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Patriot buff live... I think

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  • MagrailothosMagrailothos Member Posts: 6,435 β˜…β˜…β˜…β˜…β˜…

    Back to Patriot Change ( I won't say buff, as it isn't).....

    7 months though πŸ˜‚πŸ˜‚πŸ˜‚.. seriously though, is kabams balance team hiring??? Ide love a job where we do bare minimum (joke, I'm sure they do more behind the scenes πŸ‘€ πŸ™„)...

    Y'all are funny, let's just conveniently ignore the other 8 buffs that went out this month
    On that, Kudos to the person who worked on Yondu πŸ˜ƒ

    Big improvement: https://forums.playcontestofchampions.com/en/discussion/comment/2858046#Comment_2858046
  • XlebXleb Member Posts: 927 β˜…β˜…β˜…
    Ansh_A said:

    Can we make the rebalance and buff program tier based to add more transparency to the process?

    Level 1 rebalance - simple change in numbers, swapping of debuff type, increasing length of a buff or debuff to make timing more consistent or rotation easier to execute. Timeline should follow old rebalance program.

    Level 2 - changes to the kits, special attacks, animations, interactions that could have a knock on effect on other parts of content - 3 to 6 months

    Level 3 - iron man or cyclops level rehauls that is practially a new champ. Can even take a year here because it is like practically releasing a new champ that will hopefully be caught up to the meta of the game.

    Level 3 is called "rebuild". In fact, the information that such an update can take up to a year is a myth. Kabam simply does not disclose the time frame when they begin creating such a champion from scratch (or do you really think that hard work on this starts right after the same Cyclops is declared the winner?). In reality, it doesn't take more than 10 weeks to develop a new champion (but it's up to the game designer to decide whether to start preparing it in advance or to stick to that deadline straight away). So there are no annual developments (well, maybe they were once, but certainly not recently). I do not exclude the possibility that development of update of the winner SC25 Rework will be almost immediately after the announcement of the winner, but this is a different case - the announced rework should be released before the end of this year (as Kabam themselves stated)
  • ahmynutsahmynuts Member Posts: 9,240 β˜…β˜…β˜…β˜…β˜…


    We posted about the shift to Batch Updates a few months ago. There are various reasons why we shifted to Batch releases instead of the old system - one of them being, it does give us more time for full review where we can make sure if a Champion needs a tune up they get one.

    ...

    It isn't about "waiting" to release his buff, it's about having an orderly process that allows the team to do their best work without having to crunch to unrealistic timelines.

    I am pretty apologetic for my stance here Kabam - but you can't have it both ways. You can't say "it didn't take us seven months to rebalance Patriot" while also saying "we didn't have Patriot rebalanced before the seven months was over and just choose not to release him".

    Like... okay I get the whole rebalance program cadence but, it really felt bad with Patriot here. I can appreciate that perhaps the old cadence was getting to be too much for the developers and something needed to give; but Patriot was released over a year ago and the people who do play him quite hard have been waiting for this almost as soon as he was released.

    Waiting an entire year to find out how my champion will be adjusted is kind of wild.

    Now, I'm not suggesting that you give us updates during the process, because with this community that would clearly be a nightmare. I'm also not suggesting that you go back to what it was. Yes, that rebalance cadence worked for the community but clearly it didn't work for the developers and frankly - they're the ones who matter here.

    But can we please find some middle ground where, sure there's a standard and orderly process, but if there's a character like Viv Vision or Patriot who end up not taking the whole process to tweak... maybe give the community a treat and say "Hey, we're actually done early and pretty pleased with what we have. Here are some notes to look forward to." or... if actually possible, just push them live rather than wait for the deadline.

