The game team has resolved this issue. Keys will be distributed via in-game messages and the quest timer will be extended.
More information and timeline here.
*This includes currently unclaimable keys as well*
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.

Bane buff in 5.2 not doing 2.5% damage to the AI

So I was working my way thru act 5 chapter 2 and the 5th part has a bane buff for the fights. I noticed that when the AI had the bane it barely did any damage - even when applied for the full 10 seconds.

Yet when the bane buff was on me - even for only a few seconds - my health plummeted. I decided to do some experiments on the first fight with MK and never saw the AI degenerate more than 1% health. It says 2.5% in the description.

Can I get some clarity on how this node works?


As you can see the AI has almost 20k health. Doesn't that mean bane should degenerate over 400 hp/sec? Why is bane only dealing 120?


  • colbyscipio987colbyscipio987 Posts: 1,027 ★★
    You didnt read Bane correctly
  • xNigxNig Posts: 7,212 ★★★★★
    Cause you have 4800 health that’s why it’s dealing 120 damage.
  • JadedJaded Posts: 5,476 ★★★★★
    xNig wrote: »
    Cause you have 4800 health that’s why it’s dealing 120 damage.

    He has 9627 health
  • Eb0ny-O-M4wEb0ny-O-M4w Posts: 13,703 ★★★★★
    Os opponent base HP
  • JadedJaded Posts: 5,476 ★★★★★
    @MisterNiceGuy to elaborate
    Your yellow jack has 9627 health, when bane is applied to mk it will do 240 damage per second or 120 per tick as ticks are .5 second.
    Bane is your health x 2.5% = direct damage to opponents
    Or bane against you is their current health x 2.5% = direct damage to you.
Sign In or Register to comment.