**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
Comments
Cosmic: Carnage and Groot
Skill: Karnak and Netflix
Mutant: Mags and OML
Tech: HB and Vulture
Tech:
Hulkbuster, bleed and coldsnap immunity plus a stark AI force field. Like MODOK's ability but reboots for 5 seconds when struck by a heavy attack
Iron man IP and WM combine all 3 signature abilities together so they all get regen, empty the clip, and power flood. Arc overload/power flood/empty the clip occurs at 25% instead of 15%
Skill:
Widow, Punisher's l1. Sp3 base damage reduced 80%. sp3 causes shock dealing 7000 damage over 5 seconds.
Karnak, true strike is active all the time and sp1 has a 75% chance to stun for 2.5 seconds instead.
Mutant:
Magneto and Magneto Marvel Now, magnetism removes 100% evade and dexterity ability accuracy, and special attacks cause critical hits and bleeds through enemy's blocks.
Gambit, each kinetic charge increases his attack by 150,. New passive, while opponents are under the effects of concussion all of Gambit's attacks are unblockable.
Cosmic:
Carnage, stronger bleeds and mutations are immediate, constant angela style regeneration.
Captain/Miss Marvel unblockable L2, rogue's moveset, fury increased to pre 12.0 value.
Mystic:
Juggs & UC all special attacks are fully unblockable. Unstoppable lasts infinitely until knocked down by a heavy or special attack.
Thor JF, Shock immunity. Base critical rate and damage brought in line with other female characters. New signature ability, striking a stunned enemy with a heavy attack breaks enemy armor reducing it by 3000 max 3 stacks. Stagger replaced by fate seal.
I understand your point, but the champs should also be good without having to change mysteries and setting up specific synergies. And without a signature stone or time to grind the areans, who knows when a champ will become duped. With RNG it could be never. The God Tier champs do very well by themselves unlike some of the champs listed in this thread. Someone mentioned that Loki doesn't need a buff because of his synergy with Hela and Ragnarok, but not everyone has those other two to pair him with.
@N0L1M1TS which champs do you find are fine as-is that we inferior players don't know how to utilize properly?
Mutant: collosus, both magnetos.
Skill: karnak, dd netflix.
Mystic: dr strange, iron fist.
Cosmic: gamora, carnage.
Skill: Daredevil (Netflix) and Karnak
Mutant: Magneto and Gambit
Tech: Hulkbuster and War Machine
Mystic: Iron Fist and... Immortal Iron Fist because all mystics are great
But the fact that no champ should really rely on synergy to be good, atleast imo.
They should be able to handle themselfs without synergy and not rely on it
Punishers L1? Cause you cant evade it?
Good luck on bringing down an unstunnable juggs or uc with maxed MD in aw...
Skill: Homeless pillow hands and Horned, dark red, backflipping demon.
Mystic: Pillow fist and Levitating nuisance.
Tech: Patriotic tin can and Hulk's punching bag of steel.
Cosmic: Garbage and Wannabe miss marvel.
Carnage and groot
Iron patriot and warmachine
Old man logan and magneto marvel now
Falcon and DD Netflix
Spidergwen and Shehulk
Exactly. I'm ok with some champs needing certain masteries to really shine, but no one should need another champ included on the team in order to be viable. There should be ways to make any champ viable in some aspect either by maxing his sig, retooling masteries, or just playing better (even if differently, like Quake), without having to get another champ altogether. It's like if someone said "Hey these roads are bad, and it's hard to drive." and someone replied with "why don't you take your helicopter?" as if everyone has that.
Magneto
Colossus
Skill
Karnak
Daredevil Netflix
Cosmic
Groot
Carnage
Mystic
Iron Fist
Unstoppable Colssuss
Science
Sentry
Spider Gwen
Tech
Hulk Buster
Iron Man
There's a lot more to be mentioned.
It’s not about being a superior or inferior player. Some players are simply better at some things than others. I get hit far more frequently than I would like because my reaction time sucks. C’est la vie.
To answer your question, I would say that IF, Jane Foster Thor, Juggernaut/UC, and Phoenix are all good as-is. Iron Fist is supposed to be a glass canon. His base attack is in the top 10-15 in the game. His has a deficiency defensively because he has zero armor. If a buff is introduced to address this deficiency, he becomes overpowered. There are plenty of mastery and synergy builds that can compensate for this. Or, (unless your reflexes suck like mine) you can just not get hit. A friend of mine sent me a video where used his 5/50 Awakened (signature level 80) 4* Fist to defeat a 5* Awakened (signature level 87) classic Black Panther in a duel. Took him 33 seconds, and he never got touched. He’s better at the actual fighting now than I am. Lol
JFT, Juggy, and UC are admittedly underwhelming out of the box, and were it not for their signatures, I would be inclined to agree that they could benefit from some adjustments. However, these three all benefit from simply having their respective signatures. JFT gets guaranteed critical hits on stunned opponents with hers. You can put her on a team with Hulk and Widow, get a chance to stun with every special and whale away. You can put her on a team with She-Hulk and either DD and get an increase to all chances to stun and whale away. You can hit an opponent who has been shocked to stun them. You can even use a Parry...so many ways to wreak havoc. So, no, she’s not great out of the box, but she’s has amazing potential.
The same can be said of Juggy/UC once they are awakened. I used to play my 3* UC extensively while I was bulking my 4* roster. Hit an L1, become unstoppable, beat the snot out of the enemy until the first bar is full, lather, rinse, repeat.
As far as Phoenix goes, the best way that I have found to use her is to get a couple of early heavy attacks in to gain Phoenix Force charges. Once they start building Fury buffs, you can torch enemies in pretty short order.
I mean, I have many of the 4* champs that have been mentioned, and I agree, a buff would be nice. I certainly won’t turn one down. Lol The question is whether or not the buffs are truly warranted.
Nebula and Kang for tech
Bpcw and DD Netflix for skill
Electro and sentry for science, electro needs shock damage to increase health and attack
Iron Fist (both) for chi charge to increase damage
Mags (both) to make them have higher base attack.
Out of all of these, Carnage needs the biggest buff
Science: she hulk and joe fix maybe Abom
Tech: IP WM and half a dozen of the iron men.
Mutant: Colossus and gambit, maybe DPx
Mystic: IF and maybe lady Thor.
Skill: falcon and karnak and DD Netflix.
Mutant: Magneto and old man Logan
Tech: iron man and hulkbuster
Cosmic: carnage and venom
Mystic: iron fist and Dr strange
Hawkeye?!? He's one of the top guys IMO