    ~*~

    Now, on to the actual thread.
    ahmynuts said:

    Stronger and longer physical Vulnerability, ruptures now last less time but do the same amount of damage for shorter fights, extended heavy charge duration and the lower threshold for steadfast

    So nothing meaningful. Got it
    Okay, I'm clearly all aboard the train in saying that Patriot shouldn't have taken this long to release. But if you actually think that:

    Increasing the potency of his physical vulnerabilities by over 100% and extending their duration by 50% is "nothing meaningful" then respectfully, you either don't understand the character and numbers, or just never had realistic expectations for his rebalance.

    The extended heavy alone is actually pretty huge piece of utility that transformed his Reversal from being "nice, but kind of niche" to "this is actually useful".

    The shorter timeframe on his ruptures while leaving the potency the same as they were is another increase in damage.

    He's doing much more damage overall in shorter windows and he's a lot smoother.

    Patriot's rebalance may seem like only a few numbers were changed and a line was moved, but that's actually both quite meaningful as well as suggestive that his core kit was already quite good.
    Changing his precisions would have been a better change than what we got
  • Abspain101Abspain101 Member Posts: 977 β˜…β˜…β˜…
    edited August 6
    Buttehrs said:

    PT_99 said:

    Silly people, what did you guys expect from a free buff champ? Now if he had a double track at least, it would be a different story.

    Nah patriot needed "500 dollar champ or ps5" treatment to get any reasonable strong buff.
    I did say at least man.
    And 500 buck champs are not buffed champs, they are god tiers released as 7*.. get it right!
    They also aren't even 500. They're 800. :'(
    Ehhh not really red guardian 400 usd to get him from the track ht 600 to get him from the track the 800 are usually for the rank up gems titan nexuses from those tracks
  • Wicket329Wicket329 Member Posts: 3,781 β˜…β˜…β˜…β˜…β˜…
    Chosen85 said:

    Wicket329 said:

    Y’all wild for these takes. My 7* r2 w/ a 4* BP relic is blasting through RoL health pools in 40 seconds, no class advantage, hitting consistent medium crits at 22-45k damage (high end is with white tiger synergy).

    Where are you gonna use him in the game outside of fighting Photon? Im not attacking you. Im genuinely curious. I have him also btw.
    It’s a fair question, no worries. And I agree that he’s light on utility, I think if he had access to an evade counter in his kit in the same way he has his vigilance, that would be enough to move him from good to great (would become a very solid Spider-Woman counter, for example).

    As it stands, he kinda reminds me of Cap IW: easy rotation, tremendous damage output, extremely tanky, little bit of utility. His vigilance is genuinely useful in fights where Miss/Falter is the primary threat, and his ability to rapidly gain combo is actually good in certain niche matchups/nodes (there’s a ticking soul bomb node on the war map that he’s solid for), but otherwise he doesn’t have a ton of specific uses. I will say that anytime you just need to nuke, he’ll be extremely capable of that and is very fun to play.
  • WednesdayLengthWednesdayLength Member Posts: 3,448 β˜…β˜…β˜…β˜…β˜…
    Ansh_A said:

    Can we make the rebalance and buff program tier based to add more transparency to the process?

    Level 1 rebalance - simple change in numbers, swapping of debuff type, increasing length of a buff or debuff to make timing more consistent or rotation easier to execute. Timeline should follow old rebalance program.

    Level 2 - changes to the kits, special attacks, animations, interactions that could have a knock on effect on other parts of content - 3 to 6 months

    Level 3 - iron man or cyclops level rehauls that is practially a new champ. Can even take a year here because it is like practically releasing a new champ that will hopefully be caught up to the meta of the game.

    This ignores the fact that the changes all take the same amount of time regardless of the type of buff. They still need to gather data and test the changes then do any further refining and testing. The idea of a more clear label for the buffs is fine but everyone seems to be forgetting how buggy the old buffs were when they were cranking them out 3 per month
  • ahmynutsahmynuts Member Posts: 9,240 β˜…β˜…β˜…β˜…β˜…

    Ansh_A said:

    Can we make the rebalance and buff program tier based to add more transparency to the process?

    Level 1 rebalance - simple change in numbers, swapping of debuff type, increasing length of a buff or debuff to make timing more consistent or rotation easier to execute. Timeline should follow old rebalance program.

