**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
2018 should be the year of direct buffs
Isman1998
Posts: 520 ★★★
Ok 2018 should be the year of buffs and I'm not talking about buffing characters through synergies. No straight up fixing characters. I'll use my boy Dr. Strange as an example. He's been almost worthless ever since 12.0. Y'all never fixed him but you guys fixed Thor and Scarlet Witch after that whole situation in the next update 12.1.
Dr. Strange and his regen/damage output have never been revisited and its time for him and other champions like Black Bolt, Luke Cage, Venom, Carnage, Ms. Marvel, Deadpool X- Force, Colossus, She-Hulk, Iron Fist and others some use in the game. I know not every character can be in the top tier but give them a use.
Short List of Fix Suggestions
Dr. Strange : Buff his Damage Output and make his Regen stronger. Preferably go back to what he was Pre 12.0 update.
Luke Cage : Make him become indestructible after a 15-20 hit combo. Give him resistance to bullet damage. Buff his damage output
Black Bolt : His sig ability flip the way it works. For every critical he lands give him the fury and cruelty buffs instead of the other way around. I know he has a synergy that does this but this shouldn't be required to make him good to fight with.
Ms. Marvel : Fix that special 2. (I know the fix is coming but when?)
Colossus : Give him Incinerate and Poison Immunity
Like I said before I know every character can't be top tier but at least make some champions useful in some way.
Dr. Strange and his regen/damage output have never been revisited and its time for him and other champions like Black Bolt, Luke Cage, Venom, Carnage, Ms. Marvel, Deadpool X- Force, Colossus, She-Hulk, Iron Fist and others some use in the game. I know not every character can be in the top tier but give them a use.
Short List of Fix Suggestions
Dr. Strange : Buff his Damage Output and make his Regen stronger. Preferably go back to what he was Pre 12.0 update.
Luke Cage : Make him become indestructible after a 15-20 hit combo. Give him resistance to bullet damage. Buff his damage output
Black Bolt : His sig ability flip the way it works. For every critical he lands give him the fury and cruelty buffs instead of the other way around. I know he has a synergy that does this but this shouldn't be required to make him good to fight with.
Ms. Marvel : Fix that special 2. (I know the fix is coming but when?)
Colossus : Give him Incinerate and Poison Immunity
Like I said before I know every character can't be top tier but at least make some champions useful in some way.
8
Comments
Good post mate.
Thanks
Idk why people stay flagging stuff.
I agree LC needs some major improvements. His indestructible should activate more than once per fight. He should eithdr have it activate after a special like juggernaut or randomly throughout the fight based on a percentage. Also, his damage output could be better.
Yet another champ that specializes in defense that could use a defensive upgrade. I like the ideas of making him incinerate and poison immune. He should also get some type of offensive boost like maybe concussion or stun.
Love the feedback. These champs gotta be better.
So the jokes on them really, they’re actually doing you a favour. Good post btw dude. Some of the older characters could use a bit of love.
Honestly thanks dude.
Better bleed damage been a while since I last looked at a carnage so don’t remember all his stuff but give Him something along the lines of venom as well where he can duplicate buffs
Because what's good in fixing 2 champions every few months, if they release more broken champions at higher rate, champions which are not good in any mode in the game?
Green Goblin, Kingpin, Sentry? Do they have any purpose for their existance in game, besides making people feel bad when they pull them? And they are new champions.
Base Stats & Abilities
*All stats based on 4-Star, Rank 5, Level 50, Signature Level 99
Health: 16572
Attack: 1159
Max PI:
Without Signature: 3552
With Signature (99): 4353
*All stats based on 5-Star, Rank 5, Level 65, Signature Level 200
Health: 33227
Attack: 2324
Max PI:
Without Signature: 7165
With Signature (99): 9816
Basic Abilities - Bleed Immunity, Resist Physical, Exhaustion, Stun
Passive
Bulletproof and near impenetrable skin provides immunity to Bleeding.
+1333 Physical Resistance against non-Critical Hits.
All Attacks
Luke Cage gains +521 Attack Rating for each Debuff on the opponent.
