Mid defender, no idea why they call him 5/5 he already has a bunch of counters and isn't even in the featured crystal yet.
Do you think he'll get a defensive tune up like Arcade?
I wish but I don't even know what they could do to him defensively to make him 5/5 without turning him into another Serpent on accident because if that happens then there's zero chance he gets buffed offensively as well too. Right now he's definitely not a 5/5 defender it's more like a 4/5 but I'd rather he stays a 4/5 and gets a buff on attack than getting buffed on defense to match the 5/5 but keep him mid on attack.
A 4/5 defender is better for sure, not every single defender needs to be 5/5. I think his combo detonation and evolutionary field should last a bit longer so you could fit multiple SP1 bursts. I still haven't tested him before
Actually the issue is it expires too slowly, they should've kept the combo detonation passive similar to BRB's shocks so you have full control of it and fan re apply it reliably as much as you want.
They probably made it expire slowly because if they made it too fast, on defense it would just detonate and you wouldn't have time to land 15 hits before the timer expires. I think on attack though, you should be able to control its duration compared to on defense.
No that's not what I'm talking about, the rate at which it expires in general is fine, but what they should do is make it so it expires faster while you're landing hits. That would make him more dangerous both on attack and defense.
That could work as well potentially, like Bill, and would further encourage the usage of high combo champs like patriot and Yelena
R2 bwdo vs valiant eq high evolutionary last boss which had 500k I think if she can do it then definitely he is not a defender if your favourite node is mix master
R2 bwdo vs valiant eq high evolutionary last boss which had 500k I think if she can do it then definitely he is not a defender if your favourite node is mix master
Mid defender, no idea why they call him 5/5 he already has a bunch of counters and isn't even in the featured crystal yet.
Do you think he'll get a defensive tune up like Arcade?
I wish but I don't even know what they could do to him defensively to make him 5/5 without turning him into another Serpent on accident because if that happens then there's zero chance he gets buffed offensively as well too. Right now he's definitely not a 5/5 defender it's more like a 4/5 but I'd rather he stays a 4/5 and gets a buff on attack than getting buffed on defense to match the 5/5 but keep him mid on attack.
A 4/5 defender is better for sure, not every single defender needs to be 5/5. I think his combo detonation and evolutionary field should last a bit longer so you could fit multiple SP1 bursts. I still haven't tested him before
If you want multiple sp1 bursts then you would want the combo detonation to last less time than it does. You can get 2 bursts in 1 evolutionary field placement but if he had a way of speeding up the detonation like Bill he would be able to get at least 3 bursts in one rotation if played right and potentially more
Mid defender, no idea why they call him 5/5 he already has a bunch of counters and isn't even in the featured crystal yet.
Do you think he'll get a defensive tune up like Arcade?
I wish but I don't even know what they could do to him defensively to make him 5/5 without turning him into another Serpent on accident because if that happens then there's zero chance he gets buffed offensively as well too. Right now he's definitely not a 5/5 defender it's more like a 4/5 but I'd rather he stays a 4/5 and gets a buff on attack than getting buffed on defense to match the 5/5 but keep him mid on attack.
A 4/5 defender is better for sure, not every single defender needs to be 5/5. I think his combo detonation and evolutionary field should last a bit longer so you could fit multiple SP1 bursts. I still haven't tested him before
Actually the issue is it expires too slowly, they should've kept the combo detonation passive similar to BRB's shocks so you have full control of it and fan re apply it reliably as much as you want.
They probably made it expire slowly because if they made it too fast, on defense it would just detonate and you wouldn't have time to land 15 hits before the timer expires. I think on attack though, you should be able to control its duration compared to on defense.
You're literally changing what you're saying based on people replying o you and acting like you sissy
Mid defender, no idea why they call him 5/5 he already has a bunch of counters and isn't even in the featured crystal yet.
Do you think he'll get a defensive tune up like Arcade?
I wish but I don't even know what they could do to him defensively to make him 5/5 without turning him into another Serpent on accident because if that happens then there's zero chance he gets buffed offensively as well too. Right now he's definitely not a 5/5 defender it's more like a 4/5 but I'd rather he stays a 4/5 and gets a buff on attack than getting buffed on defense to match the 5/5 but keep him mid on attack.
A 4/5 defender is better for sure, not every single defender needs to be 5/5. I think his combo detonation and evolutionary field should last a bit longer so you could fit multiple SP1 bursts. I still haven't tested him before
Actually the issue is it expires too slowly, they should've kept the combo detonation passive similar to BRB's shocks so you have full control of it and fan re apply it reliably as much as you want.
They probably made it expire slowly because if they made it too fast, on defense it would just detonate and you wouldn't have time to land 15 hits before the timer expires. I think on attack though, you should be able to control its duration compared to on defense.
No that's not what I'm talking about, the rate at which it expires in general is fine, but what they should do is make it so it expires faster while you're landing hits. That would make him more dangerous both on attack and defense.
That could work as well potentially, like Bill, and would further encourage the usage of high combo champs like patriot and Yelena
Mid defender, no idea why they call him 5/5 he already has a bunch of counters and isn't even in the featured crystal yet.
Do you think he'll get a defensive tune up like Arcade?
I wish but I don't even know what they could do to him defensively to make him 5/5 without turning him into another Serpent on accident because if that happens then there's zero chance he gets buffed offensively as well too. Right now he's definitely not a 5/5 defender it's more like a 4/5 but I'd rather he stays a 4/5 and gets a buff on attack than getting buffed on defense to match the 5/5 but keep him mid on attack.
