I have a few talking points today, but I'll address the big one first:
Updates to the Apple App Store
Apple has updated their
App Store Review Guidelines in light of recent talks across Europe which resulted in including loot boxes under the "gambling" umbrealla. To address this and adapt to the situation, they've added a bullet in Section 3.1.1 (
In-App Purchases) stating that, "Apps offering “loot boxes” or other mechanisms that provide randomized virtual items for purchase must disclose the odds of receiving each type of item to customers prior to purchase." What does this mean for us? It means that we'll finally get to definitively know the going rate for 4* champions out of Premium Hero Crystals (among a lot of other odds). There will be a grace period before Apple starts enforcing the guidelines, but I see no reason for Kabam to delay this information since it's inevitable.
Alliance Wars
When the big Defender Diversity update came out, alliances quickly adapted and started bringing a large variety of champions, meaning Defender Rating dropped as people scooped. This made wars too easy, and we quickly received an update that made all the individual nodes more difficult. Recently we received another large update which dialed back Defender Diversity by a lot. Players began bringing their best for defense again. In my opinion this has caused wars to be too difficult. While difficult node combinations were fun against a 4/40 Kamala Khan, they're pretty damning against 20 5/50 Nightcrawlers.
Alliance Bases
How "soon" is "Coming Soon?" This feature has been in development for so long that it hasn't even been mentioned in any of the recent major updates. Personally, I'd be happier to see it removed if there are no intentions of implementing it. If it is still being worked on, maybe mention it once in a while?