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Potential Idea for Carnage

Carnage:
Cosmic
Signature Ability: An Axe To Grind
Every 6 Seconds, His Mode changes.
When Carnage is in Endangered Mode, He becomes Invisible for 15 Seconds and Unbreakable for 8 Seconds at the start of the Fight.
When Carnage is in Danger Mode, He gains +5000 Attack Rating and +3500 Armor Rating at the start of the Fight.
When Carnage is in Protected Mode, He Gains 3 Fury Buffs and Immediately starts the Fight regenerating +950.15 Health over 6 Seconds.
When Carnage is in Attack Mode, His Camouflage Suit is Undetectable to Spider Sense and Evade and has 100% to Degenerate Opponents by -800 per 1 Second over 5 Seconds at the start of the Fight.
Main Abilities:
Invisibility
Fury
Regeneration
Degeneration
Evade
Bleed Immunity
Poison Immunity
Bleed
Poison
Stun
True Strike
Every 6 Seconds, His Mode changes:
These abilities are different from the Signature Ability.
Endangered Mode: +70% Evade and -200 Bleed Damage over 9 Seconds
Danger Mode: Regenerate +250.89 Health for 16 Seconds
Protected Mode: 80% Defensive Ability Accuracy Reduction and 2 Fury Buffs, increasing his damage by +489.65 per Buff.
Attack Mode: Degenerate Opponents by -390 every 2 Seconds for a total of 8 Seconds and Poison by -400 for 6 Seconds
Carnage becomes Invisible also on his L2 Attack.
Savage Symbiote
When Carnage has 2 Fury Buffs, The Attack Damage increases with each 4 Hit Combo that he Completes.
If Carnage has Less than 2 Fury Buffs, The Attack and Critical Rating is increased by +1500 depending on the Mode that is active.
Endangered Mode: +1500 Attack and Critical Rating
Danger Mode: +950 Attack and Critical Rating
Protected Mode: +525 Attack and Critical Rating
Attack Mode: +300 Attack and Critical Rating
Symbiote Regeneration:
Every time Carnage performs 2 Dash Backs, Regeneration is Triggered.
Dexterity also triggers Regeneration.
1 Dexterity Buff + 2 Dash Backs: +680.45 over 6 Seconds
2 Dexterity Buffs + 4 Dash Backs: +1360.90 over 8 Seconds
3 Dexterity Buffs + 6 Dash Backs: +2120.35 over 10 Seconds
Passive:
Bleed and Poison Immunity
Fury: 3 Stacks at the start of the Fight then 2 additional Buffs over 3 Seconds.
In Attack Mode, he is immune to Evade.
Specials:
1: Bleed, Poison, Degenerate
2: Invisibility, Poison, Fury: 1 Buff
3: Degeneration: -250 over 20 Seconds, True Strike, Stun: 5 Seconds
2
Comments
He’s overpowered AF
here you go a like for your idea