    Level 2 - changes to the kits, special attacks, animations, interactions that could have a knock on effect on other parts of content - 3 to 6 months

    Level 3 - iron man or cyclops level rehauls that is practially a new champ. Can even take a year here because it is like practically releasing a new champ that will hopefully be caught up to the meta of the game.

    This ignores the fact that the changes all take the same amount of time regardless of the type of buff. They still need to gather data and test the changes then do any further refining and testing. The idea of a more clear label for the buffs is fine but everyone seems to be forgetting how buggy the old buffs were when they were cranking them out 3 per month
    Deleting the number 7 and changing it to 5 does not take the same amount of effort and testing as a full overhaul. What you talking about
  • WednesdayLengthWednesdayLength Member Posts: 3,448 β˜…β˜…β˜…β˜…β˜…
    ahmynuts said:

    Ansh_A said:

    Can we make the rebalance and buff program tier based to add more transparency to the process?

    Level 1 rebalance - simple change in numbers, swapping of debuff type, increasing length of a buff or debuff to make timing more consistent or rotation easier to execute. Timeline should follow old rebalance program.

    Level 2 - changes to the kits, special attacks, animations, interactions that could have a knock on effect on other parts of content - 3 to 6 months

    Level 3 - iron man or cyclops level rehauls that is practially a new champ. Can even take a year here because it is like practically releasing a new champ that will hopefully be caught up to the meta of the game.

    This ignores the fact that the changes all take the same amount of time regardless of the type of buff. They still need to gather data and test the changes then do any further refining and testing. The idea of a more clear label for the buffs is fine but everyone seems to be forgetting how buggy the old buffs were when they were cranking them out 3 per month
    Deleting the number 7 and changing it to 5 does not take the same amount of effort and testing as a full overhaul. What you talking about
    The actual changes may take less time but the testing is still the same. Yall are acting like they can crank these out in an afternoon
  • Graves_3Graves_3 Member Posts: 1,908 β˜…β˜…β˜…β˜…β˜…

    ahmynuts said:

    Ansh_A said:

    Can we make the rebalance and buff program tier based to add more transparency to the process?

    Level 1 rebalance - simple change in numbers, swapping of debuff type, increasing length of a buff or debuff to make timing more consistent or rotation easier to execute. Timeline should follow old rebalance program.

    Level 2 - changes to the kits, special attacks, animations, interactions that could have a knock on effect on other parts of content - 3 to 6 months

    Level 3 - iron man or cyclops level rehauls that is practially a new champ. Can even take a year here because it is like practically releasing a new champ that will hopefully be caught up to the meta of the game.

    This ignores the fact that the changes all take the same amount of time regardless of the type of buff. They still need to gather data and test the changes then do any further refining and testing. The idea of a more clear label for the buffs is fine but everyone seems to be forgetting how buggy the old buffs were when they were cranking them out 3 per month
    Deleting the number 7 and changing it to 5 does not take the same amount of effort and testing as a full overhaul. What you talking about
    The actual changes may take less time but the testing is still the same. Yall are acting like they can crank these out in an afternoon
    Testing?

  • ahmynutsahmynuts Member Posts: 9,240 β˜…β˜…β˜…β˜…β˜…

    ahmynuts said:

    Ansh_A said:

    Can we make the rebalance and buff program tier based to add more transparency to the process?

    Level 1 rebalance - simple change in numbers, swapping of debuff type, increasing length of a buff or debuff to make timing more consistent or rotation easier to execute. Timeline should follow old rebalance program.

    Level 2 - changes to the kits, special attacks, animations, interactions that could have a knock on effect on other parts of content - 3 to 6 months

    Level 3 - iron man or cyclops level rehauls that is practially a new champ. Can even take a year here because it is like practically releasing a new champ that will hopefully be caught up to the meta of the game.