A 4/5 defender is better for sure, not every single defender needs to be 5/5. I think his combo detonation and evolutionary field should last a bit longer so you could fit multiple SP1 bursts. I still haven't tested him before
If you want multiple sp1 bursts then you would want the combo detonation to last less time than it does. You can get 2 bursts in 1 evolutionary field placement but if he had a way of speeding up the detonation like Bill he would be able to get at least 3 bursts in one rotation if played right and potentially more
Mid defender, no idea why they call him 5/5 he already has a bunch of counters and isn't even in the featured crystal yet.
Do you think he'll get a defensive tune up like Arcade?
I wish but I don't even know what they could do to him defensively to make him 5/5 without turning him into another Serpent on accident because if that happens then there's zero chance he gets buffed offensively as well too. Right now he's definitely not a 5/5 defender it's more like a 4/5 but I'd rather he stays a 4/5 and gets a buff on attack than getting buffed on defense to match the 5/5 but keep him mid on attack.
A 4/5 defender is better for sure, not every single defender needs to be 5/5. I think his combo detonation and evolutionary field should last a bit longer so you could fit multiple SP1 bursts. I still haven't tested him before
Actually the issue is it expires too slowly, they should've kept the combo detonation passive similar to BRB's shocks so you have full control of it and fan re apply it reliably as much as you want.
They probably made it expire slowly because if they made it too fast, on defense it would just detonate and you wouldn't have time to land 15 hits before the timer expires. I think on attack though, you should be able to control its duration compared to on defense.
You're literally changing what you're saying based on people replying o you and acting like you sissy
Mid defender, no idea why they call him 5/5 he already has a bunch of counters and isn't even in the featured crystal yet.
Do you think he'll get a defensive tune up like Arcade?
I wish but I don't even know what they could do to him defensively to make him 5/5 without turning him into another Serpent on accident because if that happens then there's zero chance he gets buffed offensively as well too. Right now he's definitely not a 5/5 defender it's more like a 4/5 but I'd rather he stays a 4/5 and gets a buff on attack than getting buffed on defense to match the 5/5 but keep him mid on attack.
A 4/5 defender is better for sure, not every single defender needs to be 5/5. I think his combo detonation and evolutionary field should last a bit longer so you could fit multiple SP1 bursts. I still haven't tested him before
Actually the issue is it expires too slowly, they should've kept the combo detonation passive similar to BRB's shocks so you have full control of it and fan re apply it reliably as much as you want.
They probably made it expire slowly because if they made it too fast, on defense it would just detonate and you wouldn't have time to land 15 hits before the timer expires. I think on attack though, you should be able to control its duration compared to on defense.
No that's not what I'm talking about, the rate at which it expires in general is fine, but what they should do is make it so it expires faster while you're landing hits. That would make him more dangerous both on attack and defense.
That could work as well potentially, like Bill, and would further encourage the usage of high combo champs like patriot and Yelena
I disagree with the notion that he's a bad defender. We haven't faced him in bgs. Built in mix master is no joke. It can easily mess up with lot of champion rotations, for example, any champ that wants to throw light combo ender is unusable against him. A lot of nodes can synergize terribly with his autoblock.
I wonder how modok is gonna turn up since his kit is almost similar with the autoblock mechanics. If he turns out better than high evol then we'll have another falcon/jess situation.
I disagree with the notion that he's a bad defender. We haven't faced him in bgs. Built in mix master is no joke. It can easily mess up with lot of champion rotations, for example, any champ that wants to throw light combo ender is unusable against him. A lot of nodes can synergize terribly with his autoblock.
I wonder how modok is gonna turn up since his kit is almost similar with the autoblock mechanics. If he turns out better than high evol then we'll have another falcon/jess situation.
There are already a lot of champs that will be able to nuke him with zero issues, even Nick is viable if you run maxed deep wounds. The only metas where he will be somewhat annoying are metas where you can't parry but even then, any strong enough nuke like CB Okoye or Red Guardian will be able to kill him after the autoblock is down before it even has a chance to trigger again.
The only metas where he will shine are power gain metas where he can easily get to sp2, if you keep him under two bars he's very easy to kill you just have the disable the autoblock once and nuke him down before it's up again many champs can do that already.
I disagree with the notion that he's a bad defender. We haven't faced him in bgs. Built in mix master is no joke. It can easily mess up with lot of champion rotations, for example, any champ that wants to throw light combo ender is unusable against him. A lot of nodes can synergize terribly with his autoblock.
I wonder how modok is gonna turn up since his kit is almost similar with the autoblock mechanics. If he turns out better than high evol then we'll have another falcon/jess situation.
There are already a lot of champs that will be able to nuke him with zero issues, even Nick is viable if you run maxed deep wounds. The only metas where he will be somewhat annoying are metas where you can't parry but even then, any strong enough nuke like CB Okoye or Red Guardian will be able to kill him after the autoblock is down before it even has a chance to trigger again.
The only metas where he will shine are power gain metas where he can easily get to sp2, if you keep him under two bars he's very easy to kill you just have the disable the autoblock once and nuke him down before it's up again many champs can do that already.
