**UPDATE**
We are currently working to fix a known issue regarding Alliance Prestige. With the introduction of Relics, Summoner Prestige is now the average PI of your Top 5 Champions and the average PI of your Top 5 Relics (regardless of which Champion they are attached to) combined.

Today we pushed a fix that will allow for proper reward calculations in Alliance Quests. However, the display for Alliance Prestige will not be accurate and does not include Relic Prestige. This is a display issue only.

T2A Limit

RaganatorRaganator Posts: 2,317 ★★★★★
edited December 2017 in Suggestions and Requests
Please consider raising the available stash of t2a from 12 to 14. A player should not be forced to r4 a champ in order to avoid expiring t2a while waiting for a champ to r5. In this scenario, one would drop from 12 to 8 t2a, and then would need to get two more t2a to get to 10 in order to r5 a new champ. If the amount we can hold is 14, this scenario is avoided. A player shouldn't be punished for taking a 5* champ to r4 while waiting for a good champ to r5.

Comments

  • NiteAndDaeNiteAndDae Posts: 670 ★★★
    R5 of a 5* takes 6 t2a, you should be fine.
  • RaganatorRaganator Posts: 2,317 ★★★★★
    edited December 2017
    NiteAndDae wrote: »
    R5 of a 5* takes 6 t2a, you should be fine.

    That misses the point and assumes the champ you will r5 is already at r4. To take a new champ from r1 to r5 takes 10 t2a. So if I have 12 t2a and one in the stash that might expire, I am forced to take a champ to r4 or risk losing a t2a. That then would take me down to 8 or 9 t2a, and then if I pull the champ I want to r5, I have to wait for one or two more t2a (which is the most rare resource). That doesn't seem to make much sense.
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