Bane Curse not working properly ?

PlatypusPlatypus Member Posts: 60
edited June 2017 in General Discussion
So the Curse says it will drain 2.5% of current health .

Sure works on you . However on an enemy it seems to only work of base hp and not total hp . So instead of like losing 450 HP per second, they loose about 150 HP. ( that is at about full health not when hp is low )

So it seems that Curse does not take into account that enemy has +300% HP . Even though that is a double standard for many mechanics.

Is this gonna be one of those glitches where I spend lots of items and then Kabam fixes it with no refunds?

Comments

  • Fel_95Fel_95 Member Posts: 347 ★★
    I reached 5.2.6 (not tried the final one yet) so I saw the last quests are so punishing if you slip. In other quests, even with a single error you can still recover but here you just die. Plus you have to get used to the timed-combo for the curse timer.

    Sadly, I believe it's meant this way and they won't change it. As long as they don't add it in future AQ nodes, I'm ok if it limits only to those three story quests
  • Etaki_LirakoiEtaki_Lirakoi Member Posts: 480 ★★
    edited June 2017
    It's 2.5% of the other players current HP, so the A.I. will take 2.5% of whatever HP you have when you place the degen on them and vice-versa.
  • PlatypusPlatypus Member Posts: 60
    edited June 2017
    Oh sorry I misread the Buff guys . 2.5% of Opponents current HP .

    I guess they ment for it to be that BS after all . Still probably the easier quest so far .

  • PlatypusPlatypus Member Posts: 60
    edited June 2017
    Although since many abilities stopped scaling of HP buffs , neither should this one . Its ok to scale ability of bonus hp if it kills player

    Caped Flat values only needed to nerf players. Not this Curse or Magic or Iceman .
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