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Scaling all rewards to the current game!

CakedaddyCakedaddy Member Posts: 53
The great multimedia contributors have unleashed a slew of videos on this topic but it seriously needs to be addresses as soon as possible. The basic reward structure for everything outside of Alliance War need to be vastly boosted to meet the current end game content.

One way to make the content worthy of end game players is making an uncollected level of rewards.

- The rewards could be increased 10-fold plus include 6 star shards for uncollected players.

- The 3 day events should receive the same level of boost but do 4000 PHC shards for the first milestone, 4000 3 star for the 2nd, 2000 uncollected crystal shards plus 2000 4 star shards for the 4th milestone, 2500 5 star shards for the 5th milestone and add a 6th milestone with 1000 6 star shards.

- Freshen up the rotating 3 day events by adding alliance 7 day events. They can rotate between 7 day class hero use; 7 day champ sub group usage (women, villains, heroes, romance, avengers, etc) like the Thor Ragnorak events; 7 day arenas using 1/2 or 3 star champs to keep them relevant. These rewards could offer rewards similar to the 7hr and 24 hour events but with multiple quantities of the rewards, more 4 & 5 star awakening gems and signature stones.

- Once or twice a month, do a weekly event with a high final milestone to reward 10k 5 star shards, 2500 6 star shards or 10k uncollected shards that mirrors the spetacular holiday 2 star event. It can be 1 or 1.5 million for 2 stars and 2 or 3 million for 3 stars.

We are not asking for anything for free. We are willing to put the time in to earn them, spend the units to make the magic happen and/or spend money to hang in the game. However, I am in a top 500 alliance and we are individual & alliance PI is half the top 50 alliances. We just need a path to garner the resources to keep up with the arms race.
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