you know the worst part? the mine ins't the problem but how they worked around Itinstead of making it a one time per rotation they should have made like sable and did multiple mines,each time the opponent steps on one they apply a copy one of Maker pre fights, 3 of each at max and it's 2 mines instead of 1,reduced damage but the catch isWhile holding special maker gains a passive precision making all hits guareented for 5 seconds,paused during specials and when Maker would crit he deals a burst of plasma based on his critical damage ratingFor a extra on the Awakening he gain a certain % Cruelty based on personal passive effects on the opponent, and make him parry non contact attack as a base kit thing Well you see the problem? Most mutants punish critical hits and big yellow numbersOnslaught Inflicts neuroshockKitty gains prowessMr Sinister regeneHavok gains charges Tech champs are supposed to function in a way that they can counter mutants who punish crits
you know the worst part? the mine ins't the problem but how they worked around Itinstead of making it a one time per rotation they should have made like sable and did multiple mines,each time the opponent steps on one they apply a copy one of Maker pre fights, 3 of each at max and it's 2 mines instead of 1,reduced damage but the catch isWhile holding special maker gains a passive precision making all hits guareented for 5 seconds,paused during specials and when Maker would crit he deals a burst of plasma based on his critical damage ratingFor a extra on the Awakening he gain a certain % Cruelty based on personal passive effects on the opponent, and make him parry non contact attack as a base kit thing
you know the worst part? the mine ins't the problem but how they worked around Itinstead of making it a one time per rotation they should have made like sable and did multiple mines,each time the opponent steps on one they apply a copy one of Maker pre fights, 3 of each at max and it's 2 mines instead of 1,reduced damage but the catch isWhile holding special maker gains a passive precision making all hits guareented for 5 seconds,paused during specials and when Maker would crit he deals a burst of plasma based on his critical damage ratingFor a extra on the Awakening he gain a certain % Cruelty based on personal passive effects on the opponent, and make him parry non contact attack as a base kit thing He's not supposed to be crit, thats a huge part of the tech identity now. Also you yet again keep suggestion massive fundamental changes that completely misunderstand the character
you know the worst part? the mine ins't the problem but how they worked around Itinstead of making it a one time per rotation they should have made like sable and did multiple mines,each time the opponent steps on one they apply a copy one of Maker pre fights, 3 of each at max and it's 2 mines instead of 1,reduced damage but the catch isWhile holding special maker gains a passive precision making all hits guareented for 5 seconds,paused during specials and when Maker would crit he deals a burst of plasma based on his critical damage ratingFor a extra on the Awakening he gain a certain % Cruelty based on personal passive effects on the opponent, and make him parry non contact attack as a base kit thing He's not supposed to be crit, thats a huge part of the tech identity now. Also you yet again keep suggestion massive fundamental changes that completely misunderstand the character He doesn't do crit hits he does burst of plasma when he would crit like Jack,The guareented crit precision is for your specials to not depend solely in the mine for big damage, "Also you yet again keep suggestion massive fundamental changes that completely misunderstand the character"I still kept the mine,still kept his actual kit and just made It easier to apply his effects, I don't think it takes much to understand that Maker wouldn't commit the same "mistakes" as Reed and would have a much easier Ramp, you put your mines and they apply the copy of your passives like Reed S2,you do your heavy and if they step on a mine during the special you gain Cruelty of certain potency based on how many passive effects you haveIf you call this exaggerated I would agree but to say "completly misundertand the character" is trying to play yourself as smart
you know the worst part? the mine ins't the problem but how they worked around Itinstead of making it a one time per rotation they should have made like sable and did multiple mines,each time the opponent steps on one they apply a copy one of Maker pre fights, 3 of each at max and it's 2 mines instead of 1,reduced damage but the catch isWhile holding special maker gains a passive precision making all hits guareented for 5 seconds,paused during specials and when Maker would crit he deals a burst of plasma based on his critical damage ratingFor a extra on the Awakening he gain a certain % Cruelty based on personal passive effects on the opponent, and make him parry non contact attack as a base kit thing He's not supposed to be crit, thats a huge part of the tech identity now. Also you yet again keep suggestion massive fundamental changes that completely misunderstand the character He doesn't do crit hits he does burst of plasma when he would crit like Jack,The guareented crit precision is for your specials to not depend solely in the mine for big damage, "Also you yet again keep suggestion massive fundamental changes that completely misunderstand the character"I still kept the mine,still kept his actual kit and just made It easier to apply his effects, I don't think it takes much to understand that Maker wouldn't commit the same "mistakes" as Reed and would have a much easier Ramp, you put your mines and they apply the copy of your passives like Reed S2,you do your heavy and if they step on a mine during the special you gain Cruelty of certain potency based on how many passive effects you haveIf you call this exaggerated I would agree but to say "completly misundertand the character" is trying to play yourself as smart He's built to have 1 mine that you work with, adding more mines would completely change his rotation and likely make him way way slower as an attacker. His damage primarily comes from the mine burst damage so giving him damage outside of that doesn't fix the issues since unless he's critting all the time any boost to that damage isn't gonna do much. Jack is built around his crit plasma, Maker is not. Im not trying to be smart im just pointing out that your buff suggestions are often based around completely changing how a champion is supposed to work