Lol meanwhile all the people currently torturing themselves to get him in the event . Glad i didn't bother
I disagree with the notion that he's a bad defender. We haven't faced him in bgs. Built in mix master is no joke. It can easily mess up with lot of champion rotations, for example, any champ that wants to throw light combo ender is unusable against him. A lot of nodes can synergize terribly with his autoblock.
I wonder how modok is gonna turn up since his kit is almost similar with the autoblock mechanics. If he turns out better than high evol then we'll have another falcon/jess situation.
There are already a lot of champs that will be able to nuke him with zero issues, even Nick is viable if you run maxed deep wounds. The only metas where he will be somewhat annoying are metas where you can't parry but even then, any strong enough nuke like CB Okoye or Red Guardian will be able to kill him after the autoblock is down before it even has a chance to trigger again.
The only metas where he will shine are power gain metas where he can easily get to sp2, if you keep him under two bars he's very easy to kill you just have the disable the autoblock once and nuke him down before it's up again many champs can do that already.
Lol meanwhile all the people currently torturing themselves to get him in the event . Glad i didn't bother
Not bothering with that either I don't see him being that big of a deal to really warrant the 24/7 grinding with zero grass being touched for a whole month.
Mid defender, no idea why they call him 5/5 he already has a bunch of counters and isn't even in the featured crystal yet.
Do you think he'll get a defensive tune up like Arcade?
I wish but I don't even know what they could do to him defensively to make him 5/5 without turning him into another Serpent on accident because if that happens then there's zero chance he gets buffed offensively as well too. Right now he's definitely not a 5/5 defender it's more like a 4/5 but I'd rather he stays a 4/5 and gets a buff on attack than getting buffed on defense to match the 5/5 but keep him mid on attack.
A 4/5 defender is better for sure, not every single defender needs to be 5/5. I think his combo detonation and evolutionary field should last a bit longer so you could fit multiple SP1 bursts. I still haven't tested him before
Actually the issue is it expires too slowly, they should've kept the combo detonation passive similar to BRB's shocks so you have full control of it and fan re apply it reliably as much as you want.
They probably made it expire slowly because if they made it too fast, on defense it would just detonate and you wouldn't have time to land 15 hits before the timer expires. I think on attack though, you should be able to control its duration compared to on defense.
You're literally changing what you're saying based on people replying o you and acting like you sissy
Mid defender, no idea why they call him 5/5 he already has a bunch of counters and isn't even in the featured crystal yet.
Do you think he'll get a defensive tune up like Arcade?
I wish but I don't even know what they could do to him defensively to make him 5/5 without turning him into another Serpent on accident because if that happens then there's zero chance he gets buffed offensively as well too. Right now he's definitely not a 5/5 defender it's more like a 4/5 but I'd rather he stays a 4/5 and gets a buff on attack than getting buffed on defense to match the 5/5 but keep him mid on attack.
A 4/5 defender is better for sure, not every single defender needs to be 5/5. I think his combo detonation and evolutionary field should last a bit longer so you could fit multiple SP1 bursts. I still haven't tested him before
Actually the issue is it expires too slowly, they should've kept the combo detonation passive similar to BRB's shocks so you have full control of it and fan re apply it reliably as much as you want.
They probably made it expire slowly because if they made it too fast, on defense it would just detonate and you wouldn't have time to land 15 hits before the timer expires. I think on attack though, you should be able to control its duration compared to on defense.
No that's not what I'm talking about, the rate at which it expires in general is fine, but what they should do is make it so it expires faster while you're landing hits. That would make him more dangerous both on attack and defense.
That could work as well potentially, like Bill, and would further encourage the usage of high combo champs like patriot and Yelena
You sound like chat gpt
Now what’s wrong with that?
Because you constantly talk like you know how to play champs and what are good matchups only to completely change what you say when you're corrected but act as if that's what you were saying from the beginning. It just feels like you're giving advice on things by parroting what other people say without any actual understanding sometimes
Mid defender, no idea why they call him 5/5 he already has a bunch of counters and isn't even in the featured crystal yet.
Do you think he'll get a defensive tune up like Arcade?
I wish but I don't even know what they could do to him defensively to make him 5/5 without turning him into another Serpent on accident because if that happens then there's zero chance he gets buffed offensively as well too. Right now he's definitely not a 5/5 defender it's more like a 4/5 but I'd rather he stays a 4/5 and gets a buff on attack than getting buffed on defense to match the 5/5 but keep him mid on attack.
A 4/5 defender is better for sure, not every single defender needs to be 5/5. I think his combo detonation and evolutionary field should last a bit longer so you could fit multiple SP1 bursts. I still haven't tested him before
If you want multiple sp1 bursts then you would want the combo detonation to last less time than it does. You can get 2 bursts in 1 evolutionary field placement but if he had a way of speeding up the detonation like Bill he would be able to get at least 3 bursts in one rotation if played right and potentially more
Yeah that was what we were talking about earlier
But you literally said the combo detonation should last longer
His evolve/devolve mechanic is too weak. 16% at max is basically nothing and definitely not worth all that effort for 1 fight.
I was lucky enough to get the 7 star from a store crystal. He needs more oomph on attack and he's less than impressive as a defender unless you have no idea what he can do at all. Too bad he won't get tweaked either way until 2027 with how slow these balance batches are.
Adding the evolve passives as a cross-fight for him (as an attacker only) like the devolves are for the opponent and capping them at 20 or 25 would have made a world of difference to his value.
