Danger Sense Inspiration: Magnetized
mahanmax
Member Posts: 87 ★
Magneto is one of my favorite characters. I also use him for MODOK and Sentinel besides Blade. His ability accuracy reduction is as good as Blade (Both 40%) but obviously Magneto is such a pillow hand. His sig ability and utilities aren’t impressive neither. Why not give magneto +40% attack against openers reliant on metal?
3
Comments
I agree it doesn’t have to as high as +40%. I’m good with +20%. For now it seems there are more metal champs than dimensional champs
Good idea, but he needs more than that. I believe increasing attack or bleed chance are the only ways to save him.
SP2: Armour break (Half of Gwenpool's potency)
for 14 seconds.
Heal block for 14 seconds.
SP3: Does both the bleed and the armour break.
Signature Ability
Prevents him from losing more than 20% of his current health from a single source.
Stops working under 25% health.
They should just be deflected or miss him or whatever. Perfect examples of this would be AV L1, WM L1, hell, even Magneto's L1, Blades L1 & L2, Punishers annoying ass Specials and many more.
The list could go on and on. I don't think these would be unrealistic at all. I mean he only controls all metal, yet somehow cant stop or dodge bullets, etc.
@Kabam Miike what ya think? He's one of the coolest characters in Marvel imo and hes pretty **** in MCoC!
I like that one. Could be added as perfect block on projectiles or a chance to ignore all damage from specials when opponent is magnetized. Would be a much better sig than what he has now.
“If magnetism worked against blade some of the suggestions in here would make magneto the perfect counter while giving him the proper buff he deserves. With magnetism magneto would get increased damaged and either evade blades bullets or block them with an increased reduced damage, ah what a dream ”
Magnetism
Magneto inflicts magnetism on and off throughout the fight:
1 - At the beginning of every fight
2 - By dashing back and holding block for two seconds, Magneto can re-magnetise an opponent.
3 - A special three attack magnetises the opponent for double the usual length of time.
When magnetised, opponents suffer the following effects:
-50% Ability Accuracy
-250 critical rating
Vulnerability to special attacks (+10% damage and +20% ability accuracy/intensity)
Passive effects:
When blocking, Magneto has a 30% chance to deflect all projectile attacks, and has a flat +30% against magnetised opponents.
Magneto gains 20% perfect block against magnetised opponents.
2. He should take no damage when blocking bullets.
3. If #2 isn't a good idea, have him use magnetism and have him repel the damage from bullets back to the opponent( dealing a decent chunk of direct damage)
4. His sig ability should be added as a basic ability.
Additionally, if he isn't simply given attack power in the same way as Blade does with his danger sense, then he should at least get True Strike (Ignore Armor/Resist/Evades).
Repealing damage would be awesome, I think instead of evading he should have a shield like modox that activates against opponents that trigger magnetism. Either reducing damage, evading/deflecting or repealing like you said.