you know the worst part? the mine ins't the problem but how they worked around Itinstead of making it a one time per rotation they should have made like sable and did multiple mines,each time the opponent steps on one they apply a copy one of Maker pre fights, 3 of each at max and it's 2 mines instead of 1,reduced damage but the catch isWhile holding special maker gains a passive precision making all hits guareented for 5 seconds,paused during specials and when Maker would crit he deals a burst of plasma based on his critical damage ratingFor a extra on the Awakening he gain a certain % Cruelty based on personal passive effects on the opponent, and make him parry non contact attack as a base kit thing He's not supposed to be crit, thats a huge part of the tech identity now. Also you yet again keep suggestion massive fundamental changes that completely misunderstand the character He doesn't do crit hits he does burst of plasma when he would crit like Jack,The guareented crit precision is for your specials to not depend solely in the mine for big damage, "Also you yet again keep suggestion massive fundamental changes that completely misunderstand the character"I still kept the mine,still kept his actual kit and just made It easier to apply his effects, I don't think it takes much to understand that Maker wouldn't commit the same "mistakes" as Reed and would have a much easier Ramp, you put your mines and they apply the copy of your passives like Reed S2,you do your heavy and if they step on a mine during the special you gain Cruelty of certain potency based on how many passive effects you haveIf you call this exaggerated I would agree but to say "completly misundertand the character" is trying to play yourself as smart He's built to have 1 mine that you work with, adding more mines would completely change his rotation and likely make him way way slower as an attacker. His damage primarily comes from the mine burst damage so giving him damage outside of that doesn't fix the issues since unless he's critting all the time any boost to that damage isn't gonna do much. Jack is built around his crit plasma, Maker is not. Im not trying to be smart im just pointing out that your buff suggestions are often based around completely changing how a champion is supposed to work How would make him way way slower as a attacker if it will increase your combat power rate with the duplicates of his effects,Yes his going to crit most of the time since the precision can be paused during specials and it's 5 seconds, won't do much as it would outside specials but still help since both of your attacks gonna crit I'm not completly changing how Maker is supost to work, i'm adding alternative form of damage and boosting already existent effects, even if change that much won't be for the worst and in his actual state his very Hit or Miss champion His entire kit is built around having 1 mine and that's what his damage is built around, giving him multiple mines does change how that works completely because then you have to re adjust the damage across them all and it also means having to drop multiple sp1s in a fight. Stop trying to make him sable lmao
you know the worst part? the mine ins't the problem but how they worked around Itinstead of making it a one time per rotation they should have made like sable and did multiple mines,each time the opponent steps on one they apply a copy one of Maker pre fights, 3 of each at max and it's 2 mines instead of 1,reduced damage but the catch isWhile holding special maker gains a passive precision making all hits guareented for 5 seconds,paused during specials and when Maker would crit he deals a burst of plasma based on his critical damage ratingFor a extra on the Awakening he gain a certain % Cruelty based on personal passive effects on the opponent, and make him parry non contact attack as a base kit thing He's not supposed to be crit, thats a huge part of the tech identity now. Also you yet again keep suggestion massive fundamental changes that completely misunderstand the character He doesn't do crit hits he does burst of plasma when he would crit like Jack,The guareented crit precision is for your specials to not depend solely in the mine for big damage, "Also you yet again keep suggestion massive fundamental changes that completely misunderstand the character"I still kept the mine,still kept his actual kit and just made It easier to apply his effects, I don't think it takes much to understand that Maker wouldn't commit the same "mistakes" as Reed and would have a much easier Ramp, you put your mines and they apply the copy of your passives like Reed S2,you do your heavy and if they step on a mine during the special you gain Cruelty of certain potency based on how many passive effects you haveIf you call this exaggerated I would agree but to say "completly misundertand the character" is trying to play yourself as smart He's built to have 1 mine that you work with, adding more mines would completely change his rotation and likely make him way way slower as an attacker. His damage primarily comes from the mine burst damage so giving him damage outside of that doesn't fix the issues since unless he's critting all the time any boost to that damage isn't gonna do much. Jack is built around his crit plasma, Maker is not. Im not trying to be smart im just pointing out that your buff suggestions are often based around completely changing how a champion is supposed to work How would make him way way slower as a attacker if it will increase your combat power rate with the duplicates of his effects,Yes his going to crit most of the time since the precision can be paused during specials and it's 5 seconds, won't do much as it would outside specials but still help since both of your attacks gonna crit I'm not completly changing how Maker is supost to work, i'm adding alternative form of damage and boosting already existent effects, even if change that much won't be for the worst and in his actual state his very Hit or Miss champion