His evolve/devolve mechanic is too weak. 16% at max is basically nothing and definitely not worth all that effort for 1 fight.
I was lucky enough to get the 7 star from a store crystal. He needs more oomph on attack and he's less than impressive as a defender unless you have no idea what he can do at all. Too bad he won't get tweaked either way until 2027 with how slow these balance batches are.
Adding the evolve passives as a cross-fight for him (as an attacker only) like the devolves are for the opponent and capping them at 20 or 25 would have made a world of difference to his value.
His evolve/devolve mechanic is too weak. 16% at max is basically nothing and definitely not worth all that effort for 1 fight.
I was lucky enough to get the 7 star from a store crystal. He needs more oomph on attack and he's less than impressive as a defender unless you have no idea what he can do at all. Too bad he won't get tweaked either way until 2027 with how slow these balance batches are.
Adding the evolve passives as a cross-fight for him (as an attacker only) like the devolves are for the opponent and capping them at 20 or 25 would have made a world of difference to his value.
So those devolved debuffs should be 20% instead?
Maybe. For him as a defender, weakening the opponent by 20% at max via debuffs is a sizeable hit, but nothing too over the top.
His evolve/devolve mechanic is too weak. 16% at max is basically nothing and definitely not worth all that effort for 1 fight.
I was lucky enough to get the 7 star from a store crystal. He needs more oomph on attack and he's less than impressive as a defender unless you have no idea what he can do at all. Too bad he won't get tweaked either way until 2027 with how slow these balance batches are.
Adding the evolve passives as a cross-fight for him (as an attacker only) like the devolves are for the opponent and capping them at 20 or 25 would have made a world of difference to his value.
i usually try the character myself and take some notes,but due to High evolutionary Arena not here yeat i had to base in other people gameplay and some suggestions
I have some suggestions here and would like to hear the toughts of someone who already has the character at higher level
For aspect of evolution i suggest changing to 2% the debuff version and changing to 2-4% based on sig level the buff version,the difference is that the buff version is grant to you every 5 seconds you stay in the evolutionary field
Both still max of 10, i tought on this for longer fights that you would control regurlarly
from outside the Awakening i tought about the evolutionary field give you certain attack rating % based on how many debuffs the opponent have, i don't know a exact number but i tought about 100% since it's max of 20 debuffs he can stack, 10 cruelty and 10 whitter
Still working on it soo i'm open for some suggestions
His evolve/devolve mechanic is too weak. 16% at max is basically nothing and definitely not worth all that effort for 1 fight.
I was lucky enough to get the 7 star from a store crystal. He needs more oomph on attack and he's less than impressive as a defender unless you have no idea what he can do at all. Too bad he won't get tweaked either way until 2027 with how slow these balance batches are.
Adding the evolve passives as a cross-fight for him (as an attacker only) like the devolves are for the opponent and capping them at 20 or 25 would have made a world of difference to his value.
So those devolved debuffs should be 20% instead?
Maybe. For him as a defender, weakening the opponent by 20% at max via debuffs is a sizeable hit, but nothing too over the top.
Good idea then, the Aspect of Evolution passives should be 2% also, and I also like the persistent charge idea
His evolve/devolve mechanic is too weak. 16% at max is basically nothing and definitely not worth all that effort for 1 fight.
I was lucky enough to get the 7 star from a store crystal. He needs more oomph on attack and he's less than impressive as a defender unless you have no idea what he can do at all. Too bad he won't get tweaked either way until 2027 with how slow these balance batches are.
Adding the evolve passives as a cross-fight for him (as an attacker only) like the devolves are for the opponent and capping them at 20 or 25 would have made a world of difference to his value.
i usually try the character myself and take some notes,but due to High evolutionary Arena not here yeat i had to base in other people gameplay and some suggestions
I have some suggestions here and would like to hear the toughts of someone who already has the character at higher level
For aspect of evolution i suggest changing to 2% the debuff version and changing to 2-4% based on sig level the buff version,the difference is that the buff version is grant to you every 5 seconds you stay in the evolutionary field
Both still max of 10, i tought on this for longer fights that you would control regurlarly
from outside the Awakening i tought about the evolutionary field give you certain attack rating % based on how many debuffs the opponent have, i don't know a exact number but i tought about 100% since it's max of 20 debuffs he can stack, 10 cruelty and 10 whitter
Still working on it soo i'm open for some suggestions
He already has the burst damage within the field, I think that being increased based on debuffs would be better than adding an attack increase on top. I would also say that gaining the devolved when staying in the field would probably be a little too much considering it's pretty hard to get out of if you're attacking against him. Them being gained when entering the field would be fine if the potency of them were increased imo.
On offense I like to back up and place the field a tiny bit away from the wall which means you can just keep knocking them out and they dash back in to build them up quicker
His evolve/devolve mechanic is too weak. 16% at max is basically nothing and definitely not worth all that effort for 1 fight.
I was lucky enough to get the 7 star from a store crystal. He needs more oomph on attack and he's less than impressive as a defender unless you have no idea what he can do at all. Too bad he won't get tweaked either way until 2027 with how slow these balance batches are.
