Making She-Hulk Sensational
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She-Hulk is a very old champ who has very little utility or appeal to the player base; and I'd say from reading these forums that she's close to the top of a lot of people's 'must buff'' list; especially in the science class. She does have pretty good base stats; but most of us would sacrifice a little of these for a bit better utility.
Here's a potential re-work that I reckon keeps her close to the current design, but adds some utility that could make this Woman of Power a bit more of a 'Sensational' She-Hulk. I'm not expecting this all to happen; but I'd love to see some of these changes; especially the synergies:
Passive Effects:
Poison Immunity
She-Hulk studies her opponents intensively, reducing any Class Disadvantage penalty by 40% (as per Karnak, no effect on opponents' bonus).
She-Hulk trains extensively to fight bigger opponents. This gives her up to +18% block proficiency, and gives her Special Attacks up to +18% stun chance and duration, based on how large her opponent is.
Heavy Attacks:
She-Hulk attempts to knock some sense into Stunned opponents, striking with +120% Attack (this is a Passive bonus), and removing the stun effect.
- This effect also has an 80% chance to nullify all Fury effects (buffs and Passives effects).
Specials:
S1 - 55% base chance to stun for 3s
S2 - 65% base chance to stun for 4s, and 65% chance to inflict 450 Armour Break for five seconds.
S3 - 75% base chance to stun for 4.5 seconds, and 75% chance to inflict 650 Armour Break for five seconds.
Signature ability:
She-Hulk's relentless studying allows her to place a Passive effect, reducing a specific stat by up to 40%:
Cosmic - Buff duration.
Skill - Critical Rate.
Science - Physical Resistance.
Tech - Ability accuracy.
Mutant - Special damage
Mystic - Power Gain (this affects power gain from all sources)
Synergies:
Hulk/GH/JF - Unique (Blood relatives)
Any gamma-powered champions in the team gain a permanent passive regeneration of 0.5% health/second. This effect is doubled for Joe Fixit.
Daredevil/DDNF: All champions gain +15% chance of inflicting any stun effects
Deadpool/XFDP/Gwenpool: Unique ( Fourth Wall Awareness):
DP/DPXF/SH - If a Special 3 attack would kill the champion, 30% chance to endure the Special on 1HP and gain 20% Power.
GP - As above if unawakened; or receive damage as if on 20% health if Awakened and above 20% health.
Here's a potential re-work that I reckon keeps her close to the current design, but adds some utility that could make this Woman of Power a bit more of a 'Sensational' She-Hulk. I'm not expecting this all to happen; but I'd love to see some of these changes; especially the synergies:
Passive Effects:
Poison Immunity
She-Hulk studies her opponents intensively, reducing any Class Disadvantage penalty by 40% (as per Karnak, no effect on opponents' bonus).
She-Hulk trains extensively to fight bigger opponents. This gives her up to +18% block proficiency, and gives her Special Attacks up to +18% stun chance and duration, based on how large her opponent is.
Heavy Attacks:
She-Hulk attempts to knock some sense into Stunned opponents, striking with +120% Attack (this is a Passive bonus), and removing the stun effect.
- This effect also has an 80% chance to nullify all Fury effects (buffs and Passives effects).
Specials:
S1 - 55% base chance to stun for 3s
S2 - 65% base chance to stun for 4s, and 65% chance to inflict 450 Armour Break for five seconds.
S3 - 75% base chance to stun for 4.5 seconds, and 75% chance to inflict 650 Armour Break for five seconds.
Signature ability:
She-Hulk's relentless studying allows her to place a Passive effect, reducing a specific stat by up to 40%:
Cosmic - Buff duration.
Skill - Critical Rate.
Science - Physical Resistance.
Tech - Ability accuracy.
Mutant - Special damage
Mystic - Power Gain (this affects power gain from all sources)
Synergies:
Hulk/GH/JF - Unique (Blood relatives)
Any gamma-powered champions in the team gain a permanent passive regeneration of 0.5% health/second. This effect is doubled for Joe Fixit.
Daredevil/DDNF: All champions gain +15% chance of inflicting any stun effects
Deadpool/XFDP/Gwenpool: Unique ( Fourth Wall Awareness):
DP/DPXF/SH - If a Special 3 attack would kill the champion, 30% chance to endure the Special on 1HP and gain 20% Power.
GP - As above if unawakened; or receive damage as if on 20% health if Awakened and above 20% health.
2
Comments
Having her SP2 activate a rage buff like Kingpin or to become industructable for 5 seconds after a SP3 would be a nice addition too.