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Damage Cap in Labyrinth of Legends - Is it really necessary in 2025 ?

Hi,
I was scrolling on X today and saw someone post a Cyclops Blue Team vs. Labyrinth Elektra video with a caption like, "I hate damage caps." It got me thinking about how many times I’ve wanted to see a champion’s true potential—like fully ramped Proxima Midnight, Cyclops Blue Team, or a Rank 5 Ascended Ghost with full suicides and boosts.
So here’s the question:
Do we really still need a damage cap in Labyrinth of Legends?
The map is outdated in terms of rewards and fights. It's only been used in Carina’s Challenges once—with 4★ champions—so removing the cap wouldn’t really impact anything. Instead, it would finally let us see some wild, high-damage interactions most of us could only imagine.
I know it’s not a priority when it comes to bug fixes, new content, or rewards—but it could be a fun change.
Feel free to share your thoughts.
I was scrolling on X today and saw someone post a Cyclops Blue Team vs. Labyrinth Elektra video with a caption like, "I hate damage caps." It got me thinking about how many times I’ve wanted to see a champion’s true potential—like fully ramped Proxima Midnight, Cyclops Blue Team, or a Rank 5 Ascended Ghost with full suicides and boosts.
So here’s the question:
Do we really still need a damage cap in Labyrinth of Legends?
The map is outdated in terms of rewards and fights. It's only been used in Carina’s Challenges once—with 4★ champions—so removing the cap wouldn’t really impact anything. Instead, it would finally let us see some wild, high-damage interactions most of us could only imagine.
I know it’s not a priority when it comes to bug fixes, new content, or rewards—but it could be a fun change.
Feel free to share your thoughts.
5
Comments
Once the top players have a roster full of 8 and 9 stars I’m sure we’ll see the same comments about necropolis.
My view would be to leave it alone.
Too bad they aren't going to do anything.