. over time it items gets so expensive that you only purchase half the stuff you used to, so instead of lowering the price to what it used to be, they just raise your spending limit to $300.

    more pain for the same stuff.

    if 30 is permanent it's a deeply anti-player move. if they want to make it 30, they also have to permanently lower the cost of potions and the number we're able to buy so it equalizes out. they haven't done that.
    Agree, we are saying the same thing essentially.. to increase it to 30 is to acknowledge that the potions are outdated in their effectiveness (and actually have been for some time).. but what's not outdated is the cost lol.. decrease the cost, raise the effectiveness or both, but the value for potions is insanely bad as is
  • ButtehrsButtehrs Member Posts: 8,279 ★★★★★
    Kabams way of saying we know aw potions sucks. Are we gonna fix that? Also, no.
  • hungryhungrybbqhungryhungrybbq Member Posts: 2,702 ★★★★★
    edited July 5
    Also, players are actually punished for being good at war in a way.. being *good* at war can often mean spending *more* items (in the traditional 50 fight format).. as being good at war will get you assigned to more fights.. and even if you full bonus all your fights, statistically, you will use more items than your teammates.. potions and boosts, etc.

    Honestly, this is an argument for the one fight format.. as every war is an even distribution of fights and you can either be rewarded for good performance via Itemless or punished for poor performance, but it's fair this way
  • ButtehrsButtehrs Member Posts: 8,279 ★★★★★

    Also, players are actually punished for being good at war in a way.. being *good* at war can often mean spending *more* items (in the traditional 50 fight format).. as being good at war will get you assigned to more fights.. and even if you full bonus all your fights, statistically, you will use more items than your teammates.. potions and boosts, etc.

    Honestly, this is an argument for the one fight format.. as every war is an even distribution of fights and you can either be rewarded for good performance via Itemless or punished for poor performance, but it's fair this way

    It could be in preparation of making the one war fights permanent, even if they are optional for alliance to choose which map they wanna use.
  • startropicsstartropics Member Posts: 1,504 ★★★★★

    Nope, it's worded just fine.. the AW potion economy is downright insulting to players
    And by upping the item limit, it's Kabam actually acknowledging how bad it is

    items = pain

    ...and the item limit is a hard cap on pain and punishment.

    when it's set to 15, kabam can only beat us within that space and after that we're "dead" and unable to continue.

    if players are "dying" sooner or coming close to it all the time, it signals to kabam that their potions aren't strong enough, and that they have to buff them.

    potions are the problem, not the limit, and they haven't addressed the underlying issue.

    even if they buffed potions and kept them up to date, 30 is a problem because it gives them design space to make the map as hard as they want.

    imagine you go to a restaurant and the restaurant sets your spending limit to $150. for 9 years you're able to buy all the items. over time it items gets so expensive that you only purchase half the stuff you used to, so instead of lowering the price to what it used to be, they just raise your spending limit to $300.

    more pain for the same stuff.

    if 30 is permanent it's a deeply anti-player move. if they want to make it 30, they also have to permanently lower the cost of potions and the number we're able to buy so it equalizes out. they haven't done that.
    Agree, we are saying the same thing essentially.. to increase it to 30 is to acknowledge that the potions are outdated in their effectiveness (and actually have been for some time).. but what's not outdated is the cost lol.. decrease the cost, raise the effectiveness or both, but the value for potions is insanely bad as is
    agreed!
  • startropicsstartropics Member Posts: 1,504 ★★★★★
    i whaled out like an idiot last week, but if 30 is permanent and kabam doesn't make the proper adjustments to equalize the potion economy down to what it was the last 9 years, i will absolutely consider retirement. it's not out of spite, it's based on principle. the game is f2p and you make money on snacks and goodies but never on admission. you tempt players to whale (like i did), but never nickel and dime them when they just want to have fun with their expensive digital characters.

    anyone else feel the same way?
  • startropicsstartropics Member Posts: 1,504 ★★★★★
    this is a worst-case scenario, where you were chipped down to 0 items over the season and have to buy all 30 items at once.

    735k loyalty covers just one war and it doesn't account for grey and class boosts.

    in s57 this situation was only ~405k.

    this is unsustainable.





  • SirGamesBondSirGamesBond Member Posts: 7,972 ★★★★★
    And this is the reason I loved new wars...
    Mistakes costed just one set of potions most of the times.
    Now we are back to full healing after every other hard fight.
  • Graves_3Graves_3 Member Posts: 1,889 ★★★★★
    edited July 5
    Wasn’t the limit increased last season? I think they just forgot to set it back to 15. Don’t attribute to malice what can be explained by incompetence.
  • hungryhungrybbqhungryhungrybbq Member Posts: 2,702 ★★★★★
    Wasn't the limit 50? Or something crazy in S58?
  • Graves_3Graves_3 Member Posts: 1,889 ★★★★★

    Wasn't the limit 50? Or something crazy in S58?

    I remember it was higher but not what it was. You maybe right.
  • FurrymoosenFurrymoosen Member Posts: 6,750 ★★★★★
    edited July 5

    Wasn't the limit 50? Or something crazy in S58?

    I believe that is correct, which makes perfect sense. 15 for 3 ABs vs 50 for 10 ABs. A rare moment when the Kabam math works.

    This bump to 30 is absolutely because tier 1 wars item out due to the requirement to heal to full every fight. Many items are likely wasted in those wars because of that, so they need more wiggle room.
    Giving players the option to spend more rather than solve the root problem is very Kabam these days.
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