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Alliance War item limit bumped to 30

is it permanent or temporary until potions are looked at? it makes sense if it's temporary cause you don't want players iteming out this season especially with more r4s in the game.

if it's permanent, i don't see many players being ok with this because it just doubles the cost-potential of the mode instead of addressing an underlying issue like outdated potions and it also masks the problem of outdated potions in the future.
if potions are outdated and the cap is 15, players item out quick and the backlash is fast.
if potions are outdated and the cap is 30, players item out slower and the pain is much worse but there's less backlash because "at least players finished their assignment and didn't disappoint their alliance" and so there's less pushback from players and less incentive to change.
it's been at 15 since 2016, why the change?


if it's permanent, i don't see many players being ok with this because it just doubles the cost-potential of the mode instead of addressing an underlying issue like outdated potions and it also masks the problem of outdated potions in the future.
if potions are outdated and the cap is 15, players item out quick and the backlash is fast.
if potions are outdated and the cap is 30, players item out slower and the pain is much worse but there's less backlash because "at least players finished their assignment and didn't disappoint their alliance" and so there's less pushback from players and less incentive to change.
it's been at 15 since 2016, why the change?

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this issue could be similar to #potiongate from 2022.
And by upping the item limit, it's Kabam actually acknowledging how bad it is
...and the item limit is a hard cap on pain and punishment.
when it's set to 15, kabam can only beat us within that space and after that we're "dead" and unable to continue.
if players are "dying" sooner or coming close to it all the time, it signals to kabam that their potions aren't strong enough, and that they have to buff them.
potions are the problem, not the limit, and they haven't addressed the underlying issue.
even if they buffed potions and kept them up to date, 30 is a problem because it gives them design space to make the map as hard as they want.
imagine you go to a restaurant and the restaurant sets your spending limit to $150. for 9 years you're able to buy all the items. over time it items gets so expensive that you only purchase half the stuff you used to, so instead of lowering the price to what it used to be, they just raise your spending limit to $300.
more pain for the same stuff.
if 30 is permanent it's a deeply anti-player move. if they want to make it 30, they also have to permanently lower the cost of potions and the number we're able to buy so it equalizes out. they haven't done that.
Honestly, this is an argument for the one fight format.. as every war is an even distribution of fights and you can either be rewarded for good performance via Itemless or punished for poor performance, but it's fair this way
anyone else feel the same way?
735k loyalty covers just one war and it doesn't account for grey and class boosts.
in s57 this situation was only ~405k.
this is unsustainable.
Mistakes costed just one set of potions most of the times.
Now we are back to full healing after every other hard fight.
This bump to 30 is absolutely because tier 1 wars item out due to the requirement to heal to full every fight. Many items are likely wasted in those wars because of that, so they need more wiggle room.
Giving players the option to spend more rather than solve the root problem is very Kabam these days.