War rewards

Hi all,
With the introduction of War Seasons I think it is time to update the single war rewards.
Nowdays a war is amost a tide. The looser ally is just a bunch of point behind, really really low difference.
Let's have a look at rewards (T4 for example)

WINNER:
- Victory: 510 5* shards; 290 4* Shards; 1 war victory crystal; 5.400 Loyalty
- Partecipation: 210 5* shards; 180 4* Shards; 5.400 Loyalty

Looser:
- Defeat: 1 War challenger Crystal; 2800 Loyalty
- Partecipation: 210 5* shards; 180 4* Shards; 5.400 Loyalty

As you can see the winner got an incredible ammount of shards and Loyalty for just a few, really a few, points of difference in final score. Above ot that, the winner will get alot of points for the leaderboards.

What I suggest is to decrease the Victory rewards and increase the Partecipation rewards based on %

What do you think about it?

Comments

  • TheOneAndOnlyTheOneAndOnly Member Posts: 690 ★★★
    Griffoplay wrote: »
    Hi all,
    With the introduction of War Seasons I think it is time to update the single war rewards.
    Nowdays a war is amost a tide. The looser ally is just a bunch of point behind, really really low difference.
    Let's have a look at rewards (T4 for example)

    WINNER:
    - Victory: 510 5* shards; 290 4* Shards; 1 war victory crystal; 5.400 Loyalty
    - Partecipation: 210 5* shards; 180 4* Shards; 5.400 Loyalty

    Looser:
    - Defeat: 1 War challenger Crystal; 2800 Loyalty
    - Partecipation: 210 5* shards; 180 4* Shards; 5.400 Loyalty

    As you can see the winner got an incredible ammount of shards and Loyalty for just a few, really a few, points of difference in final score. Above ot that, the winner will get alot of points for the leaderboards.

    What I suggest is to decrease the Victory rewards and increase the Partecipation rewards based on %

    What do you think about it?

    I agree, but they would also need to adjust the percentage needed to qualify for these rewards. Currently you qualify for defeat or victory rewards by completing more than 30% exploration. It should be higher if rewards are increased.
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