Adding the evolve passives as a cross-fight for him (as an attacker only) like the devolves are for the opponent and capping them at 20 or 25 would have made a world of difference to his value.
i usually try the character myself and take some notes,but due to High evolutionary Arena not here yeat i had to base in other people gameplay and some suggestions
I have some suggestions here and would like to hear the toughts of someone who already has the character at higher level
For aspect of evolution i suggest changing to 2% the debuff version and changing to 2-4% based on sig level the buff version,the difference is that the buff version is grant to you every 5 seconds you stay in the evolutionary field
Both still max of 10, i tought on this for longer fights that you would control regurlarly
from outside the Awakening i tought about the evolutionary field give you certain attack rating % based on how many debuffs the opponent have, i don't know a exact number but i tought about 100% since it's max of 20 debuffs he can stack, 10 cruelty and 10 whitter
Still working on it soo i'm open for some suggestions
He already has the burst damage within the field, I think that being increased based on debuffs would be better than adding an attack increase on top. I would also say that gaining the devolved when staying in the field would probably be a little too much considering it's pretty hard to get out of if you're attacking against him. Them being gained when entering the field would be fine if the potency of them were increased imo.
On offense I like to back up and place the field a tiny bit away from the wall which means you can just keep knocking them out and they dash back in to build them up quicker
He already gains burst increase on it's Awakening and his attacks itself are very weak, for the evolutionary Aspect i made after every 5 seconds exacly because of that
(Just checked while writing a d the field gives 34% burst,weird number and does help much because his attacks are very weak, the field is 12 second but considering it get 75% slower while you are there it can be over double of the time depeding on the AI)
Also the reason why i increase the bonus you get based on sig level,technically it's worse to get than the original but the bonuses are stronger
i still working on it because theres also someone numbers to change
His evolve/devolve mechanic is too weak. 16% at max is basically nothing and definitely not worth all that effort for 1 fight.
I was lucky enough to get the 7 star from a store crystal. He needs more oomph on attack and he's less than impressive as a defender unless you have no idea what he can do at all. Too bad he won't get tweaked either way until 2027 with how slow these balance batches are.
Adding the evolve passives as a cross-fight for him (as an attacker only) like the devolves are for the opponent and capping them at 20 or 25 would have made a world of difference to his value.
i usually try the character myself and take some notes,but due to High evolutionary Arena not here yeat i had to base in other people gameplay and some suggestions
I have some suggestions here and would like to hear the toughts of someone who already has the character at higher level
For aspect of evolution i suggest changing to 2% the debuff version and changing to 2-4% based on sig level the buff version,the difference is that the buff version is grant to you every 5 seconds you stay in the evolutionary field
Both still max of 10, i tought on this for longer fights that you would control regurlarly
from outside the Awakening i tought about the evolutionary field give you certain attack rating % based on how many debuffs the opponent have, i don't know a exact number but i tought about 100% since it's max of 20 debuffs he can stack, 10 cruelty and 10 whitter
Still working on it soo i'm open for some suggestions
He already has the burst damage within the field, I think that being increased based on debuffs would be better than adding an attack increase on top. I would also say that gaining the devolved when staying in the field would probably be a little too much considering it's pretty hard to get out of if you're attacking against him. Them being gained when entering the field would be fine if the potency of them were increased imo.
On offense I like to back up and place the field a tiny bit away from the wall which means you can just keep knocking them out and they dash back in to build them up quicker
He already gains burst increase on it's Awakening and his attacks itself are very weak, for the evolutionary Aspect i made after every 5 seconds exacly because of that
(Just checked while writing a d the field gives 34% burst,weird number and does help much because his attacks are very weak, the field is 12 second but considering it get 75% slower while you are there it can be over double of the time depeding on the AI)
Also the reason why i increase the bonus you get based on sig level,technically it's worse to get than the original but the bonuses are stronger
i still working on it because theres also someone numbers to change
My point is that the burst damage is the damage increase within the field, he doesnt need an additional one he just needs the one he has to be stronger.
Getting them in and out of the field effectively is part of the skill of playing him, it's not incredibly satisfying right now but if they buffed the effects of evolved it would be. Inflicting devolved while in the field would be overkill on defense and would essentially give you 10 within 1 cycle which at that point why not just give you all of them when they're in the field. As someone that's played him a fair bit since i pulled him last week, the problem isn't building the charges it's them not being that strong which is what a buff should change.
I agree that the burst damage while in the field and possibly even the bonus he gets from his sig on top of that should be increased, but there's nothing inherently wrong with his kit or loop that needs changing he just needs a numbers bump and maybe a way to run down the combo detonation timer quicker like brb
His evolve/devolve mechanic is too weak. 16% at max is basically nothing and definitely not worth all that effort for 1 fight.
I was lucky enough to get the 7 star from a store crystal. He needs more oomph on attack and he's less than impressive as a defender unless you have no idea what he can do at all. Too bad he won't get tweaked either way until 2027 with how slow these balance batches are.
Adding the evolve passives as a cross-fight for him (as an attacker only) like the devolves are for the opponent and capping them at 20 or 25 would have made a world of difference to his value.
i usually try the character myself and take some notes,but due to High evolutionary Arena not here yeat i had to base in other people gameplay and some suggestions
I have some suggestions here and would like to hear the toughts of someone who already has the character at higher level
For aspect of evolution i suggest changing to 2% the debuff version and changing to 2-4% based on sig level the buff version,the difference is that the buff version is grant to you every 5 seconds you stay in the evolutionary field
Both still max of 10, i tought on this for longer fights that you would control regurlarly
from outside the Awakening i tought about the evolutionary field give you certain attack rating % based on how many debuffs the opponent have, i don't know a exact number but i tought about 100% since it's max of 20 debuffs he can stack, 10 cruelty and 10 whitter
Still working on it soo i'm open for some suggestions
He already has the burst damage within the field, I think that being increased based on debuffs would be better than adding an attack increase on top. I would also say that gaining the devolved when staying in the field would probably be a little too much considering it's pretty hard to get out of if you're attacking against him. Them being gained when entering the field would be fine if the potency of them were increased imo.
