MODOK is Still Bugged
taojay1
Member Posts: 1,062 ★★★
Ok so I haven't faced MODOK in aw yet, so I don't know whether the parry issue was fixed. Shouldn't even have been an issue in the first place, we didn't have this issue with Medusa. Even without that, I'm still experiencing problems against him. Let's say I intercept him while he has autoblock active. The intercept hits him, and the second hit triggers autoblock (I'm guessing this was done to fix the issue where the attacker gets struck at the same time MODOK blocks). On the third or fourth hit, tho, MODOK is able to dash away from my attacker, who is still doing a combo into his block. It's as if MODOK has a built in evade.
Another issues that is of less concern: Sometimes MODOK's force field randomly disappears for a cycle. Like, the icon shows up, then goes away (I strongly suspect this is from pacify but not sure).
Another issues that is of less concern: Sometimes MODOK's force field randomly disappears for a cycle. Like, the icon shows up, then goes away (I strongly suspect this is from pacify but not sure).
2
Comments
Please fix @Kabam Miike that’s going to Be even worse than the M.O.D.O.K parry issue
Ok I wasn't able to upload my own video, but you can see there are clearly some weird things going on in this one. Yeet is able to break through MODOK's block multiple times. At 5:47, MODOK interrupts iceman's combo and goes straight to a sp1.
@xNig the problem is that only MODOK does this. With any other champ, you can hit into their block and do a 4 hit combo, confident that they will not dexterity, because that's how the ai works. With MODOK, however, I don't have this security, because at any moment he could slip away or randomly throw a special.
There are certain ways that the ai behaves that we can all consistently rely on. Sure, we know it is possible to dash out of a blocked combo, but in all fights other than modok the ai never does this. Other examples of things players can do but ai cannot is chain from combos into specials, dexterity evade special attacks (recently tho i have seen some posts about ai using dexterity to evade specials), parry (in the conventional sense where you deliberately wait for the opponent to dash at you so you can stun them), and heavy spam when you trap opponents in the corner.
My point is that MODOK does not behave consistently with other ai when it comes to hitting into his block. I think it has something to do with his hitbox and size (i kno nothing about this kind of stuff tho so idk lol).