    This ignores the fact that the changes all take the same amount of time regardless of the type of buff. They still need to gather data and test the changes then do any further refining and testing. The idea of a more clear label for the buffs is fine but everyone seems to be forgetting how buggy the old buffs were when they were cranking them out 3 per month
    Deleting the number 7 and changing it to 5 does not take the same amount of effort and testing as a full overhaul. What you talking about
    The actual changes may take less time but the testing is still the same. Yall are acting like they can crank these out in an afternoon
    No..... no one is acting like that or implying that, or has even said anything like that actually.

    Did you read the thread? Because im assuming no
  • BringPopcornBringPopcorn Member Posts: 10,189 β˜…β˜…β˜…β˜…β˜…
    What testing? 🀣
  • WhisperDARKWhisperDARK Member Posts: 9 β˜…

    ahmynuts said:

    Ansh_A said:

    Can we make the rebalance and buff program tier based to add more transparency to the process?

    Level 1 rebalance - simple change in numbers, swapping of debuff type, increasing length of a buff or debuff to make timing more consistent or rotation easier to execute. Timeline should follow old rebalance program.

    Level 2 - changes to the kits, special attacks, animations, interactions that could have a knock on effect on other parts of content - 3 to 6 months

    Level 3 - iron man or cyclops level rehauls that is practially a new champ. Can even take a year here because it is like practically releasing a new champ that will hopefully be caught up to the meta of the game.

    This ignores the fact that the changes all take the same amount of time regardless of the type of buff. They still need to gather data and test the changes then do any further refining and testing. The idea of a more clear label for the buffs is fine but everyone seems to be forgetting how buggy the old buffs were when they were cranking them out 3 per month
    Deleting the number 7 and changing it to 5 does not take the same amount of effort and testing as a full overhaul. What you talking about
    The actual changes may take less time but the testing is still the same. Yall are acting like they can crank these out in an afternoon
    Kinda like how Silver Sable was tested before release? Or you mean something like Deathless Vision?
  • BringPopcornBringPopcorn Member Posts: 10,189 β˜…β˜…β˜…β˜…β˜…
    edited August 6

    ahmynuts said:

    Ansh_A said:

    Can we make the rebalance and buff program tier based to add more transparency to the process?

    Level 1 rebalance - simple change in numbers, swapping of debuff type, increasing length of a buff or debuff to make timing more consistent or rotation easier to execute. Timeline should follow old rebalance program.

    Level 2 - changes to the kits, special attacks, animations, interactions that could have a knock on effect on other parts of content - 3 to 6 months

    Level 3 - iron man or cyclops level rehauls that is practially a new champ. Can even take a year here because it is like practically releasing a new champ that will hopefully be caught up to the meta of the game.

    This ignores the fact that the changes all take the same amount of time regardless of the type of buff. They still need to gather data and test the changes then do any further refining and testing. The idea of a more clear label for the buffs is fine but everyone seems to be forgetting how buggy the old buffs were when they were cranking them out 3 per month
    Deleting the number 7 and changing it to 5 does not take the same amount of effort and testing as a full overhaul. What you talking about
    The actual changes may take less time but the testing is still the same. Yall are acting like they can crank these out in an afternoon
    Kinda like how Silver Sable was tested before release? Or you mean something like Deathless Vision?
    Don't forget Spiral, 6 arms and still whiffing atks on release "after testing"
  • The_LokΓ­The_LokΓ­ Member Posts: 52 β˜…
    With sp1 spam rotation, his damage is pretty good. My r2 patriot kills RoL bosses under a minute. But I still don't understand why they waited 7 months for this buff. They could do it in 2 days.
  • SirGamesBondSirGamesBond Member Posts: 8,293 β˜…β˜…β˜…β˜…β˜…
    All this discussion and not a single comment from that patriot thread spammer guy.
    So from this thread it looks like patriot is one trick pony to fight photons.

    I'll be upgrading Sable finally, and leave this guy in the bench... she so smooth, much more satisfying to execute too.
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