Can we please get LvL 70?
BomberMan
Member Posts: 58 ★
It’s been about 2 years since they added lvl 60. You should either add some levels for us or remove the 40&50% experience boost from the solo crystals once we reach level 60!
26
Comments
• Increase Item inventory limits
• Increase quest energy above 70
• Give potentially useful items for each level like cores, shards, refills, 5* sig stones or rankup gems
• Give T1 alphas, T4b cats and T2a shards
I’m not looking for the keys to the kingdom here—but to be stuck at L60 and earning something that no longer has any value (XP) suggests something’s broken in the in-game economy. I realize the “Uncollected” label is meant to address this in part, but it really doesn’t. After you beat the Collector once, you’re right back where you were before in terms of levels and XP.
Dr. Zola
More mastery points.
Larger inventory
Higher max energy (8 hours would be nice. Might be healthy to let us sleep a full 8 hours you know)
XP Boosts then work to give +40% / +50% more gold.
Now the gold starved high end players will be happy to be level capped and still get XP Boosts in their solo crystals.
He means 80 energies for solo quest, so that it takes 8 hours to refill.
So, sad to say, but I don't think we will see this anytime soon, unless Act 6 comes out and requires more energy, then it would make sense to increase the energy cap a little. Again, this is not what I want, but what I see them doing.
Increased % gold acquired (and drop the gold mastery altogether)(or how about adding a gold boost?)
Increase item crystal drop rates
Shards of any kind
Boosts, potions, revives,
Titles!
Energy refills
Stamina
Sig stones
Simple yet elegant. Might you elaborate?
Give this man a trophy for not judging
I HOPE THE MODS TAKE THIS TO "THE TEAM"
well at least we would know they saw it
While I think they see Uncollected as a substitute (I don't speak for them--its just my surmise), it doesn't fit the bill.
First, it doesn't resolve the issue of what happens after one becomes Uncollected. Being able to pay 300 units for a shot in the dark at a 5* or to use resources to complete the UC EQ isn't really analogous to receiving progression rewards. Neither does the inevitable 3* from the bi-weekly UC shard crystal. Earning the ability to meet more requirements or spend more currency in game isn't congruent with what has been awarded for XP advances in game.
Second, from a game metrics perspective, why keep earning XP at all after becoming Uncollected? Unless it is recorded and banked somewhere, it is a useless metric. It would make more sense if you became Level - Something Uncollected and could increase it by playing.
Third, L60 existed a long time before Uncollected became possible. Lots of XP earned before anyone beat the Collector.
As I said earlier, just give us reasonably useful items instead. Gold boosts, energy refills, units, stamina refills...something.
Dr. Zola
If kabam is unwilling to go that route a nice alternative would be to make the XP boosts a Gold/XP combined boost. That would make them more useful for people at 60. We could still use them in some capacity beyond 100 extra points for item use.
Bomber