Serious question about individual Player Skill
Josh2Play
Member Posts: 115 ★
So i'm here, reading posts and stuff and i see specially in the alliance category, that they are always in need of skilled players right?
now skill here has many variables right? like of course you say, hey i beat Realm of Legends, or i beat 100% LoL, but there are so many variables from champions they use, to the amount of revives and health potions and synergies and all of that stuff right?
yesterday i beat for the first time the ROL winter soldier with a 204 starlord combo, and i felt pretty great i felt like i was skilled
like i was good at the game, but then it hit me, like most people have beaten ROL, right? so how can i meassure my skill, do i have like ordinary skill that everyone else has, or am i below the threshold, certainly i'm not the analyzer so that is the skill ceiling for me
that is the absolute best i think someone could play, thats just me thinking, so i wanna know guys, what do you define as skill?
TL;DR: How do you personally meassure skill among the battlerealm fellow players? .
now skill here has many variables right? like of course you say, hey i beat Realm of Legends, or i beat 100% LoL, but there are so many variables from champions they use, to the amount of revives and health potions and synergies and all of that stuff right?
yesterday i beat for the first time the ROL winter soldier with a 204 starlord combo, and i felt pretty great i felt like i was skilled
like i was good at the game, but then it hit me, like most people have beaten ROL, right? so how can i meassure my skill, do i have like ordinary skill that everyone else has, or am i below the threshold, certainly i'm not the analyzer so that is the skill ceiling for me
that is the absolute best i think someone could play, thats just me thinking, so i wanna know guys, what do you define as skill?
TL;DR: How do you personally meassure skill among the battlerealm fellow players? .
1
Comments
Both result in the same end reward imo. You got it done one way or another, that's all that matters.
Now if you go around spending thousands of dollars to literally buy your way to success don't expect a warm welcome from most people, but at the end of the day you're still in the same bracket as the rest. Personally I don't care as long as whatever needs to be done gets done in alliances.
Side note: This doesn't apply to the few fights that are just built around forcing you to spend units.
Like a really skilled player with regen champs is probably going to be preferred to a slightly better player without them because of AQ.
You can't really measure skill by the amount of units spent on LOL.. What if a person only spent 300 units, but used 5,000 units worth of farmed potions?
No matter how well you play, you can't complete RoL with spidergwen.... or complete Dave Bautista's challenge with Iron Patriot.
So point 1 is : success in this game is heavily reliant on having specific champs. Regardless of what Kabam says, certain champs are better than others. P.S.: Not everyone with a Bautista Bomb title is skilled!
You are blazing through arena or monthly quest, parrying and intercepting like nobody's business... you switch over to AQ and suddenly, the same parry/intercept skills vanish.
So point 2 is : subtle, unannounced, unconfirmed changes by Kabam. Parry timing goes off immediately you enter AQ. Countless players have reported this, yet no word from Kabam. For the majority of last AQ season, we had to deal with a broken spidey. It took the entire season for Kabam to confirm and attempt to fix this issue....which is still persisstent as we speak. Also, try fighting Nightcrawler .... Mr. Obvious : "well, you could just get him to switch modes. Duh!". Alright. Good luck with the vanishing timer.
You read a champion's bio and think to yourself : "this guy could be a real game changer" - a 'Eureka' moment. You rank him up and decide to test him out on Mr. Buchanan Barnes in the Realm of Legends. He performs miserably bad and you just can't bring yourself to understand how that is possible.
So point 3 is : beyond what you read in the Champions bio and Mastery description, is a sinister game mechanic called diminishing returns.
Someone defined skill as "knowing the abilities of each champ you use and the opponents you face". That could be true, except these abilities as per Kabam's definition in the spotlight, is often completely different from what happens on the battlefield. The mechanics of the game no longer follow logic. Ironfist's armor breaks, pureskill, heroes for hire synergy with CA WW2, etc.
SO in summary, it is hard to gauge skills in the current state of the game for a number of reason; and until Kabam fixes certain aspects fo the game, it will remaina game of luck!