Rewards for content

Aaronb06Aaronb06 Member Posts: 10
Im posting in hopes that future events and quests can have increased reward values that match the difficult of the content. For example:
Act 5.1, awesome rewards for the difficulty. People with the minimum strength champs to realistically complete chapter can appreciate the rewards. Act 5.2 on the other hand is supposed to be much more difficult than 5.1, but has very similar rewards.... why? The people who will beat this to completion already have r5 champs and are most likely starting to focus their efforts toward 5*s, as yall intend. The ranking up reward is 3 t4cc.... for only 4*s, which is amazing.... but available to us at the start 5* becoming the priority.

Rtl has nodes that are simply there to make you burn units. Thats frustrating enough, but then when you complete it the best value is a random class awakening, and a t4bc. Like i said, frustrating.

My point is, by the time you have the champs, at a level necessary to clear these challenges, the rewards are not worth it.

Rol, rtl, every story act(excluding 100% completion).... thats a little annoying.

Comments

  • Sir_PootingtonSir_Pootington Member Posts: 45
    I agree. What's the point in rewards that are useless by the time you get them? I mean, I'm still on the second quest of act 5! Rewards? What rewards? I don't see any rewards. ONLY OVERPOWERED FIVE STARS!
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