War rewards
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Hi all,
With the introduction of War Seasons I think it is time to update the single war rewards.
Nowdays a war is amost a tide. The looser ally is just a bunch of point behind, really really low difference.
Let's have a look at rewards (T4 for example)
WINNER:
- Victory: 510 5* shards; 290 4* Shards; 1 war victory crystal; 5.400 Loyalty
- Partecipation: 210 5* shards; 180 4* Shards; 5.400 Loyalty
Looser:
- Defeat: 1 War challenger Crystal; 2800 Loyalty
- Partecipation: 210 5* shards; 180 4* Shards; 5.400 Loyalty
As you can see the winner got an incredible ammount of shards and Loyalty for just a few, really a few, points of difference in final score. Above ot that, the winner will get alot of points for the leaderboards.
What I suggest is to decrease the Victory rewards and increase the Partecipation rewards based on %
What do you think about it?
With the introduction of War Seasons I think it is time to update the single war rewards.
Nowdays a war is amost a tide. The looser ally is just a bunch of point behind, really really low difference.
Let's have a look at rewards (T4 for example)
WINNER:
- Victory: 510 5* shards; 290 4* Shards; 1 war victory crystal; 5.400 Loyalty
- Partecipation: 210 5* shards; 180 4* Shards; 5.400 Loyalty
Looser:
- Defeat: 1 War challenger Crystal; 2800 Loyalty
- Partecipation: 210 5* shards; 180 4* Shards; 5.400 Loyalty
As you can see the winner got an incredible ammount of shards and Loyalty for just a few, really a few, points of difference in final score. Above ot that, the winner will get alot of points for the leaderboards.
What I suggest is to decrease the Victory rewards and increase the Partecipation rewards based on %
What do you think about it?
0
Comments
I agree, but they would also need to adjust the percentage needed to qualify for these rewards. Currently you qualify for defeat or victory rewards by completing more than 30% exploration. It should be higher if rewards are increased.