New mode suggestions
Wildpants
Member Posts: 148
1) Alliance boss. Every day you get a "boss" whom everyone in your alliance can fight with. The damage dealt by every player persists so you need to take him down together. Everyone has a 1 try at the boss and whatever damage they deal will persist for the next player. For example, the boss has a 100k health, I go in take away 5k, now when the next person in my alliance fights the boss, it will have 95k health remaining and so on. The difficulty of the boss will depend on the alliance strength and so are the nodes it's going to have. And for every defeated boss the next boss on the next day becomes harder exponentially but also has increased rewards. Rewards don't have to be crazy, just a bonus feature kind of rewards. And I suggest that rewards are the same for every alliance since the difficulty of the boss is correlated with the alliance, all alliances should have the similar level of struggle when taking down their bosses. (Any additional improvement suggestions?)
2) Champion streaking. This one is simple, you pick a champion and enter an arena or "quest". You get one enemy, you beat that enemy and you get another but your health persists through every fight until you finally lose. Depending on how many enemies you've defeated you get a reward. Now, this would not work as an arena since top players will bring 5 star 5/65 champion with regeneration and would pretty much last forever. If this was like a Road to the Labyrinth where you have 1 single path, the global node is a heal block node, you can enter with 1 champion only and past every enemy you defeat there is a reward on the way to the next enemy. Of course, enemies will get stronger with stronger nodes as you progress. Also, this can update every day or so like a daily quest so that people can not bring 1 good utility champ to deal with everything and they won't know what's coming every day. The further you go you can get up to potions, crystal shards, units, catalyst fragments. No heals or revives are allowed. (Any additional improvement suggestions?)
2) Champion streaking. This one is simple, you pick a champion and enter an arena or "quest". You get one enemy, you beat that enemy and you get another but your health persists through every fight until you finally lose. Depending on how many enemies you've defeated you get a reward. Now, this would not work as an arena since top players will bring 5 star 5/65 champion with regeneration and would pretty much last forever. If this was like a Road to the Labyrinth where you have 1 single path, the global node is a heal block node, you can enter with 1 champion only and past every enemy you defeat there is a reward on the way to the next enemy. Of course, enemies will get stronger with stronger nodes as you progress. Also, this can update every day or so like a daily quest so that people can not bring 1 good utility champ to deal with everything and they won't know what's coming every day. The further you go you can get up to potions, crystal shards, units, catalyst fragments. No heals or revives are allowed. (Any additional improvement suggestions?)
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