**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Magnetism. Make Magneto great.
MordridCowl_1979
Posts: 199 ★
The master of magnetism wouldnt be at the bottom of the mutants if his magnetism was amplified to 100% ability accuracy reduction, both offensive and defensive.
2
Comments
1 - Reduced attack
2 - Reduced critical rate
3 - Reduced Power gain
4 - X% Chance to Deflect metal weapons (like Hood's 'Miss' effect).
5 - Deflect all metal projectiles
6 - Increased recovery time for magnetised opponents (would help against super-fast AI)
7 - 50% increased ability potency Vs robots.
8 - Increased potency for X seconds after a special attack.
It would be easy for the villain (red) and hero (white) Magnetos to have different abilities; or different powers of magnetism. It would be nice for red Mags to do something better; as he should be the more ruthless. You could easily justify him having better health, as he should be younger and fitter; or physical armour.