Synergy bonus clarification
DuMonU
Member Posts: 54 ★
Just looking for some feedback on synergies. Went into ROL to do some testing with the following team
X23, Ghost Rider, Hawkeye, Iceman (Ice adds 115 Crit Dam rating). This was my base testing then I added Spidey classic who should add a 5% attack bonus. Results were as follows using just X23.
L1 - Base test - 494 with spidey - 510 = 3.24% increase not 5%
L2 - Base test - 770 with spidey - 796 = 3.38% increase not 5%
C1 - Base test - 1550 with spidey - 1663 = 7.29% increase (I presume higher than 5% with iceman synergy added)
C2 - Base test - 2418 with spidey - 2594 = 7.28% increase (I presume higher than 5% with iceman synergy added)
Bleed - Base test - 284 with spidey - 294 = 3.52% increase not 5%
3.2 to 5 is not a lot but am just curious how these synergy rates work. For a 3% increase is it worth it to bring in spidey or forget about the synergy and bring in a better offensive champ. If anyone has insight into these numbers it would be greatly appreciated.
DuM
X23, Ghost Rider, Hawkeye, Iceman (Ice adds 115 Crit Dam rating). This was my base testing then I added Spidey classic who should add a 5% attack bonus. Results were as follows using just X23.
L1 - Base test - 494 with spidey - 510 = 3.24% increase not 5%
L2 - Base test - 770 with spidey - 796 = 3.38% increase not 5%
C1 - Base test - 1550 with spidey - 1663 = 7.29% increase (I presume higher than 5% with iceman synergy added)
C2 - Base test - 2418 with spidey - 2594 = 7.28% increase (I presume higher than 5% with iceman synergy added)
Bleed - Base test - 284 with spidey - 294 = 3.52% increase not 5%
3.2 to 5 is not a lot but am just curious how these synergy rates work. For a 3% increase is it worth it to bring in spidey or forget about the synergy and bring in a better offensive champ. If anyone has insight into these numbers it would be greatly appreciated.
DuM
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