Guillotine soul acquisition bug [More Info Needed]
Scottryan
Member Posts: 475 ★★★
I have recently noticed a bug when using my guillotine against LOL starlord and red hulk. She is not getting her soul every time they loose 6% health. An example is that she received a soul when rulk was halfway between 85% and 84% health. This bug has been occuring on a team of 5* r5 guillotine, morningstar, wlovie, red clops and red magneto.
Please look into this bug
Please look into this bug
Post edited by Kabam Wolf on
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do you remember wolverine for Rol? i passed him with guilly 4* at the time, but it was essential de throw spe2 as soon as fight starts, to allow wolvie to reverse his regen and lose lots of hp really fast to keep getting some souls... after 30 seconds, without spe2 succeeded, i had only one soul and no more possibility to throw reverse heal... bottom line : even if i have myself guilly 5* r4, i cant bring her with me for LOL attempt
I skip the soul at 94% with an l3
No soul at 88 but i get it 1% later
No soul at 82 but i get it 1% later
No soul at 76 but i get it 1% later
No soul at 70...then i die, lol
I dont need to collect and keep them. What i do is right before the 6% intervals i go to ny l3 and use it when i get the soul. That remover 30k from rulk or 50k from SL
And my gilly isnt r4, she's an r5. No regrets
You get 1 charge per 6% of damage, so you have to do the full 6% in order to get the charge. When the health bar shows 94%, it actually means the health is between 94 and 95%, so once it drops to 93 you would have caused 6.x% damage.
I get what youre saying but i have been using her for a while and normally trigger at 94, 88, 82, 76, 70, etc
Im pretty sure it procs normally but ill go test it now
So i fought WS twice, once without l3 and once with it. When i used my l3 in the second match i used it with 2 souls (= 4%). After that l3 all of my souls triggered 6% away from eachother but not at the correct numbers, they were 2 below the % they would normally trigger.
I beleive i have figured out what is causing this. If you use an l3 and it goes past a soul interval (94% for example) then souls will trigger every 6% after what ever the l3 leaves them at (if the l3 take you from 96% to 90% then souls will happen every 6% after the 90% instead of keeping with triggering evry 6% from 100). Now i just need to know if this is a bug...i hope it is. Hope i didnt explain it too badly
I dont think so. With gilly i think there are 2 things that are always happening.
1- its counting how much health you have taken from them to count till the next soul
2- a constant 10 second timer (20 with MS) and when the timer expires 1 soul is removed. This is constantly happening so if you get a soul just as the timer hits 0 your soul will be removed as you get it
In your case, the AI started with 100% health. You would have generated a soul at 94% but you burned one and "reset" the health counter at 93%, meaning your next charge would generate at 87%. I'm just wondering if the SP2 would cause the same problem as your SP3 did in the OP.
I see what you are saying. I do not think that her burning a soul connects to when she gets a new soul. I think that the 2 work seperatly. I think the reset for the health counter is caused by me skipping over the soul and then, since im at 93% it starts counting from there instead of from 94% since that number was skipped
I think you can on the l2. All of her hits except for the l3 can generate souls