On offense I like to back up and place the field a tiny bit away from the wall which means you can just keep knocking them out and they dash back in to build them up quicker
He already gains burst increase on it's Awakening and his attacks itself are very weak, for the evolutionary Aspect i made after every 5 seconds exacly because of that
(Just checked while writing a d the field gives 34% burst,weird number and does help much because his attacks are very weak, the field is 12 second but considering it get 75% slower while you are there it can be over double of the time depeding on the AI)
Also the reason why i increase the bonus you get based on sig level,technically it's worse to get than the original but the bonuses are stronger
i still working on it because theres also someone numbers to change
My point is that the burst damage is the damage increase within the field, he doesnt need an additional one he just needs the one he has to be stronger.
Getting them in and out of the field effectively is part of the skill of playing him, it's not incredibly satisfying right now but if they buffed the effects of evolved it would be. Inflicting devolved while in the field would be overkill on defense and would essentially give you 10 within 1 cycle which at that point why not just give you all of them when they're in the field. As someone that's played him a fair bit since i pulled him last week, the problem isn't building the charges it's them not being that strong which is what a buff should change.
I agree that the burst damage while in the field and possibly even the bonus he gets from his sig on top of that should be increased, but there's nothing inherently wrong with his kit or loop that needs changing he just needs a numbers bump and maybe a way to run down the combo detonation timer quicker like brb
Good stuff, but do you think he’s a good champion currently
His evolve/devolve mechanic is too weak. 16% at max is basically nothing and definitely not worth all that effort for 1 fight.
I was lucky enough to get the 7 star from a store crystal. He needs more oomph on attack and he's less than impressive as a defender unless you have no idea what he can do at all. Too bad he won't get tweaked either way until 2027 with how slow these balance batches are.
Adding the evolve passives as a cross-fight for him (as an attacker only) like the devolves are for the opponent and capping them at 20 or 25 would have made a world of difference to his value.
i usually try the character myself and take some notes,but due to High evolutionary Arena not here yeat i had to base in other people gameplay and some suggestions
I have some suggestions here and would like to hear the toughts of someone who already has the character at higher level
For aspect of evolution i suggest changing to 2% the debuff version and changing to 2-4% based on sig level the buff version,the difference is that the buff version is grant to you every 5 seconds you stay in the evolutionary field
Both still max of 10, i tought on this for longer fights that you would control regurlarly
from outside the Awakening i tought about the evolutionary field give you certain attack rating % based on how many debuffs the opponent have, i don't know a exact number but i tought about 100% since it's max of 20 debuffs he can stack, 10 cruelty and 10 whitter
Still working on it soo i'm open for some suggestions
He already has the burst damage within the field, I think that being increased based on debuffs would be better than adding an attack increase on top. I would also say that gaining the devolved when staying in the field would probably be a little too much considering it's pretty hard to get out of if you're attacking against him. Them being gained when entering the field would be fine if the potency of them were increased imo.
On offense I like to back up and place the field a tiny bit away from the wall which means you can just keep knocking them out and they dash back in to build them up quicker
He already gains burst increase on it's Awakening and his attacks itself are very weak, for the evolutionary Aspect i made after every 5 seconds exacly because of that
(Just checked while writing a d the field gives 34% burst,weird number and does help much because his attacks are very weak, the field is 12 second but considering it get 75% slower while you are there it can be over double of the time depeding on the AI)
Also the reason why i increase the bonus you get based on sig level,technically it's worse to get than the original but the bonuses are stronger
i still working on it because theres also someone numbers to change
My point is that the burst damage is the damage increase within the field, he doesnt need an additional one he just needs the one he has to be stronger.
Getting them in and out of the field effectively is part of the skill of playing him, it's not incredibly satisfying right now but if they buffed the effects of evolved it would be. Inflicting devolved while in the field would be overkill on defense and would essentially give you 10 within 1 cycle which at that point why not just give you all of them when they're in the field. As someone that's played him a fair bit since i pulled him last week, the problem isn't building the charges it's them not being that strong which is what a buff should change.
I agree that the burst damage while in the field and possibly even the bonus he gets from his sig on top of that should be increased, but there's nothing inherently wrong with his kit or loop that needs changing he just needs a numbers bump and maybe a way to run down the combo detonation timer quicker like brb
Good stuff, but do you think he’s a good champion currently
I mean I think hes a solid champion that has a lot of room for improvement. He's not gonna be a bg nuke and would love to see him get a bit of a damage or ease of use buff but outside of bgs I think he can do fine. I've done a lot of realm fights with him and he's slow but with inequity its rare he finishes a fight below 98% with a lot of parrying which i personally like, he'll probably be great for incursions, but I think he could do with some numbers tweaks on his burst damage and devolve/ evolves.