Light Attacks
30% chance to Exhaust the opponent, reducing Critical Hit Damage Rating by 84 and the potency of their Power Gain effects by 25% for 10 seconds.
Signature Ability - “Tough it Out”
When Attacked
Bullet-proof skin allows Luke Cage to become Indestructible and ignore all incoming damage for 1~2.4 seconds.
This ability can be activated again after a 45~26 seconds cooldown.
Special Attacks
Special 1
57% chance to Stun the opponent for 2.5 seconds, plus 10% chance for each stack of Exhaustion on the target has, up to 30%.
Special 2
Consumes all Exhaustion Debuffs to inflict Concussion, reducing the opponent’s Ability Accuracy by 25% per Debuff converted for 13 seconds.
Special 3
Inflicts 4 Exhaustion Debuffs, each reducing Critical Hit Damage Rating by 84 and the potency of their Power Gain effects by 25% for 18 seconds.
@Isman1998 Is the Indestructible ability every 26 seconds not enough for you? You want it more often?
I made this post way before they said they were buffing Luke Cage and Red Hulk. I'm cool with every 26 seconds. Anything to make him better.
I think all symbiotes need an accuracy reduction ability. Even if it’s just an evade counter. But more would be better. The symbiotes in the comics are good because they can adapt, which gives them a lot potential within these game mechanics.
Venoms generally quite good, he’s just outdated and has no real utility, buffs take too long to build up and are quite random.
If they added some form of accuracy reduction. Maybe when the target is bleeding or just a base one like AV, he already becomes more useful.
They need to also increase his buff copy chance to 100% on specials. Possibly more than 1 buff or maybe longer durations too.
Maybe also have a way to increase his passive buff gain. Get one on each special, or maybe just reduce the timer for the next one if he target is bleeding or something.
Venom is close to being good. He just falls short everywhere.
Carbage needs a bit more work.
He needs his base stats increased.
He needs his bleed generation improved. Chance on hit/crit, like BP or AA or a long one on every special like punisher/WS. I do like the short bleeds on crit in already bleeding targets.
Bleeds need to be improved. Possibly just by increasing his base stats.
His Sig ability needs to be improved also. I would make him steal health and energy from a bleeding target (% of bleed damage or a flat amount per bleed stack per hit or something) , instead of the terrible power gain increase that he has now.
This will give him some longevity, and a small amount of power control, by reducing the power an enemy gains and also increasing his own power gain. Doesn’t have to be huge, but it would be nice to make him work well when used agressively. Fits his whole chaos psycho serial killer personality.
Carnage also needs his victory pose changed/improved. Even if it is him throwing his hands back and screaming with tentacles flapping about like in his L3. He’s not gunna walk up and pose like Captain America after he dismembers Someone.
It’s disappointing that the 2 original and fan favourite symbiote champs are overshadowed by venompool and AV.
Honestly. Hopefully they get buffed in the future.
Kingpin not good in any part of the game? He was my MVP against Void uncollected and Magneto Boss Rush Challenge.
Against Void:
His sp1 causes 45% ability reduction.
And he can passively converts debuffs to rage buffs by 50%. With hood/joe fixit synergy, he gets an additional 15% almost rivaling that of Agent Venom’s 70%.
So against Void, spam SP1. That allowed me not to get hit by some of his debuffs. And if that didnt work, i have another 65% chance to shrug off debuffs and convert them to rage buffs.
And if those still dont work, then i resort to the 10th hit combo. But honestly, my 4* r5 kingpin rarely had a debuff on him.
Against Magneto Boss Rush,
As long as I can hit him with SP1, thorn gets turned off. And it’s not hard to keep that black ISO on your opponent for the whole fight. Although it’s not 85% ability reduction like that of elektra, definitely way easier to keep on because it’s 12 second long. AND 45% is more than enough against thorns.
Is Kingpin godtier?
Definitely not. But does he have no use in the game? Definitely not as well.
Re green goblin:
I just duped mine so im still testing him but definitely not useless either. His power control is different that it’s not a debuff. You cant shrug off his cunning (yes, his Sp1 can drain. But that’s not his main mode of power control). And his SP2 hits really hard.
Is GG godtier? - No
Is he useless? - No
Sentry? - No idea I dont have him