Guillotine soul acquisition bug [More Info Needed]

ScottryanScottryan Member Posts: 475 ★★★
edited January 2018 in Bugs and Known Issues
I have recently noticed a bug when using my guillotine against LOL starlord and red hulk. She is not getting her soul every time they loose 6% health. An example is that she received a soul when rulk was halfway between 85% and 84% health. This bug has been occuring on a team of 5* r5 guillotine, morningstar, wlovie, red clops and red magneto.
Please look into this bug
Post edited by Kabam Wolf on

Comments

  • Kabam WolfKabam Wolf Member Posts: 1,277 ★★★
    Hey there @Scottryan. I haven't been able to reproduce this on my end yet. Do you have any videos or screenshots you could post that show this happening to you? Thanks!
  • ScottryanScottryan Member Posts: 475 ★★★
    edited January 2018
    Kabam Wolf wrote: »
    Hey there @Scottryan. I haven't been able to reproduce this on my end yet. Do you have any videos or screenshots you could post that show this happening to you? Thanks!
    I'll see what i can do
  • alexbigup89alexbigup89 Member Posts: 13
    hi mate, that s easy... do you even realize what 5% of their total life means ??? that means rougly 150 k hp for Sl and his 3.3million hp points .... even if you use MS in your team, and your souls will expire every 20sec and not 10sec without synergy, it will be tough for you to collect and keep them...
    do you remember wolverine for Rol? i passed him with guilly 4* at the time, but it was essential de throw spe2 as soon as fight starts, to allow wolvie to reverse his regen and lose lots of hp really fast to keep getting some souls... after 30 seconds, without spe2 succeeded, i had only one soul and no more possibility to throw reverse heal... bottom line : even if i have myself guilly 5* r4, i cant bring her with me for LOL attempt :(
  • ScottryanScottryan Member Posts: 475 ★★★
    https://youtu.be/qGNAjgrCtw4

    I skip the soul at 94% with an l3
    No soul at 88 but i get it 1% later
    No soul at 82 but i get it 1% later
    No soul at 76 but i get it 1% later
    No soul at 70...then i die, lol
  • ScottryanScottryan Member Posts: 475 ★★★
    edited January 2018
    Coul this happen because i use the l3 to take him from 95 to 93. I know that she cannot generate souls from an l3 but the damage from it should apply to the soul after right, or does me skipping 94 to 93 cause an extra 1% to be off on all of the other souls
  • ScottryanScottryan Member Posts: 475 ★★★
    edited January 2018
    hi mate, that s easy... do you even realize what 5% of their total life means ??? that means rougly 150 k hp for Sl and his 3.3million hp points .... even if you use MS in your team, and your souls will expire every 20sec and not 10sec without synergy, it will be tough for you to collect and keep them...
    do you remember wolverine for Rol? i passed him with guilly 4* at the time, but it was essential de throw spe2 as soon as fight starts, to allow wolvie to reverse his regen and lose lots of hp really fast to keep getting some souls... after 30 seconds, without spe2 succeeded, i had only one soul and no more possibility to throw reverse heal... bottom line : even if i have myself guilly 5* r4, i cant bring her with me for LOL attempt :(

    I dont need to collect and keep them. What i do is right before the 6% intervals i go to ny l3 and use it when i get the soul. That remover 30k from rulk or 50k from SL
    And my gilly isnt r4, she's an r5. No regrets
  • Dexman1349Dexman1349 Member Posts: 3,060 ★★★★★
    It's based on how the percentages are displayed and how they relate to the actual health.

    You get 1 charge per 6% of damage, so you have to do the full 6% in order to get the charge. When the health bar shows 94%, it actually means the health is between 94 and 95%, so once it drops to 93 you would have caused 6.x% damage.
  • ScottryanScottryan Member Posts: 475 ★★★
    Dexman1349 wrote: »
    It's based on how the percentages are displayed and how they relate to the actual health.

    You get 1 charge per 6% of damage, so you have to do the full 6% in order to get the charge. When the health bar shows 94%, it actually means the health is between 94 and 95%, so once it drops to 93 you would have caused 6.x% damage.

    I get what youre saying but i have been using her for a while and normally trigger at 94, 88, 82, 76, 70, etc
  • Dexman1349Dexman1349 Member Posts: 3,060 ★★★★★
    How does it proc when fighting WS in ROL?
  • ScottryanScottryan Member Posts: 475 ★★★
    Dexman1349 wrote: »
    How does it proc when fighting WS in ROL?

    Im pretty sure it procs normally but ill go test it now
  • ScottryanScottryan Member Posts: 475 ★★★
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    So i fought WS twice, once without l3 and once with it. When i used my l3 in the second match i used it with 2 souls (= 4%). After that l3 all of my souls triggered 6% away from eachother but not at the correct numbers, they were 2 below the % they would normally trigger.
    I beleive i have figured out what is causing this. If you use an l3 and it goes past a soul interval (94% for example) then souls will trigger every 6% after what ever the l3 leaves them at (if the l3 take you from 96% to 90% then souls will happen every 6% after the 90% instead of keeping with triggering evry 6% from 100). Now i just need to know if this is a bug...i hope it is. Hope i didnt explain it too badly
  • Dexman1349Dexman1349 Member Posts: 3,060 ★★★★★
    I wonder if generating charges is based on when the last one is burned. Would it reset if you burn a SP2 since that uses charges too?
  • ScottryanScottryan Member Posts: 475 ★★★
    Dexman1349 wrote: »
    I wonder if generating charges is based on when the last one is burned. Would it reset if you burn a SP2 since that uses charges too?

    I dont think so. With gilly i think there are 2 things that are always happening.
    1- its counting how much health you have taken from them to count till the next soul
    2- a constant 10 second timer (20 with MS) and when the timer expires 1 soul is removed. This is constantly happening so if you get a soul just as the timer hits 0 your soul will be removed as you get it
  • Dexman1349Dexman1349 Member Posts: 3,060 ★★★★★
    I agree with the 2nd point, but my comment was based on #1. If the health counter "resets" when you actively burn a soul (not passively letting one expire).

    In your case, the AI started with 100% health. You would have generated a soul at 94% but you burned one and "reset" the health counter at 93%, meaning your next charge would generate at 87%. I'm just wondering if the SP2 would cause the same problem as your SP3 did in the OP.
  • Dexman1349Dexman1349 Member Posts: 3,060 ★★★★★
    Basically, you cannot generate a charge on a hit that burns one.
  • ScottryanScottryan Member Posts: 475 ★★★
    Dexman1349 wrote: »
    I agree with the 2nd point, but my comment was based on #1. If the health counter "resets" when you actively burn a soul (not passively letting one expire).

    In your case, the AI started with 100% health. You would have generated a soul at 94% but you burned one and "reset" the health counter at 93%, meaning your next charge would generate at 87%. I'm just wondering if the SP2 would cause the same problem as your SP3 did in the OP.

    I see what you are saying. I do not think that her burning a soul connects to when she gets a new soul. I think that the 2 work seperatly. I think the reset for the health counter is caused by me skipping over the soul and then, since im at 93% it starts counting from there instead of from 94% since that number was skipped
  • ScottryanScottryan Member Posts: 475 ★★★
    Dexman1349 wrote: »
    Basically, you cannot generate a charge on a hit that burns one.

    I think you can on the l2. All of her hits except for the l3 can generate souls
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