I like his loop, got me a fair few wins in bgs on defense, still waiting for the dupe to really see what he can do but generally I would say that even though i would still use him if he didn't get buffed I would like to see him get one. I think he's in an interesting spot where his defensive kit and offensive kit are pretty separate so buffing his offense wouldn't make him s nightmare on defense as far as I can see, so giving him a bit of a buff would be easier than someone like zola for example
His evolve/devolve mechanic is too weak. 16% at max is basically nothing and definitely not worth all that effort for 1 fight.
I was lucky enough to get the 7 star from a store crystal. He needs more oomph on attack and he's less than impressive as a defender unless you have no idea what he can do at all. Too bad he won't get tweaked either way until 2027 with how slow these balance batches are.
Adding the evolve passives as a cross-fight for him (as an attacker only) like the devolves are for the opponent and capping them at 20 or 25 would have made a world of difference to his value.
i usually try the character myself and take some notes,but due to High evolutionary Arena not here yeat i had to base in other people gameplay and some suggestions
I have some suggestions here and would like to hear the toughts of someone who already has the character at higher level
For aspect of evolution i suggest changing to 2% the debuff version and changing to 2-4% based on sig level the buff version,the difference is that the buff version is grant to you every 5 seconds you stay in the evolutionary field
Both still max of 10, i tought on this for longer fights that you would control regurlarly
from outside the Awakening i tought about the evolutionary field give you certain attack rating % based on how many debuffs the opponent have, i don't know a exact number but i tought about 100% since it's max of 20 debuffs he can stack, 10 cruelty and 10 whitter
Still working on it soo i'm open for some suggestions
He already has the burst damage within the field, I think that being increased based on debuffs would be better than adding an attack increase on top. I would also say that gaining the devolved when staying in the field would probably be a little too much considering it's pretty hard to get out of if you're attacking against him. Them being gained when entering the field would be fine if the potency of them were increased imo.
On offense I like to back up and place the field a tiny bit away from the wall which means you can just keep knocking them out and they dash back in to build them up quicker
In the videos from YouTubers, they kept putting it in the corner for some reason. I think it's better away from the corner so they keep going in and out and HE stays in it.
His evolve/devolve mechanic is too weak. 16% at max is basically nothing and definitely not worth all that effort for 1 fight.
I was lucky enough to get the 7 star from a store crystal. He needs more oomph on attack and he's less than impressive as a defender unless you have no idea what he can do at all. Too bad he won't get tweaked either way until 2027 with how slow these balance batches are.
Adding the evolve passives as a cross-fight for him (as an attacker only) like the devolves are for the opponent and capping them at 20 or 25 would have made a world of difference to his value.
i usually try the character myself and take some notes,but due to High evolutionary Arena not here yeat i had to base in other people gameplay and some suggestions
I have some suggestions here and would like to hear the toughts of someone who already has the character at higher level
For aspect of evolution i suggest changing to 2% the debuff version and changing to 2-4% based on sig level the buff version,the difference is that the buff version is grant to you every 5 seconds you stay in the evolutionary field
Both still max of 10, i tought on this for longer fights that you would control regurlarly
from outside the Awakening i tought about the evolutionary field give you certain attack rating % based on how many debuffs the opponent have, i don't know a exact number but i tought about 100% since it's max of 20 debuffs he can stack, 10 cruelty and 10 whitter
Still working on it soo i'm open for some suggestions
He already has the burst damage within the field, I think that being increased based on debuffs would be better than adding an attack increase on top. I would also say that gaining the devolved when staying in the field would probably be a little too much considering it's pretty hard to get out of if you're attacking against him. Them being gained when entering the field would be fine if the potency of them were increased imo.
On offense I like to back up and place the field a tiny bit away from the wall which means you can just keep knocking them out and they dash back in to build them up quicker
In the videos from YouTubers, they kept putting it in the corner for some reason. I think it's better away from the corner so they keep going in and out and HE stays in it.
His evolve/devolve mechanic is too weak. 16% at max is basically nothing and definitely not worth all that effort for 1 fight.
I was lucky enough to get the 7 star from a store crystal. He needs more oomph on attack and he's less than impressive as a defender unless you have no idea what he can do at all. Too bad he won't get tweaked either way until 2027 with how slow these balance batches are.
Adding the evolve passives as a cross-fight for him (as an attacker only) like the devolves are for the opponent and capping them at 20 or 25 would have made a world of difference to his value.
i usually try the character myself and take some notes,but due to High evolutionary Arena not here yeat i had to base in other people gameplay and some suggestions
I have some suggestions here and would like to hear the toughts of someone who already has the character at higher level
For aspect of evolution i suggest changing to 2% the debuff version and changing to 2-4% based on sig level the buff version,the difference is that the buff version is grant to you every 5 seconds you stay in the evolutionary field
Both still max of 10, i tought on this for longer fights that you would control regurlarly
from outside the Awakening i tought about the evolutionary field give you certain attack rating % based on how many debuffs the opponent have, i don't know a exact number but i tought about 100% since it's max of 20 debuffs he can stack, 10 cruelty and 10 whitter
Still working on it soo i'm open for some suggestions
He already has the burst damage within the field, I think that being increased based on debuffs would be better than adding an attack increase on top. I would also say that gaining the devolved when staying in the field would probably be a little too much considering it's pretty hard to get out of if you're attacking against him. Them being gained when entering the field would be fine if the potency of them were increased imo.
