YOUR BUFFED CHARACTERS
NuHuman_2099
Member Posts: 543
So i really want to know, what does the Kabam forums community think of some MCoC champions and which should be buffed/debuffed?
GO!
GO!
0
Comments
1. Collosus
2. Carnage
3. She Hulk
4. Iron patriot
5. Hulk buster
6. Iron man
7. War Machine
People to nerf
1. Absolutely nobody because then we all will rage quit.
At least carnage and phoenix can do more. They were probably so lazy when creating venom. So hmm what about his sp1 hmm lets make him copy buffs, how about sp2 hmm same! How about sp3 same!
And some a.i enemies sometimes won't have buffs or have passive buffs or the buffs arent really helpful at times.
Phoenix doesn’t need to be buffed. She’s a glass canon and is just hard to use. You’re right about the other two though. I’d also like to see buffs to Howard, Fixit, Miles, Kamalah, Colossus, Abomination, Falcon, BP Civil War and all the Iron Men. I’d also like it if MODOK’s force field triggered less often. Not a lot, just enough that I can actually hit him
Compare karnak to other champs like iron patriot and spidergwen or venom and he looks like a god. When I see a spiderman path my go to champ is karnak not agent venom or bw since it is risky.
Loki: Every 5 seconds he gains a Deception buff, increasing attack by 10% and crit rate by 15%. These last indefinitely. Whenever Loki would be struck by a direct hit (not blocked hit) he instead Stuns the opponent for 1 second at the cost of a Deception buff.
When Loki gains 3 Deception buffs, he enters Trickster state, giving all incoming attacks a 25% chance to miss (as in Hood's invisibility), and he gains +50% attack and 75% crit rate for the duration of Trickster state. Lasts for 10 seconds, after which he loses the Trickster buff. He cannot gain Deception buffs while in Trickster State.
Falcon: Locked on is active from the start of the battle and indefinite. If falcon is struck, Locked ON is removed for 7.5 seconds, then he recalibrates his system and Locks on again. If locked on is active, he has a 15% to auto evade all special attacks. Each medium attack has a 10% for armor break. Critically hitting an opponent while their armor is broken has a 50% for beed.
Iron Man: Special Attacks inflict Concussion, reducing the opponent's Ability Accuracy by 35% for 10 seconds. The potency of this debuff is increased by a flat 15% for every Armor Up currently active on Iron Man.
Arc Overload now triggers twice a battle (a la Ultron), at 65% and 15% Health.
Medium attacks have a 65% chance to Power Drain the opponent for a miniscule amount...perhaps around 75% of Dormammu's Power Drain?
Iron Man starts the fight with JARVIS active. While Jarvis is active, all special attacks deal True Damage. Upon activating a special attack with JARVIS active, Iron Man gains a True Strike buff for 10 seconds. JARVIS is removed for 10 seconds if Iron Man is struck by a 5 hit combo or a Heavy attack.
More to come!