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**Arcade is being extra tricky with his Murder Box...**
It appears Arcade has been non-cooperative in his approach to this month's side quest and presented his clues in a nonsensical order. Lucky you, Summoners, we have our best and brightest on the case and those clues should now be a lot more straightforward. While messing around in Arcade's files we came across a phrase, highlighted and bolded, with sparkles and pointy arrows: "the abode for the dead" ... Maybe that will help you along the way!
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Does Concussion work on NODE effects?

i know heal block and danger sense can disable node effects like arc overload or even final Ultron's impart buffs, does anyone know if Concussion only works on the champ abilities or does it also block node abilities?

About to hit 42 in war and I'd use Luke if it stopped Meph's regen and Arc overload, otherwise would use Rulk.

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    KhanMedinaKhanMedina Posts: 927 ★★★
    Yes, the node effects become your opponents effects, and concussion stops those. Example would be the old thorn node. You could cancel out that node's effect by reducing opponents ability accuracy.
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    BDLHBDLH Posts: 148
    thanks, so in theory it SHOULD stop Arc Overload on the 42 war node right? the first Arc will fire but Luke will get to sp2 before the 2nd one and it will stop both the Arc and meph's own regen?
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    FinlynndFinlynnd Posts: 47
    BDLH wrote: »
    thanks, so in theory it SHOULD stop Arc Overload on the 42 war node right? the first Arc will fire but Luke will get to sp2 before the 2nd one and it will stop both the Arc and meph's own regen?
    For

    For Mephisto, his abilities can only be stopped unduped. when he is duped, his ability accuracy cant be modified
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    BDLHBDLH Posts: 148
    Finlynnd wrote: »
    BDLH wrote: »
    thanks, so in theory it SHOULD stop Arc Overload on the 42 war node right? the first Arc will fire but Luke will get to sp2 before the 2nd one and it will stop both the Arc and meph's own regen?
    For

    For Mephisto, his abilities can only be stopped unduped. when he is duped, his ability accuracy cant be modified

    hmm i could've sworn i've seen vids of quake using concussion to push him past 30% with no regen. i'll test it and see.
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    TwmRTwmR Posts: 662 ★★★
    Yea quake stops a duped mephisto regen
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    UltimatheoryUltimatheory Posts: 520 ★★★
    Meph's ability accuracy only can't be reduced by passive abilities like BW's Subtlety. Active debuff ability accuracy modifiers like Concussion will shutdown his abilities. So you'll still be good with Quake.
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    dkatryldkatryl Posts: 672 ★★★
    edited February 2018
    Yep, I've used Quake to completely shut down Mephisto in AW. His regen never triggered at all. I always bring her on attack to handle Magiks, as I don't have Blade yet, but she handles Mehpy's as well.
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    FinlynndFinlynnd Posts: 47
    Huh, never knew that about mephisto. Thanks for the enlightenment!
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    BDLHBDLH Posts: 148
    sweet thx for replies - confirmed it works on both. Killed Maestro for fun since hard to find Arc nodes at will, and it DOES block both Mephisto regen AND Arc Overload from the node. Very happy with him now. For some reason it does not seem to stop Dorm Degen though. Even after you get concussion on Dorm he still degen's the **** out of you in war, but as a Meph killer he is quite effective. Lose the resist from RULK but bypass the heal maybe not quite as good, but the ability to screw up and MD yourself to SP3 on accident is also a huge perk. Almost favoring Luke over RULK as an anti-war MD champ.
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