**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.

REWORKING SUGGESTIONS

Lets devote this thread to sharing ideas about how we would like kabam to rework certain champions.

IRON PATRIOT
Faliing below 20%/15% health gives him a boost to his attack. This fury should last for about 8-10 seconds and boost his attack by about 50%-80%.
This should be independent of his awakened ability.
It will synergize well with his power gain (Arc Overload power gain)

LOKI
Needs some form of reliable lifesteal and/or power steal against opponents that do not activate buffs.

SHE HULK
Needs an ordinary fury that activates against not-stunned opponents.

WAR MACHINE
Every time he fills a bar of power he has a decent chance (60%-80%) to gain a short strong fury (3-4 seconds, 40%-60% attack increase)
Synergizes well with his bleed.
Also his sig ability armour up should grant him crit resistance.

Iron Man
It will be cool if his AI can read the opponent's fighting style like we saw in civil war against cap.
When struck he reduces the opponent's offensive ability accuracy and increases his own defensive ability accuracy.
(Both 60% Maxes out at 30 hits, resets when he falls below 20% health)
When striking he reduces the opponent's defensive ability accuracy and increases his own offensive ability accuracy.
(Both 60% Maxes out at 30 hits, resets when he falls below 20% health)
(Not a flat% increase or decrease)

SP1 : Lasers(block penetration)
SP2 : Needs to be more than just his unibeam. Maybe a power drain ?
SP3: Armour break, but stronger than the current one.

SUPERIOR IRON MAN
Based on current armor he gains upto 70% more power from incoming energy attacks.

HULKBUSTER

Crit Damage should be increased to 240%
Base damage needs to be increased.

KAMALA KHAN
Only while charging heavy
Incoming hits are ignored (unstoppable) but 1 fury is consumed per hit received.

ANTMAN
He modifies his size to strike where it hurts, ignores X% of the opponent's resistances in special attacks.
Crit rating and damage can be increased.

BLACK PANTHER CIVIL WAR
65% chance to bleed on basic crits
Deals 60% damage over 3 seconds.

GROOT
Grant him a permanent fury and cruelty alternately every 8 seconds in a fight.

MAGNETOS
Need to reduce the ability accuracy of opponents reliant on metal to a much greater extent.
MARVEL NOW
100% ability accuracy reduction on his temporary magnetizations.
OG
75% permanent reduction.

Increase your own ability accuracy against champions reliant on metal by a flat 20% (both)

Magnetic fields reduce the power gain of all opponent champions by 10%

COLOSSUS
Increase base attack by upto 60% based on current armour levels ( just like specials)

CARNAGE
Just increase his base attack and health and crit rate and crit damage already.

GAMBIT
Should not stop charging when blocking hits.

Basic attack damage increases based on the oppoenent's stored power ( he uses their stored porential energy against them )

Please share your ideas too !

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