On offense I like to back up and place the field a tiny bit away from the wall which means you can just keep knocking them out and they dash back in to build them up quicker
He already gains burst increase on it's Awakening and his attacks itself are very weak, for the evolutionary Aspect i made after every 5 seconds exacly because of that
(Just checked while writing a d the field gives 34% burst,weird number and does help much because his attacks are very weak, the field is 12 second but considering it get 75% slower while you are there it can be over double of the time depeding on the AI)
Also the reason why i increase the bonus you get based on sig level,technically it's worse to get than the original but the bonuses are stronger
i still working on it because theres also someone numbers to change
My point is that the burst damage is the damage increase within the field, he doesnt need an additional one he just needs the one he has to be stronger.
Getting them in and out of the field effectively is part of the skill of playing him, it's not incredibly satisfying right now but if they buffed the effects of evolved it would be. Inflicting devolved while in the field would be overkill on defense and would essentially give you 10 within 1 cycle which at that point why not just give you all of them when they're in the field. As someone that's played him a fair bit since i pulled him last week, the problem isn't building the charges it's them not being that strong which is what a buff should change.
What i want to do is change the damage increase for all his attacks and not just during S1, doing this would not need to get the damage per debuff and would stay solely
I don't want the Devolve debuff to be apply every 5 seconds in the field,only the evolve buff with a buffed potency , the actual way is faster but no much good trying to get all of them but what i propose is much slower and you will mostly get 2-4 per field depeding on the AI and thats also why i gave way more potency than the devolve based on sig,i made for longer fights mostly since thats where i see him being used the most as attacker
number boost everyone agrees,i realy don't get why 35% and not 30 or 40
DISSAPOINTING! I just want him to be a 5/5 defender as he was sold as and listed as. Don't poop on me and call it rain Kabam. I get he is the highest prestige champ in game now but he was created to be 5/5 defender, thus why I spent a lot of units to get him. I don't need him to be a good attacker as that's not what he was billed as nor a dual threat. A brand new 5/5 defender should not be getting nuked already. My R3 Sig 80 has already been manhandled by Hit Monkey, Red Skull, Okoye and Crossbones in Mysterium this current meta. Bullseye and Serpent were brand new 5/5 defenders and they were great defenders deserving of 5/5 listing. Yuelana 5/5 and Dark Phoenix 4/5 are doing great as new defenders. Hell I'm getting better results from my Gentle on defense than this guy. I hope there is a bug that's interfering with his defensive prowess at the moment or he gets rebalanced before a years time has passed to actually make him a 5/5 defender. These champs I would assume go through testing before their release?
Comments
R2 bwdo vs valiant eq high evolutionary last boss which had 500k I think if she can do it then definitely he is not a defender if your favourite node is mix master
I wonder how modok is gonna turn up since his kit is almost similar with the autoblock mechanics. If he turns out better than high evol then we'll have another falcon/jess situation.
The only metas where he will shine are power gain metas where he can easily get to sp2, if you keep him under two bars he's very easy to kill you just have the disable the autoblock once and nuke him down before it's up again many champs can do that already.
thats it, someone said he was like a worst version of Beta Ray Bill and it fits
I was lucky enough to get the 7 star from a store crystal. He needs more oomph on attack and he's less than impressive as a defender unless you have no idea what he can do at all. Too bad he won't get tweaked either way until 2027 with how slow these balance batches are.
Adding the evolve passives as a cross-fight for him (as an attacker only) like the devolves are for the opponent and capping them at 20 or 25 would have made a world of difference to his value.
I have some suggestions here and would like to hear the toughts of someone who already has the character at higher level
For aspect of evolution i suggest changing to 2% the debuff version and changing to 2-4% based on sig level the buff version,the difference is that the buff version is grant to you every 5 seconds you stay in the evolutionary field
Both still max of 10, i tought on this for longer fights that you would control regurlarly
from outside the Awakening i tought about the evolutionary field give you certain attack rating % based on how many debuffs the opponent have, i don't know a exact number but i tought about 100% since it's max of 20 debuffs he can stack, 10 cruelty and 10 whitter
Still working on it soo i'm open for some suggestions
On offense I like to back up and place the field a tiny bit away from the wall which means you can just keep knocking them out and they dash back in to build them up quicker
(Just checked while writing a d the field gives 34% burst,weird number and does help much because his attacks are very weak, the field is 12 second but considering it get 75% slower while you are there it can be over double of the time depeding on the AI)
Also the reason why i increase the bonus you get based on sig level,technically it's worse to get than the original but the bonuses are stronger
i still working on it because theres also someone numbers to change
Getting them in and out of the field effectively is part of the skill of playing him, it's not incredibly satisfying right now but if they buffed the effects of evolved it would be. Inflicting devolved while in the field would be overkill on defense and would essentially give you 10 within 1 cycle which at that point why not just give you all of them when they're in the field. As someone that's played him a fair bit since i pulled him last week, the problem isn't building the charges it's them not being that strong which is what a buff should change.
I agree that the burst damage while in the field and possibly even the bonus he gets from his sig on top of that should be increased, but there's nothing inherently wrong with his kit or loop that needs changing he just needs a numbers bump and maybe a way to run down the combo detonation timer quicker like brb
I like his loop, got me a fair few wins in bgs on defense, still waiting for the dupe to really see what he can do but generally I would say that even though i would still use him if he didn't get buffed I would like to see him get one. I think he's in an interesting spot where his defensive kit and offensive kit are pretty separate so buffing his offense wouldn't make him s nightmare on defense as far as I can see, so giving him a bit of a buff would be easier than someone like zola for example