Awesome Suggestions/Ideas regarding Potions (Yeah, it might be kinda long... Don't be a baby! <3) :)
Are you tired of Small and Smaller Potions not making a dent of increase to your 4-Star Champions health? (Or should I say "decreasing the gap of the dent"?) Me, as well! That's why I propose a new system of Health and Revive Potions, based on percentage of maximum health, not a fixed number. You can have Small Healing Potions be +25% of the maximum health, Medium +50%, and Large +75%, or something like that. This would mean, if your hero starts off with 10,000/10,000 health, drops to 5,000/10,000 health, a Small Potion would bring his health to 7,500 because 25% of 10,000 is 2,500. So you would add 2,500 health to the 5,000 health. A Medium Potion would bring them back to max. health. For Revives, you can have a Small Revive Potion that revives and increases health 25% max. of health, Medium Revive Potion that revives and increases health 50% of max., Large Revive Potion that revives and increases health 75% of max., and a Full Revive Potion that revives and brings that Champion back to full health. By going by percentages and not a fixed number, this will make Health Potions relative again for those with higher level Champions and will always be the same in effectiveness, whether you have a 1-Star or 6-Star Champion.