**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Red Hulk
DrZola
Posts: 8,551 ★★★★★
Would appreciate an honest appraisal of the Beta changes considered for Red Hulk. I’ve never used my 3/4*, but recently acquired the 5*. And I’ve paid zero attention to the forums re: his possible changes. But what I hear from chats I’m in is wildly divergent. Just looking for some additional reliable data points.
Thanks in advance.
Dr. Zola
Thanks in advance.
Dr. Zola
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As for the videos i've seen of the beta:
-They got completely rid of the overheat mechanic. and the charges stacks limit is 10 instead of 7. he can do over 2k extra energy damage with 10 charges.
-He's a possible Mephisto counter, because with each heat charge he gains Incinerate resistance. he also gains the usual physical resistance. this is his dupe ability.
-He gets a small regen with his SP2.
so far even Unduped he seems like an Awesome champ imo.
But anything can be changed at the time his new abilities get released ...
226 hits later I gave up with WS still at about 70% health. My 4/40 Starlord only takes 200 hits to beat him.
In saying that, he is much better for quests. Still not top tier though.
That's not what I wanted to hear. I thought he was going to be the better of the two. I wasn't in beta so just a guess.
Dr. Zola
My 4* 40 RH cleared RoL WS in 538 hits, so while not exactly super-impressive, it means he is A) Better than Sentry in long fights (and probably short ones too), and I imagine a 4* 50 could do it in ~100 fewer hits. Not terrible for Class Disadvantage, but not top tier. Extra damage is now Physical rather than Energy, but at top charges, he does quite respectable damage that is not buff/debuff dependent. Also, 100% chance to convert a poison OR Incinerate effect into a Heat Charge.
Regen is minor, good for a little topping off from Parry/Block damage towards end of fight, but otherwise not impactful.
If changes are kept, I think he goes from a dud used only if you have no other poison immune champs, to a decent-good pull for certain quest fights. And will get better when they add Incinerate nodes to go with the current Bleed/Poison ones.
This on beta? Cause i've seen people ram over RoL WS with 300ish hits using 5/50 Rulk
Gb, that is a 4* 50, right?
Agreed. I feel the same way about my first 5* pull now too (Luke Cage... man my groin still hurts to this day ). I am hoping his changes are good too.
Fingers crossed they go forward with the buffs on both and both are finally usable!